Many people here claim that BR starts are bad cause it turns Halo 5 in a game where only one gun is used.
Well, first of all, it’s not true. DMR and Light rifle outperform BR on long distances due to the fact that BR has a bullet spread.
Competent players always tend to use DMR when they shoot across the map, it’s simply more efficient.
BR user will almost always lose a long distance gun fight when he faces a DMR user of the same skill.
And don’t forget about the power weapons. And SMG is basically a saw from H4 now.
Anyway, let’s pretend Halo is a one gun game. I see 0 problems with that.
It the game works well with one gun, then why the hell not?
You know what’s the most popular sport out there? Right, football (aka soccer).
One of the main reasons why it’s so loved - it’s really simple. 22 players, 2 goals, 1 ball, get the ball inside the goal - get a point. And that’s pretty much it.
On the other hand, look at over-complicated game series, which is COD nowadays. Have the series benefited from it? Doubt it.
IMO more than anything else, COD needs simplification, going back to their original formula which got the series popular.
Simplicity, minimalism if you want, is not necessarily something bad.
Experienced music listeners should know that as well.
There is so many things wrong with this… You just gave so much ammo to people who bash purists for being the most annoying halo people on the planet.
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> There is so many things wrong with this… You just gave so much ammo to people who bash purists for being the most annoying halo people on the planet.
BR users =/= “purists”.
I’m a BR user but I really like thrust ability in H5, hence I’m not a purist.
I prefer it when the game motivates you to use many weapons and be good at all of them. With the BR, you really don’t need any other weapon (aside from power weapons, which you will definitely pick up). In my opinion, using the BR almost exclusively becomes boring.
I wouldn’t pay for any shooter who has only one viable weapon, it feels incomplete. Almost like a free to play game where we start with the bare minimum. I wouldn’t buy a fighting game with only one fighter, or a racing game with only one car. Weapon variety is the blood of any shooter, experimentation is the key for longevity,
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> I wouldn’t pay for any shooter who has only one viable weapon, it feels incomplete. Almost like a free to play game where we start with the bare minimum. I wouldn’t buy a fighting game with only one fighter, or a racing game with only one car. Weapon variety is the blood of any shooter, experimentation is the key for longevity,
I see where you are coming from. But let me tell you something.
As an online player, who tries to become good at multiplayer of any game he plays, I stick to one single fighter in a fighting game, one race in a strategy and one or two guns in a shooter (take UT 2004 for example, I only use shock and lightning guns there) and use it a lot so I become good at it, in other words, I specialize at it. To be good in a game, you need, of course, know how all the elements in the game work but you don’t necessarily need to use all of them.
And that’s similar to the way human society functions. People go to universities and then they go to jobs so that they excel in something particularly special.
That’s my approach to games as well. I am not trying to force it onto other people though.
But I think that this approach is pretty viable when it comes to team based games like Halo. If you always search with pretty much the same team and you have a guy who is a sword pro and a guy who is a god with a sniper, then let them take those weapons, i.e they specialize in using sniper and sword and you, for instance, specialize in providing support fire with BR.
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> > 2533274873910058;5:
> > I wouldn’t pay for any shooter who has only one viable weapon, it feels incomplete. Almost like a free to play game where we start with the bare minimum. I wouldn’t buy a fighting game with only one fighter, or a racing game with only one car. Weapon variety is the blood of any shooter, experimentation is the key for longevity,
>
>
> I see where you are coming from. But let me tell you something.
> As an online player, who tries to become good at multiplayer of any game he plays, I stick to one single fighter in a fighting game, one race in a strategy and one or two guns in a shooter (take UT 2004 for example, I only use shock and lightning guns there) and use it a lot so I become good at it, in other words, I specialize at it.
>
> And that’s similar to the way human society functions. People go to universities and then they go to jobs so that they excel in something particularly special.
>
> That’s my approach to games as well. I am not trying to force it onto other people though.
>
> But I think that this approach is pretty viable when it comes to team based games like Halo. If you always search with pretty much the same team and you have a guy who is a sword pro and a guy who is a god with a sniper, then let them take those weapons, i.e they specialize in using sniper and sword and you/ for instance, specialize in providing support fire with BR.
You are an unreal tournament fan AND you think a 1 gun game would be fine? WHAT THE -Yoink-
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> > > 2533274873910058;5:
> > > I wouldn’t pay for any shooter who has only one viable weapon, it feels incomplete. Almost like a free to play game where we start with the bare minimum. I wouldn’t buy a fighting game with only one fighter, or a racing game with only one car. Weapon variety is the blood of any shooter, experimentation is the key for longevity,
> >
> >
> >
> >
> > I see where you are coming from. But let me tell you something.
> > As an online player, who tries to become good at multiplayer of any game he plays, I stick to one single fighter in a fighting game, one race in a strategy and one or two guns in a shooter (take UT 2004 for example, I only use shock and lightning guns there) and use it a lot so I become good at it, in other words, I specialize at it.
> >
> > And that’s similar to the way human society functions. People go to universities and then they go to jobs so that they excel in something particularly special.
> >
> > That’s my approach to games as well. I am not trying to force it onto other people though.
