Whenever a playlist is broken and unbalanced, there’s plenty of complaining to 343 about how it’s their fault. But whenever a playlist has one gametype that has a flaw in its design that makes it easy for cheap players to break the balance of the game and make matches completely one sided, what happens? It gets voted for alot, and it’s almost all we ever play in that playlist. It’s happened in CTF with Infinity CTF, it’s happened to Team Objective with Oddball.
There’s plenty of other things I could detail what part of the player community has done to help keep Halo 4 from being fair and balanced, but I’m biased and am colored by opinion and don’t want to get into things I’ll be a lot harsher about right out of the gate. But I’ve said enough to give context for my next statement.
The community is at least as at fault for H4 being broken and unbalanced as 343 is. I don’t remember anyone ever accepting responsibility for it. But there is a section of the community that actively seeks ways to break the balance of the game. Not only by cheap tactics, but by finding and repeatedly taking advantage of exploits, bugs and flaws in the design, spots you aren’t supposed to be able to stand in that 343 didn’t discover, repeatable glitches, any way of circumventing, bending, or breaking rules that they can find.
Can’t people in the community take responsibily for their part in making H4 broken and unbalanced?
Of course people will complain about something and continue to do it. People will exploit something if they can, it’s just human nature. Doesn’t mean 343i isn’t to blame for the exploit or glitch.
> Of course people will complain about something and continue to do it. People will exploit something if they can, it’s just human nature. Doesn’t mean 343i isn’t to blame for the exploit or glitch.
343 will never succeed in making the game perfectly balanced as long as the community continues to fight to prevent it. It’s not possible to make a game perfect. Players will always be able to find a way to bend/break rules, no matter how good the game is. There’s no way to build a system in the game to put a virtual gun to your head. Short of sending an actual person to your house to hold a literal gun to your head to enforce the rules, I don’t see how you expect 343 to make it impossible for you break the game.
Granted, there are problems with the game that 343 are responsible for, but that doesn’t mean the community has zero responsibility. It’s possible to break the rules in 343’s game, therefore it’s their fault I broke the rules? Horrible logic, man. Just like the common logic, “if I can get away with it consistently, it’s ok.” If Nixon had gotten away with Watergate, would that make it ok? There are a lot worse examples out there but I’ll stop with that. You get the idea. Is it ok to behave that way just because it’s only a game? Is that enough justification?
343 doesn’t have responsibility for you breaking the rules, they only have responsibility for trying to stop you. Grow some balls, and accept some responsibility for your share in helping break the game. Accept responsibility for you actions.
FYI, I was using the universal you. I didn’t mean literally you in particular, just anyone who is guilty of what I’m talking about.
Read Polygon’s article about their tour of Bungie’s HQ. At one point, Bungie talked about one of the main reasons they left the Halo series. They were disappointed in the horrible behavior of the Halo community, in game and on the forums. They wanted to start over and try to build a game that will inspire better behavior and social interaction. I have my doubts that it’ll work.
So. If you behave in the way I’m complaining about, it’s your own fault that Bungie weren’t the developers of Halo 4. As well as the reason they designed Reach the way they did, as far as everything you hate about it.
> Read Polygon’s article about their tour of Bungie’s HQ. At one point, Bungie talked about one of the main reasons they left the Halo series. They were disappointed in the horrible behavior of the Halo community, in game and on the forums. They wanted to start over and try to build a game that will inspire better behavior and social interaction. I have my doubts that it’ll work.
>
> So. If you behave in the way I’m complaining about, it’s your own fault that Bungie weren’t the developers of Halo 4. As well as the reason they designed Reach the way they did, as far as everything you hate about it.
Funny thing is, many previous Halo players are going back to Bungie because they have the delusion that Destiny will be similar to their old Halo…not to mention, they believe that Bungie makes no mistakes. I’m not pointing fingers at anyone on Waypoint but I have seen some people on different forums with this kind of thinking.
> But whenever a playlist has one gametype that has a flaw in its design that makes it easy for cheap players to break the balance of the game and make matches completely one sided, what happens? It gets voted for alot
That’s a good observation. Take it one step further. What’s the scorpion? The same thing an item that makes it very easy for a single playerto break the balance of the game to make it one sided. The sniper rifle? The same to a lesser extent and you can run down the list of “power weapons” and vehicles to find a game riddled with cheap shortcuts to successful gameplay.
