Whats your upload speed for Halo 4? I have a 3mbps upload but I want to know how that compares to the rest of the community. Whats the ideal speed for hosting?
Why do you want to know people’s upload speeds?
> Why do you want to know people’s upload speeds?
I want to know whats the ideal for hosting most matches but how the rest of the community compares. It’s not exactly private, personal information.
It depends who you play/vs with.
> > Why do you want to know people’s upload speeds?
>
> I want to know whats the ideal for hosting most matches but how the rest of the community compares. It’s not exactly private, personal information.
Thought you might be wanting to know to gauge how good people’s connections will be, when it’s mainly ping that determines how good the connection is between that person and the host/you.
Mines around 2mb up. honestly its not necessarily raw speed that matters. Due to the way the internet is and how games need accurate information, games are designed to use as little data as possible. Typically nonhosting use around 7-8k download and around 4k for upload. Hosting will be opposite, using a good bit more upload for that one host. A decent rule would be 3 people for every 128kb. considering there is 8 128kb in a meg, 3 megs, is way more than enough. At my 2mb, i pull host often in reach.
Also, watch out for other stuff running on the network. A video chat with a couple torrents, and streaming netflix could bring a network to a crawl. Its really more about simultaneously throughput than raw bandwidth speed. When i game, i try not to have anything else running, to give maximum priority and speed to my game machine.
Turn your light off, turn it back on…
That fast.
Back in the days not too long ago, it essentially got to the point where it could be stated that 2 Mb/sec was necessary to host a 16 player game adequately (though that could swing up to an entire Mb one way or the other depending on game and other conditions), with any extra obviously being better for stability sake on the speed end of things.
But as someone pointed out, more important is the amount of latency between players. Loosely it could also be stated that distance between players is also more important.
Hopefully I’ll end up hosting alot seeing as I have 4Mb/s up that I never use =/
3.5mbps
All you need to host a lag free 16 play game is .5mbps up/down.
Anything beyond that pings, packet loss and jitter are far more important.
probably something terrible
2mb download 1mb upload.
But my ping is great, I have no jitter, bandwidth is good and my NAT is open so I rarely get lag.
5MBPS here, but lately my net has been crapping on my face. I t hink they are either doing a lot of maintenence or my router is fried. (as resetting it last night improved my performance) But my matches last night lagged so hard that me and this guy did a shotgun dance for 20 seconds before I finally killed him He was the one with the shotgun, I had an assault rifle…
Ping is 15MS and Upload is about 5MB.
Its actually probably a little better because the wifi adapter I’m currently using blows.
The xbox usually boasts a high signal while this only is getting about 3-4 bars.
My download is anywhere from 100kbs up to 300kbs (max)and my upload is usually around 1-10kbs, but i never get host anyways.
I have 160Mbps upstream and 10 downstream. However, in terms of hosting, the upstream bandwidth requirement for a solid 16 player game in Reach was 250kbps, and I don’t expect it to change a lot for Halo 4. So, quite a slow connection should do it for games. Your gameplay quality depends more on the consistency and latency of your connection.
Mines bad, quite bad… less than 1 mbps but it seems fine 99% of the time.
> Ping is 15MS and Upload is about 5MB.
>
> Its actually probably a little better because the wifi adapter I’m currently using blows.
> The xbox usually boasts a high signal while this only is getting about 3-4 bars.
Ping is the time it takes for a packet between 2 places. your ping cannot be gauged. ping to where? the city over?
My upload is 1.3mb but i rarely pull host because i play with people with much higher uploads, also i think American players have more advantage of getting host because they live closer to the servers than EU players
> I have <mark>160Mbps upstream</mark> and 10 downstream. However, in terms of hosting, the upstream bandwidth requirement for a solid 16 player game in Reach was 250kbps, and I don’t expect it to change a lot for Halo 4. So, quite a slow connection should do it for games. Your gameplay quality depends more on the consistency and latency of your connection.
Wut?
And pretty sure it’s 512kbps for a properly smooth experience.
> also i think American players have more advantage of getting host because they live closer to the servers than EU players
You think wrong, very wrong.