> >
> > But I think that this approach is pretty viable when it comes to team based games like Halo. If you always search with pretty much the same team and you have a guy who is a sword pro and a guy who is a god with a sniper, then let them take those weapons, i.e they specialize in using sniper and sword and you/ for instance, specialize in providing support fire with BR.
>
>
>
>
> You are an unreal tournament fan AND you think a 1 gun game would be fine? WHAT THE -Yoink-
I never said I am an UT fan. I’ve just mentioned that I play it and I’m trying to become good at it.
In fact, I’m pretty new to UT.
You honestly don’t see what’s wrong with a one gun game? Woo boy.
Destroys balance - why have any other weapons when you can just keep your starting gun? See Halo 2 as a prime example; most of the weapons in that sandbox were completely worthless and could have in fact been thrown away for just taking up space like the SMG and the Magnum.
Creates a repetitive game - when you have 90 percent of your player base using that one gun and you watch footage of them play you start to see how it just repeats over and over again, it becomes boring both to watch and to play.
And in all honesty CoD isn’t overcomplicated at all, it’s really simple. It just looks overcomplicated with all the flashy options and long list of weapons.
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> > 2533274890980480;7:
> > > 2533274837930668;6:
> > > > 2533274873910058;5:
> > > > I wouldn’t pay for any shooter who has only one viable weapon, it feels incomplete. Almost like a free to play game where we start with the bare minimum. I wouldn’t buy a fighting game with only one fighter, or a racing game with only one car. Weapon variety is the blood of any shooter, experimentation is the key for longevity,
> > >
> > >
> > >
> > >
> > > I see where you are coming from. But let me tell you something.
> > > As an online player, who tries to become good at multiplayer of any game he plays, I stick to one single fighter in a fighting game, one race in a strategy and one or two guns in a shooter (take UT 2004 for example, I only use shock and lightning guns there) and use it a lot so I become good at it, in other words, I specialize at it.
> > >
> > > And that’s similar to the way human society functions. People go to universities and then they go to jobs so that they excel in something particularly special.
> > >
> > > That’s my approach to games as well. I am not trying to force it onto other people though.
> > >
> > > But I think that this approach is pretty viable when it comes to team based games like Halo. If you always search with pretty much the same team and you have a guy who is a sword pro and a guy who is a god with a sniper, then let them take those weapons, i.e they specialize in using sniper and sword and you/ for instance, specialize in providing support fire with BR.
> >
> >
> >
> >
> > You are an unreal tournament fan AND you think a 1 gun game would be fine? WHAT THE -Yoink-
>
>
> I never said I am a UT fan. I’ve just mentioned that I play it and I’m trying to become good at it.
> In fact, I’m pretty new to UT.
I was going to say, if you think you can just waltz through UT arena modes with only the shock rifle you are sadly mistaken, The weapons in UT are all situational, back on topic though, personal I dont mind the BR starts, they just don’t feel right in halo5, the game in my honest opinion, the game feels like a twitch shooter with BR starts, requiring minimal strategy, with AR starts the game just feels more tactical, with BR starts seems like the only communication shared is “ONE SHOT ________”
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> You honestly don’t see what’s wrong with a one gun game? Woo boy.
>
> Destroys balance - why have any other weapons when you can just keep your starting gun? See Halo 2 as a prime example; most of the weapons in that sandbox were completely worthless and could have in fact been thrown away for just taking up space like the SMG and the Magnum.
>
> Creates a repetitive game - when you have 90 percent of your player base using that one gun and you watch footage of them play you start to see how it just repeats over and over again, it becomes boring both to watch and to play.
>
> And in all honesty CoD isn’t overcomplicated at all, it’s really simple. It just looks overcomplicated with all the flashy options and long list of weapons.
A true one gun game is the most perfectly balanced game out there. Why?
Well, because it’s only one gun.
Repetitive game? Shooters are not only about guns. Well designed maps, different modes and playlists and smart human opponents will never make your game repetitive.
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> > 2533274808538326;9:
> > You honestly don’t see what’s wrong with a one gun game? Woo boy.
> >
> > Destroys balance - why have any other weapons when you can just keep your starting gun? See Halo 2 as a prime example; most of the weapons in that sandbox were completely worthless and could have in fact been thrown away for just taking up space like the SMG and the Magnum.
> >
> > Creates a repetitive game - when you have 90 percent of your player base using that one gun and you watch footage of them play you start to see how it just repeats over and over again, it becomes boring both to watch and to play.
> >
> > And in all honesty CoD isn’t overcomplicated at all, it’s really simple. It just looks overcomplicated with all the flashy options and long list of weapons.
>
>
> A true one gun game is the most perfectly balanced game out there. Why?
> Well, because it’s only one gun.
Also incredibly boring. Might as well be one of those XB Indie games.
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> > 2533274837930668;11:
> > > 2533274808538326;9:
> > > You honestly don’t see what’s wrong with a one gun game? Woo boy.
> > >
> > > Destroys balance - why have any other weapons when you can just keep your starting gun? See Halo 2 as a prime example; most of the weapons in that sandbox were completely worthless and could have in fact been thrown away for just taking up space like the SMG and the Magnum.
