When are they going to give us some news?

So, when can we expect to have some information?

I want to know if they are going to keep these limited COD features like ordnance, loadouts, flinch etc. in the multiplayer, and i can’t wait to see some multiplayer gameplay.

Also, do you think that halo 5 will be like halo 3 or halo 4?

Loadouts arent unique to and werent invented by COD they fit into halo. (Dont start)

Info about how 5 is going to be won’t happen for at least a half year.

comes back in half a year to pull this thread up

Not completely sure when more details about Halo 5 will be unveiled, but I’m hoping fairly soon. Also, I’m very sure Halo 5 will stay in the lines of Halo 4, but they might implement some features from Halo 3. Guess we will just have to wait and see.

> Loadouts arent unique to and werent invented by COD they fit into halo. (Dont start)

Loadouts make the game unbalanced.

I think either vga or E3 not really sure i could be wrong.

> > Loadouts arent unique to and werent invented by COD they fit into halo. (Dont start)
>
> Loadouts make the game unbalanced.

Because loadouts arent balanced properly, loadouts them selves dont cause unbalance. Remove the PP and the stickies then theyre balance.

> > Loadouts arent unique to and werent invented by COD they fit into halo. (Dont start)
>
> Loadouts make the game unbalanced.

In their current form, yes, they make the game horribly unbalanced.

HOWEVER, they can be easily improved to be perfectly balanced.

ON-TOPIC: I really don’t expect much more information until at least 2014. We might get some things during the Xbox One’s launch, but I have my bets on 2014 or later.

> > > Loadouts arent unique to and werent invented by COD they fit into halo. (Dont start)
> >
> > Loadouts make the game unbalanced.
>
> Because loadouts arent balanced properly, loadouts them selves dont cause unbalance. Remove the PP and the stickies then theyre balance.

You seem to be forgetting: Perks, AA’s, DMR, LR, BS, Suppressor, Storm Rifle, and AR.

After that you can say that it’s balanced, not random, and doesn’t cause rock-paper-scissors gameplay.

> > > > Loadouts arent unique to and werent invented by COD they fit into halo. (Dont start)
> > >
> > > Loadouts make the game unbalanced.
> >
> > Because loadouts arent balanced properly, loadouts them selves dont cause unbalance. Remove the PP and the stickies then theyre balance.
>
> You seem to be forgetting: Perks, AA’s, DMR, LR, BS, Suppressor, Storm Rifle, and AR.
>
> After that you can say that it’s balanced, not random, and doesn’t cause rock-paper-scissors gameplay.

Who said it has to have perks, we’ve discussed this in other threads and Ive said perks will not be in loadouts.

AAs are debatable since it depends which AAs you allow into loadouts (although I think all of them can IF theyre balanced) but they can be put on the map.

The DMR and LR are debatable but they more than likely wont be in loadouts

The boltshot should be removed entirely.

But how on earth are the AR and suppressor unbalanced and in need of removal?

> > > Loadouts arent unique to and werent invented by COD they fit into halo. (Dont start)
> >
> > Loadouts make the game unbalanced.
>
> Because loadouts arent balanced properly, loadouts them selves dont cause unbalance. Remove the PP and the stickies then theyre balance.

Customizable loadouts are imbalanced and are unneeded IMO for the main playing experience, there are other options besides giving players perks and shiny weapons to play with.

What we need are primary utility weapons which we can spawn with, return the the standard player traits with no perks and no nonsense.

> > > > Loadouts arent unique to and werent invented by COD they fit into halo. (Dont start)
> > >
> > > Loadouts make the game unbalanced.
> >
> > Because loadouts arent balanced properly, loadouts them selves dont cause unbalance. Remove the PP and the stickies then theyre balance.
>
> Customizable loadouts are imbalanced and are unneeded IMO for the main playing experience, there are other options besides giving players perks and shiny weapons to play with.
>
> What we need are primary utility weapons which we can spawn with, return the the standard player traits with no perks and no nonsense.

