It feels too different from the past Halo games.
I totally dislike Armor Abilities when it comes to multiplayer. They basically all slow down the gameplay by prolonging kill times. It’s frustrating outplaying someone just to see him either getting invincible for a few seconds so his team can help him or to see him using Evade to escape his death.
Then you have maps which are really poorly designed. I don’t think it was a good decision to make multiplayer maps with the campaign in mind. All maps from the Noble and Defiant Map Pack are better than the default maps because they were exclusively made for multiplayer.
Another thing that’s wrong with Reach in my opinion is the ranking system.
The cR system was a good idea in theory but it totally destroyed one thing: The incentive to win.
What reason is there to go for the objective now? You get more cR for killing. You even get cR when you lose a game.
That’s exactly why so many people are AFKing and not even trying to win anymore. You get more cR just for completing
a game than you get for actually doing something. Global rank is now just a symbol showing how much you have played rather than how good you are.
I think Halo 3 did it much better. EXP for winning and if you lost you didn’t get anything.
Another negative thing is the Arena. The concept was good but the execution poor. The population in that playlist is very low compared to the non-ranked playlists.
In Halo 3 you had 2 ranking systems which required you to win games unlike Reach’s cR system:
System 1 was the 1-50 system. You had to win games to get a higher level. Higher level = higher global rank.
System 2 was introduced with TU2. Every playlist now had a progression system so by winning games you could get a playlist rank, for example 600 EXP to become a playlist General.
These 2 systems were extremely motivating and kept me playing without getting bored. Arena on the other side doesn’t interest me at all. I don’t want to play for a barely visible rank that gets reset after a few months. The majority of population doesn’t care about Arena either because nobody sees your division and because it doesn’t influence your global rank.
The competitive community never asked for the Arena. Was it really necessary to get rid of 1-50 just because of boosters and second account players? I don’t think so. At least people were motivated to play.
I couldn’t care less about my global rank which is Eclipse but once I get to Inheritor(which I will probably reach by the end of the year if I play much) I don’t see myself playing Reach that often anymore simply because the game is not much fun in it’s current state.
Anyway, The Classic playlist and Action Sack may become the only playlists I will play in this game. At least until the game gets a title update which could make the default gameplay much more enjoyable.
Firefight and Forge are good though. I enjoy these modes.