> > >
> > > Creates a repetitive game - when you have 90 percent of your player base using that one gun and you watch footage of them play you start to see how it just repeats over and over again, it becomes boring both to watch and to play.
> > >
> > > And in all honesty CoD isn’t overcomplicated at all, it’s really simple. It just looks overcomplicated with all the flashy options and long list of weapons.
> >
> >
> >
> > A true one gun game is the most perfectly balanced game out there. Why?
> > Well, because it’s only one gun.
>
>
> Also incredibly boring. Might as well be one of those XB Indie games.
Team Snipers is a one gun playlist.
Still, it’s been there for ages and have its own crowd.
I personally love Team Snipers.
And no way I could call it boring.
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> > > > 2533274808538326;9:
> > > > You honestly don’t see what’s wrong with a one gun game? Woo boy.
> > > >
> > > > Destroys balance - why have any other weapons when you can just keep your starting gun? See Halo 2 as a prime example; most of the weapons in that sandbox were completely worthless and could have in fact been thrown away for just taking up space like the SMG and the Magnum.
> > > >
> > > > Creates a repetitive game - when you have 90 percent of your player base using that one gun and you watch footage of them play you start to see how it just repeats over and over again, it becomes boring both to watch and to play.
> > > >
> > > > And in all honesty CoD isn’t overcomplicated at all, it’s really simple. It just looks overcomplicated with all the flashy options and long list of weapons.
> > >
> > >
> > >
> > >
> > > A true one gun game is the most perfectly balanced game out there. Why?
> > > Well, because it’s only one gun.
> >
> >
> >
> > Also incredibly boring. Might as well be one of those XB Indie games.
>
>
> Team Snipers is a one gun playlist.
> Still, it’s been there for ages and have its own crowd.
> I personally love Team Snipers.
> And no way I could call it boring.
Team snipers? HA. there’s a reason that playlist isn’t popular
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> Idiotic and unbalanced.
As of now, H5 is more balanced than any Halo before - AR and SMG have never been this powerful (also, the scope ability).
What, you want AR to outpeform BR at what BR was designed for (mid range battles)? That would be pretty dumb.
Now read that part of OP post where I mention DMR and LR.
> 2533274837930668;13:
> Team Snipers is a one gun playlist.
> Still, it’s been there for ages and have its own crowd.
> I personally love Team Snipers.
> And no way I could call it boring.
Yes but that’s one playlist among many, you can’t build a whole retail game around one gun and expect it to stay populated. Halo 2 got away with it because there was little to no competition for it on the original Xbox, nowadays though there’s plenty of competitors out for players’ attention.
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> > > > 2533274837930668;11:
> > > > > 2533274808538326;9:
> > > > > You honestly don’t see what’s wrong with a one gun game? Woo boy.
> > > > >
> > > > > Destroys balance - why have any other weapons when you can just keep your starting gun? See Halo 2 as a prime example; most of the weapons in that sandbox were completely worthless and could have in fact been thrown away for just taking up space like the SMG and the Magnum.
> > > > >
> > > > > Creates a repetitive game - when you have 90 percent of your player base using that one gun and you watch footage of them play you start to see how it just repeats over and over again, it becomes boring both to watch and to play.
> > > > >
> > > > > And in all honesty CoD isn’t overcomplicated at all, it’s really simple. It just looks overcomplicated with all the flashy options and long list of weapons.
> > > >
> > > >
> > > >
> > > >
> > > > A true one gun game is the most perfectly balanced game out there. Why?
> > > > Well, because it’s only one gun.
> > >
> > >
> > >
> > >
> > > Also incredibly boring. Might as well be one of those XB Indie games.
> >
> >
> >
> >
> > Team Snipers is a one gun playlist.
> > Still, it’s been there for ages and have its own crowd.
> > I personally love Team Snipers.
> > And no way I could call it boring.
>
>
>
> Team snipers? HA. there’s a reason that playlist isn’t popular
It has always been fairly popular. And it had its own permanent playlist in H3 (it was ranked too) and Reach.
Unlike, for example, Fiesta or Living dead.
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> > 2533274837930668;13:
> > Team Snipers is a one gun playlist.
> > Still, it’s been there for ages and have its own crowd.
> > I personally love Team Snipers.
> > And no way I could call it boring.
>
>
>
>
> Yes but that’s one playlist among many, you can’t build a whole retail game around one gun and expect it to stay populated. Halo 2 got away with it because there was little to no competition for it on the original Xbox, nowadays though there’s plenty of competitors out for players’ attention.
Ranked Halo 3 was pretty much all about using BR (starting from fairly high levels) and H3 is one of the most succesful online shooters out there and H3 wouldn’t be H3 without its competitive part.
Of course, other weapons were used as well, but BR was dominant.
H3 is pretty much a one gun game too. AR users got annihilated when faced fairly skillful opponents.
Now combine H2 and H3 and you get the core of Halo series. And both these games are centered around one single gun - BR.
I dont agree but i can see the OP point. Better few weapons with a great balance than a lot of weapons with crap balance.
For the variety lovers… Borderlands is a good option.