Right remove loadouts and not have a utility weapon which makes people not need to pick up weapons and prevents customisability which is what most people in the gaming industry enjoy and want. Besides why shouldbt we give players the choice between standard weapons if theyre balanced.

I hope that they release something soon, the VGA’s would be good but I doubt we’ll get anything until maybe next year. I don’t mind if they wait until next year as long as its soon next year, so hopefully in January because it would really suck if they wait too long like they did with Halo 4.

> > > > > Loadouts arent unique to and werent invented by COD they fit into halo. (Dont start)
> > > >
> > > > Loadouts make the game unbalanced.
> > >
> > > Because loadouts arent balanced properly, loadouts them selves dont cause unbalance. Remove the PP and the stickies then theyre balance.
> >
> > Customizable loadouts are imbalanced and are unneeded IMO for the main playing experience, there are other options besides giving players perks and shiny weapons to play with.
> >
> > What we need are primary utility weapons which we can spawn with, return the the standard player traits with no perks and no nonsense.
>
> <mark>Right remove loadouts and not have a utility weapon which makes people not need to pick up weapons</mark>

Primary utility weapons being close and mid range combat, so primary weapons would be AR/pistol & BR/pistol. All additional weapons spawn on map. That in itself encourages people to move around and pick additional weapons up which can now be a bit better for the areas they are built to excel at. Having all weapons available at loadouts like you suggest goes directly against what you just said, “Right remove loadouts and not have a utility weapon which makes people <mark>not need to pick up weapons?</mark>”

Having everything at our disposal removes the need to move around… Having initial weapon restrictions we spawn with encourage map movement and weapon diversity at play.

Now moving on - “and prevents customisability which is what most people in the gaming industry enjoy and want. Besides why shouldbt we give players the choice between standard weapons if theyre balanced.”

Limitations to weapon customizations are not limited to loadouts, I agree people want to be able to show they are unique and look different through customizations, and there is absolutely no reason 343i could still implement weapon skins with my above points.

There is no reason there could be options for customizations on all weapons and even vehicles after the initial pickup, after being used they should probably have the same colours as the previous owner for I don’t know how many problems there could be with constant changes with paint and skins with emblems and such, but like I said, I don’t see it impossible to expand on customizations to power weapons and vehicles on the new console. Sky should be the limit now.

I don’t think loadouts suit Halo - I think they made the games unbalanced and would make players less able to rush for weapons since they’re just a few kills away from an ordnance drop. And it tends to be -
Map weapon - Needler
Ordnance Weapon- Incineration cannon

Also spawning with a plasma pistol on a high vehicle use map makes it fairly unbalanced considering the vehicles can easily be stopped with the plasma pistol.

> > > > > > Loadouts arent unique to and werent invented by COD they fit into halo. (Dont start)
> > > > >
> > > > > Loadouts make the game unbalanced.
> > > >
> > > > Because loadouts arent balanced properly, loadouts them selves dont cause unbalance. Remove the PP and the stickies then theyre balance.
> > >
> > > Customizable loadouts are imbalanced and are unneeded IMO for the main playing experience, there are other options besides giving players perks and shiny weapons to play with.
> > >
> > > What we need are primary utility weapons which we can spawn with, return the the standard player traits with no perks and no nonsense.
> >
> > <mark>Right remove loadouts and not have a utility weapon which makes people not need to pick up weapons</mark>
>
> Primary utility weapons being close and mid range combat, so primary weapons would be AR/pistol & BR/pistol. All additional weapons spawn on map. That in itself encourages people to move around and pick additional weapons up which can now be a bit better for the areas they are built to excel at. Having all weapons available at loadouts like you suggest goes directly against what you just said, “Right remove loadouts and not have a utility weapon which makes people <mark>not need to pick up weapons?</mark>”
>
> Having everything at our disposal removes the need to move around… Having initial weapon restrictions we spawn with encourage map movement and weapon diversity at play.
>
> Now moving on - “and prevents customisability which is what most people in the gaming industry enjoy and want. Besides why shouldbt we give players the choice between standard weapons if theyre balanced.”
>
> Limitations to weapon customizations are not limited to loadouts, I agree people want to be able to show they are unique and look different through customizations, and there is absolutely no reason 343i could still implement weapon skins with my above points.
>
> There is no reason there could be options for customizations on all weapons and even vehicles after the initial pickup, after being used they should probably have the same colours as the previous owner for I don’t know how many problems there could be with constant changes with paint and skins with emblems and such, but like I said, I don’t see it impossible to expand on customizations to power weapons and vehicles on the new console. Sky should be the limit now.

