There were some new weapons, AAs, tactical and support packages playable at PAX so I assume most of your ideal loadouts have changed from a few months back. So, what’s your loadout going to be? What are you going to name it? How does it relate to your playstyle? And if you were fortunate enough to attend PAX, what loadout(s) did you pick and how did they work out in game?
Here’s your options: (Let me know if I’m missing anything)
Primary Weapons
Assault Rifle: Standard fully automatic firearm of all UNSC branches, effective at both close-range and mid-range combat
Battle Rifle: Utilizes precise, three-round burst functionality, making it a formidable mid-range, semi-automatic weapon
DMR: Premiere marksman rifle of the UNSC, offering impressive single-fire accuracy at reasonably long distances
Storm Rifle: Fully automatic energy weapon widely considered the successor to the traditional Plasma Rifle.
Covenant Carbine: Notable semi-automatic mid-range accuracy, firing ballistic rounds unlike most other Covenant weapons
Suppressor: Fully automatic Forerunner infantry weapon, firing bolts of hard light in rapidly accelerating succession.
Light Rifle: Precision weapon that fires beams of hard light for mid-range to long-range combat
Secondary Weapons
Magnum: UNSC’s personal sidearm of choice due to its excellence at close-range to mid-range engagements
Plasma Pistol: Semi-automatic energy weapon capable of a scaled-burst effect which disables electronics
Boltshot: Forerunner particle dilator used for both its precision at mid-range and its burst functionality when up close
Grenade Type
Frag Grenade: (Description needed)
Plasma Grenade: (Description needed)
Pulse Grenade: The Pulse Grenade forcefully detonates and forms a hazardous ionization sphere which eventually collapses, destroying any nearby targets
Armor Ability
None: No armor ability equipped
Thruster Pack: Enables a powerful burst of movement offering the ability to evade or quickly close the gap
Promethean Vision: Allows users to detect enemy signatures through walls and other hard surfaces
Hologram: Allows users to generate a nearly identical holographic decoy to deceive enemies during combat
Jetpack: Allows users limited flight through a vertical lift propulsion system similar to that of EVA reentry packs
Hardlight Shield:Allows users to generate a protective barrier of hard light which stops most small arms fire and some explosives
Active Camouflage: Allows users to generate a visual effect astonishingly close to invisibility
Autosentry: An automated turret which can be deployed to defend its user or command a key battlefield chokepoint
Regeneration Field: Allows users to release a short-range energy field that heals any nearby Spartans
Tactical Package
None: No modification equipped in the Tactical Package slot
Mobility: Mobility allows unlimited sprint
Shielding: Shielding speeds up your armor’s energy shield recharge rate
Resupply: Resupply allows the recovery of grenades from fallen allies and foes
AA Efficiency: AA Efficiency increases the rate at which energy recharges for Armor Abilities
Grenadier: Grenadier increases grenade carrying capacity
Firepower: Firepower allows the use of a primary weapon in the secondary weapon slot
Fast Track: Fast Track allows user to advance quicker in rank
Requisition: In modes with personal ordnance, Requisition lets the player request new choices when an ordnance is granted
Wheelman: Wheelman increases the long term durability for your vehicle as well as how it reacts to EMP charges
Support Packages
None: No modification equipped in the Support Package slot
Stability: Stability steadies your weapon while being struck by incoming fire.
Ammo: Ammo increases the ammunition capacity for both starting weapons and ordnance drops
Dexterity: Dexterity speeds up reloads and weapon swapping
Sensor: Sensor increases motion range
Awareness: Awareness allows the use of motion sensors while using a scope
Explosives: Explosives alters grenade performance, increasing blast radius and decreasing grenade damage received
Ordnance Priority: In modes with personal ordnance, Ordnance Priority offers more frequent ordnance drops to user
Gunner: Gunner increases how long a mounted weapon can fire before overheating as well as speed with detached turrets
If anyone’s interested there are picture versions of the above as well
> TheOddOne over at NeoGAF did a great job and took every single loadout images he could from NakedEli’s vidéo.
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> > I capped all the customizations in the Eli video, from Primairy Weapons to Support Upgrade.
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> Everything’s available here.
Thanks to Nak3d Eli for uploading this video with the loadout screens and official descriptions.
My Loadout
Primary: Covenant Carbine
Secondary: DMR
Grenades: Plasma Grenades
Armor Ability: Thruster Pack
Tactical Package: Firepower
Support Package: Explosives
