In Halo, it appears that the average K/D gets higher and higer with each game - this is due to there being less of a skill gap of course.
In Halo 3, maybe you had less than 1.0 K/D, you needed to improve, 1.0 - 1.20 was acceptable, 1.20 - 1.50 was good, and higher than that was great / pro
With Reach, it was more like under 1.20 needed improvement, 1.20 - 1.40 was acceptable, 1.40 - 1.60 was good and any higher was great/ pro, and it appears that with Halo 4, it’s even easier, so people have even higher K/D’s.
The point of this post is to find out what the K/D acceptable, bad, and pro would be for Halo 4, in the way of seeing your K/D’s.
What I want you to do is. . .
Halo 3 K/D (optional) :
Halo Reach K/D :
Halo 4 K/D :
Post your K/D for each game.
Of course I don’t have my K/D’s as this is a new gamer tag, and I don’t have H4 yet.
**EDIT 1:
This is a post meant for people who want to see how their K/D’s size up on average
So far I’m seeing that K/D have on average been rising, but there are also many people who rose in reach, then dropped in H4. and vice-versa
Keep it up guys.
What I’ve mustered up so far. . .
Anything much 1.3 definitely needs improvement
( 1.3 falls below average in comparison, but it would be absurd to say it isn’t good, so I’ll say this is acceptable)
1.3 - 1.5 is acceptable
1.5 - 2.0 (2.1, maybe?) is good, anything higher is “pro”