By moving around the map, I meant moving around picking up PWs instead of wastong time running all the way back to the base just to pick up a CC, there would still be map movement for the various PWs and loadouts remove the waste of time going to get a near identical weapon to the one they spawned with instead of moving around the map actually playing the game. Map movement is improved.

Why shoudnt people spawn with these weapons which adds to variety wothout having a negative impact upon the game?

> I don’t think loadouts suit Halo - I think they made the games unbalanced and would make players less able to rush for weapons since they’re just a few kills away from an ordnance drop. And it tends to be -
> Map weapon - Needler
> Ordnance Weapon- Incineration cannon
>
> Also spawning with a plasma pistol on a high vehicle use map makes it fairly unbalanced considering the vehicles can easily be stopped with the plasma pistol.

Loadouts dont cause the problem you put forth, its ordnance being there removing the need for on map weapons. This would happen if there was no loadouts as well if ordnance was still there.

> By moving around the map, I meant moving around picking up PWs instead of wastong time running all the way back to the base just to pick up a CC, there would still be map movement for the various PWs and loadouts remove the waste of time going to get a near identical weapon to the one they spawned with instead of moving around the map actually playing the game. Map movement is improved.
>
> Why shoudnt people spawn with these weapons which <mark>adds to variety without having a negative impact upon the game?</mark>

That’s the problem though, Bungie and 343i has set a precedence with these new weapons, prior to reach (and it was actually balanced in Reach mind you), players could only engage mid-range, beyond that you needed a sniper.

But now we have non-power weapons that you can spawn with that can effectively hit players much father, I will make a quick example(Note these are estimates):

Halo 3 weapons effective range:

Assault Rifle: 1-8 meters

BR: 1-25 meters

Sniper: 20- whatever the map size.

Reach effective weapon range:

AR: 1-10 meters

DMR: 1-45 meters (with a big ROF drop for better accuracy)

Sniper 20- Whatever the map size is.

Halo 4 effective weapon range.

AR: 1-10 meters

BR: 1-35 meters

DMR: 1-50 meters

LR: 15-55 meters

Sniper: 20- Whatever the map size is.

Now, I focused on the main utility weapons being used in Halo 4, both what I see used and what I use, and do you see the large difference between the games and effective ranges people engage at?

Think of it like this, each different weapon increases or decreases the circle around a spartan, the larger the circle = less movement needed to shoot a target.

So when people spawn with these weapons they in turn alter how people move, and what 343i needs to do is fine the perfect formula for map design and the distance players should be able to normally engage others at range, because the only game that really had the biggest issue with map movement was Halo 4, and it’s the game that introduced weapons that could shoot massive distances that you could spawn with and are dead accurate at those distances.

Not really relating to this thread but has anyone noticed that loads and all these things in Halo 4 is maybe why people left. Halo is an arena shooter not class based. Few argue that Class base is the demand right now but hae you seen how many people are actually playng Halo 4 right now compared to 3 i know i say it alot but cmon, its just sad. So IMO and probably many others, no loadouts, but sprint can stay.

You probably won’t hear anything about halo 5 till march-april of next year. You are also a fool and setting yourself up to be disapointed if you think halo 5 is going to be anything like 1-3.