That’s the appeal of Halo, is and always was. In Unreal a balanced sandbox meant that even when facing someone down with a rocket launcher, flak cannon, or later a Manta a good player could overcome you even with a bio rifle or link gun because each element operated on near enough the same level (just in different directions.) And that worked, until Halo offered a much easier way out. It allowed you to force one-sided combat with weapons such as the sniper, rocket, or CE pistol. No longer did you necessarily have to outplay someone, just find one or two situational weapons and just play to those situations. It’s much easier than equal contests in gameplay because all you need to do is be the first to the good guns. With that tiny little lead you can pretty much rule the game. Now that isn’t to say that a laser will allow Joe-every man to overcome the titans of MLG, but that it simply requires less effort to play this game successfully. A single BR duel at the start can readily turn into long minutes of oppression with whatever that BR fight was over.
That’s why Halo is Halo, one of the icons of the genre. Its easy, accessible, and has tremendous mainstream appeal on a much deeper level than the melee works and guns work the way you think they do. A lot of games can claim to that, but not quite Halo’s imbalance.
Ok, that’s a nice explanation of your view on the balance of Halo. But what’s your point? I think I have an idea of where you’re going with this but I can’t be sure I’m not completely off, since you didn’t really say what you were getting at. All I have is a strong context for the point you’re making and a hint at what you mean, but not a conclusive point.
> Read Polygon’s article about their tour of Bungie’s HQ. At one point, Bungie talked about one of the main reasons they left the Halo series. They were disappointed in the horrible behavior of the Halo community, in game and on the forums. They wanted to start over and try to build a game that will inspire better behavior and social interaction. I have my doubts that it’ll work.
>
> So. If you behave in the way I’m complaining about, it’s your own fault that Bungie weren’t the developers of Halo 4. As well as the reason they designed Reach the way they did, as far as everything you hate about it.
Is that true? About Bungie being disappointed in the communities behavior?
Just look at the Olympics, a centuries old tournament, steeped in the traditions of sportsmanship and human courage and strength.
Yet every time; people get their meddles taken away because they have been found to have cheated by using performance enhancing drugs or other methods of cheating.
If even the Olympics cant install honesty and honour amongst the best athletes on the world stage…
…What hope has Bungie and 343 got with convincing 12 year old’s and trolls to act with dignity and respect in the comfort and safety of their own home?
> > Read Polygon’s article about their tour of Bungie’s HQ. At one point, Bungie talked about one of the main reasons they left the Halo series. They were disappointed in the horrible behavior of the Halo community, in game and on the forums. They wanted to start over and try to build a game that will inspire better behavior and social interaction. I have my doubts that it’ll work.
> >
> > So. If you behave in the way I’m complaining about, it’s your own fault that Bungie weren’t the developers of Halo 4. As well as the reason they designed Reach the way they did, as far as everything you hate about it.
>
> Is that true? About Bungie being disappointed in the communities behavior?
Read for yourself and see how you interprate it. You may need to read the rest of the article for context.
“We were going to make this online universe where people are going to be able to sit on their couch and play games with people from the other side of the world,” Butcher says. “It was going to be this great communal experience. Everybody was going to realize that we were all just one shared humanity, and look, there’s gonna be an outbreak of world peace. What it actually turned into was a bunch of frat boys teabagging one another and calling each other names. So I think we can do a lot better.”
Better starts with Destiny. Here’s what we know about the game that was, until late last year, the best-kept secret in the games business: It’s set in a far, far future on Earth. It features guardian aliens and a post-apocalyptic city. You will play as a defender of humanity. It will be social from the ground-up. Community.
People will always try to get an advantage by any means and they should not be blamed for this. 343 should design the game with this in mind and then maybe their game wouldn’t include glitches at launch, ways to escape the map, DLC -Yoink–ups, OP weapons encouraging frustrating and game breaking tactics (DMR & Boltshot) and massive community backlash in forums sites like this one.
> People will always try to get an advantage by any means and they should not be blamed for this. 343 should design the game with this in mind and then maybe their game wouldn’t include glitches at launch, ways to escape the map, DLC -Yoink!–ups, OP weapons encouraging frustrating and game breaking tactics (DMR & Boltshot) and massive community backlash in forums sites like this one.
Ha! You think they didn’t have that in mind when they made the game? You’re an idiot. It’s just not as easy to do as you think. You guys make it real hard.