What's wrong with Halo being a one gun game?

I dont agree but i can see the OP point. Better few weapons with a great balance than a lot of weapons with crap balance.

For the variety lovers… Borderlands is a good option.

> 2533274857398125;15:
> > 2533274837930668;13:
> > > 2533274808538326;12:
> > > > 2533274837930668;11:
> > > > > 2533274808538326;9:
> > > > > You honestly don’t see what’s wrong with a one gun game? Woo boy.
> > > > >
> > > > > Destroys balance - why have any other weapons when you can just keep your starting gun? See Halo 2 as a prime example; most of the weapons in that sandbox were completely worthless and could have in fact been thrown away for just taking up space like the SMG and the Magnum.
> > > > >
> > > > > Creates a repetitive game - when you have 90 percent of your player base using that one gun and you watch footage of them play you start to see how it just repeats over and over again, it becomes boring both to watch and to play.
> > > > >
> > > > > And in all honesty CoD isn’t overcomplicated at all, it’s really simple. It just looks overcomplicated with all the flashy options and long list of weapons.
> > > >
> > > >
> > > >
> > > >
> > > > A true one gun game is the most perfectly balanced game out there. Why?
> > > > Well, because it’s only one gun.
> > >
> > >
> > >
> > >
> > > Also incredibly boring. Might as well be one of those XB Indie games.
> >
> >
> >
> > Team Snipers is a one gun playlist.
> > Still, it’s been there for ages and have its own crowd.
> > I personally love Team Snipers.
> > And no way I could call it boring.
>
>
> Team snipers? HA. there’s a reason that playlist isn’t popular

Team snipers was great in H2 H3. Now isnt because 343 snipers are just bad snipers.

> 2533274812471748;21:
> > 2533274857398125;15:
> > > 2533274837930668;13:
> > > > 2533274808538326;12:
> > > > > 2533274837930668;11:
> > > > > > 2533274808538326;9:
> > > > > > You honestly don’t see what’s wrong with a one gun game? Woo boy.
> > > > > >
> > > > > > Destroys balance - why have any other weapons when you can just keep your starting gun? See Halo 2 as a prime example; most of the weapons in that sandbox were completely worthless and could have in fact been thrown away for just taking up space like the SMG and the Magnum.
> > > > > >
> > > > > > Creates a repetitive game - when you have 90 percent of your player base using that one gun and you watch footage of them play you start to see how it just repeats over and over again, it becomes boring both to watch and to play.
> > > > > >
> > > > > > And in all honesty CoD isn’t overcomplicated at all, it’s really simple. It just looks overcomplicated with all the flashy options and long list of weapons.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > A true one gun game is the most perfectly balanced game out there. Why?
> > > > > Well, because it’s only one gun.
> > > >
> > > >
> > > >
> > > >
> > > > Also incredibly boring. Might as well be one of those XB Indie games.
> > >
> > >
> > >
> > >
> > > Team Snipers is a one gun playlist.
> > > Still, it’s been there for ages and have its own crowd.
> > > I personally love Team Snipers.
> > > And no way I could call it boring.
> >
> >
> >
> > Team snipers? HA. there’s a reason that playlist isn’t popular
>
>
> Team snipers was great in H2 H3. Now isnt because 343 snipers are just bad snipers.

They were hardly populated.

DMR and Light Rifle only work against a BR user that’s not shooting back. The current spread of the BR is tight enough to easily cross-map with it and forgiving enough to keep anyone descoped without needing to be pinpoint accurate. I shouldn’t be able to 5 shot someone with the BR on Truth from opposite ends of the map, but I can. That’s DMR territory. Max BR 4-shot range should be from the back of the initial player spawns on Truth to the Prophet’s Bane spawn.

> 2533275004372869;23:
> DMR and Light Rifle only work against a BR user that’s not shooting back. The current spread of the BR is tight enough to easily cross-map with it and forgiving enough to keep anyone descoped without needing to be pinpoint accurate. I shouldn’t be able to 5 shot someone with the BR on Truth from opposite ends of the map, but I can. That’s DMR territory. Max BR 4-shot range should be from the back of the initial player spawns on Truth to the Prophet’s Bane spawn.

Lol, what. LR owns the BR at range.

LR is a borderline PW.

I’m unsure if you mean Halo is a one gun game or not with this thread.

Anyway, it isn’t. AR and BR require different kind of gameplay, but in both BR and AR gametypes power weapon and map control are the keys to victory.

There are and probably always will be BR purists and AR purists. A consensus between these two extremes cannot be established because of their narrow way of thinking. Exaggerating facts and issues will lead to no end, after all.

Neither fans of BR gametypes and fans of AR gametypes are wrong. What is a good gametype is a matter of personal preference, not a fact.

The dirty little secret is that Halo has never been a one gun game and especially not Halo 5. I’m convinced at this point 343 released two different Betas, one normal one and apparently one with a super buffed BR.

Because in the game I have been playing, the BR is probably the least dominate utility weapon we have ever had. The DMR and LR(especially the LR) absolutely melt BRs at range and actually hold up at mid if you play your cards right. The AR/SMG are also better close range weapons than the BR, I actually want to whip them out when I am entering a close quarters area. I can’t say the same for the crap autos we had in Halo 2/3/Reach. And of course power weapons are just as effective as they have always been.

The only weapon I think could use a buff is the pistol as the rate of fire feels a bit slow(I would prefer Halo 2/ODST pistol rate of fire). Even then a perfect 5 with the pistol is still faster than the BR.

I can only think if you are having problems with BR starts in Halo 5 that you are not using the sandbox effectively.

