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This is in my honest opinion what is wrong with the storyline in halo 4, and how it needs to evolve in halo 5.
Halo 4 is a great game, but not great HALO game. They decided to go for a younger audience with parents with big wallets. This shows in the gameplay with heavy aim assist, and mainstream casual multiplayer. In campaign mode the levels have become extremely linear aswell as the story.
What 343 decided to do is simplify the main plot of the GAME while adding additional backstory from the books prior to Halo 4’s release. This is bad… they took an amazing character from the books The Didact and turned him into the main “Bad Guy” in the new trilogy. The formula 343i went with for the didact is “look that’s the badguy! You have to kill the bad guy!”. All you do in halo 4 is…
-land on reqiuem
-Meet didact
-Follow didact
-Kill didact
-Sacrifice main character
There is no explaination of why he is evil, and why he wants to kill humans. His prometheans are also awfuly thought out. They would be great if they werent shown to the player as minions for the didact. They have no personalities, and are simply controlled by the didact to kill humans(which was not explained) which is a boring way to take things.
The covenant is basically the exact same as the prometheans. They are hardly explained in the game and are all being lead by another “bad guy” jul m’dama. So they ruined the incredible diversity, and creativity over both the forerunners, and the covenant.
I also didn’t like the way cortana died. You cant kill of an AI without making it cheesy so I guess it was ok for what they were doing. So that was fine, but to me the only meaningful thing in the linear storyline was useless…
Long story short… Halo 4 is made for idiots who want to a quick, simple, and meaningless story so they can jump into the multiplayer as fast as possible.
This better change in halo 5.