I get more 30 ping games now than I have since launch or when I play MCC (I restrict to my nearest two servers). But I get enough 60 ping games (it’s like 1/4 games) that my average is probably around 40.
I have a Series X, use a wired connection, and live within a couple hours of a data center. My experience has been really good since the connection update. The only thing that still seems off really bad is melee hit reg
The main reason I ask is it seems most of the ‘issues’ 343 addressed surrounding melee and getting shot around walls stems from high pings/lag. If everyone has decent pings, why does this Halo feel different than the others? (unless the calculations to handle lag are different than previous halos)
Desync clearly isn’t associated or linked to ping. I’m playing on 20ms pretty much every game and desync is still obvious and consistently in most games. I don’t know if it’s the servers, game code, net code, players from other regions being placed in the same games, a consequence of crossplay or something else…but its not been fixed and it affects players even at low pings.