All that aside, so many player refuse to acknowledge that a huge portion of Halo players both casual and competitive have always preferred utility starts. Who used the default plasma pistol starts in CE? Basically nobody, everyone chose AR/Pistol starts(where the pistol is the utility weapon). We had SMG starts at the beginning of Halo 2 and what happened? The fanbase begged for BR starts. The same thing happened in Halo 3 with AR starts, the community asked for BR starts. Remember “veto for BRs”?. We arrive at Reach and guess what? The DMR is the most common starting weapon and most players top weapon. Fast forward to Halo 4, a game that gives you the choice of weapon, and most player still pick a versatile precision weapon be it the BR, CC, DMR, or LR(All 4 filled a similar role).

The community has had more than 13 years to reject ‘BR’(or any utility weapon) starts, but they have not. Fans of auto starts are not nearly as numerous as they seem to believe they are.

> 2535416100417097;24:
> > 2533275004372869;23:
> > DMR and Light Rifle only work against a BR user that’s not shooting back. The current spread of the BR is tight enough to easily cross-map with it and forgiving enough to keep anyone descoped without needing to be pinpoint accurate. I shouldn’t be able to 5 shot someone with the BR on Truth from opposite ends of the map, but I can. That’s DMR territory. Max BR 4-shot range should be from the back of the initial player spawns on Truth to the Prophet’s Bane spawn.
>
>
> Lol, what. LR owns the BR at range.
>
> LR is a borderline PW.

LR is definitely better than BR at long range. It’s just surprisingly difficult to use, which imo is a good thing.

I usually get a lot of assists with it rather than a lot of kills, but I think that’s where the weapon is the best at. You can take out a player’s shield so quickly that it gives your team mates a good chance to push the enemy.

I agree with you, OP.

I actually wish they’d remove like half the weapons to create a more streamlined experience.

For example… having both BR and DRM in 1 game is ridiculous, and it only really creates randomness.

BR, Sniper, Shotgun, Rockets, Plasma Pistol, Grenade Launcher, Splaser. Done.

One gun doesn’t matter. Its how the maps play out and your teammates.

> 2717573882290994;28:
> I agree with you, OP.
>
> I actually wish they’d remove like half the weapons to create a more streamlined experience.
>
> For example… having both BR and DRM in 1 game is ridiculous, and it only really creates randomness.
>
> BR, Sniper, Shotgun, Rockets, Plasma Pistol, Assault Rifle, Grenade Launcher, Splaser, and maybe the 2A Sentinel Beam (bumped a bit in power). Done.

Which would completely destroy the campaign experience for most players.

/Lets give all the alien races human guns because you can’t have 2 weapons that are similar/.

Also different players have different preferences. I like the DMR and AR while my friend prefers the SMG and BR. Taking away options would just make the game samey.

I love how Titanfall was criticized for having too few guns, but now all people want are a few guns.

In titanfall all players start the match with a primary, secondary, and heavy weapons. if halo were to take that layout and put it into multiplayer no one would be able to geet kills and there would be lots of rage quits.

It’s fine if you like your games boring and simplistic; less work for the devs to balance other weapons against each other, less work for the player to learn anything new. Personally when I pay $60 for a new game I want a new experience with a learning curve, not a stripped down point and shoot generic shooter that has no personality and plays like any other game since 2001 if you had the same settings.

It stops becoming a balanced sandbox.

> 2533274828579555;34:
> It stops becoming a balanced sandbox.

Well, it’s technically still balanced because everyone starts with the same weapon, the sandbox just becomes much, much smaller.

If we are going to get stuck with AR/pistol starts than I think the pistol/magnum needs to be far more dynamic with more range and more pop-it should be surgical. -

Having a spray and pray default weapon is Halo is a joke, I wouldn’t use that crap gun in campaign for gods sake, because aiming for the head should be rewarded, and random bullet spread should not be an every minute occurance nor dictate the outcome of encounters. Random is random, the less it occurs the more balance is preserved.

Having a one gun game lacks potential depth.

No, I don’t support SMG / AR starts either, as that lacks even more depth. “Promoting weapon variety” as in “this weapon sucks so bad that literally anything is better” is not actually promoting weapon variety.

Remove the Machine Gun from Quake and you still have a varied and balanced sandbox, more or less.

> /Lets give all the alien races human guns because you can’t have 2 weapons that are similar/.

Halo Ce had no problem making every weapon unique while keeping covie and human weapons separate.

Granted the weapons had balancing issues, but the fact remains there wasn’t much overlap.

> It’s fine if you like your games boring and simplistic;

No one wants their game to be boring.

> 2533274819302824;37:
> Having a one gun game lacks potential depth.
>
> No, I don’t support SMG / AR starts either, as that lacks even more depth.
>
>
>
> > /Lets give all the alien races human guns because you can’t have 2 weapons that are similar/.
>
>
> Halo Ce had no problem making every weapon unique while keeping covie and human weapons separate.

The only weapons that I would ever use in CE were the Pistol, sniper, rocket, and shotgun. Everything else would put you in a major disadvantage. To this day the CE pistol is the best feeling gun in any FPS game that I have ever played.

> 2533274797604373;38:
> > 2533274819302824;37:
> > Having a one gun game lacks potential depth.
> >
> > No, I don’t support SMG / AR starts either, as that lacks even more depth.
> >
> >
> >
> > > /Lets give all the alien races human guns because you can’t have 2 weapons that are similar/.
> >
> >
> >
> > Halo Ce had no problem making every weapon unique while keeping covie and human weapons separate.
>
>
> The only weapons that I would ever use in CE were the Pistol, sniper, rocket, and shotgun. Everything else would put you in a major disadvantage. To this day the CE pistol is the best feeling gun in any FPS game that I have ever played.

Don’t forget about the Plasma Rifle. That thing was a monster for CQC.