This is something I can relate to, so I’m going to write my various forge complaints in this thread, instead of making another, just in case I get done for spamming. Here goes:
> Ok, so first I want to say how much I appreciate all the work certain affinity have put into forge, the new features are amazing, and the new additions to the pallet are fantastic, but as always, I have to complain.
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> First off, the maps.
> Lets be perfectly honest, they really aren’t the best forge environments ever. I might even vouch to say that they’re the worst, as Reach had forge world and 3 had sandbox & foundry. They are quite simply TOO SMALL, and the boundaries are waiting round every corner to stop you building anything even slightly notable in size.
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> Ravine, for instance, was shown off before launch, with the commentator boasting that you can go really far off the ledge and work all the way down the canyon. But that is NOT the case, the canyon has a kill boundary (surprise) near the bottom and if you go really that far off of the ledge you hit yet another kill boundary. You can’t go up too far, or you hit a kill boundary, and trying to get over the slight hill opposite to the forerunner structure results in you meeting an unfortunate fate at the hands of a kill boundary. The terrain is yet another complaint I have to express, it’s incredibly bumpy and has random dips, it’s not really useful for anything, and ruins any chance of redemption for the map itself.
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> Impact looked the most interesting for me, I mean, when have we got to forge in space before? I was quite excited to check out if it had lots of special items in the pallet and if the vehicles acted differently, but you can imagine my disappointment when I found yet more kill boundaries and an immovable structure making the map look ugly. This, paired with the rather puny exclusive pallet was a disappointment, and another map for large-scale forge opportunity down the drain.
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> But I hadn’t given up hope, there was still one more map, Erosion, and it seemed as if it had a foundry remake built in when I watched a video from CA prior to launch. This must be a good map if we at least get foundry back, even if it isn’t large scale. But boy was I wrong, if this was meant to be a foundry remake, then whoever crafted it failed high school geometry, because there are craters caving into the walls all over, oddly placed doors and a floor that doesn’t look flat. The rather creepy looking textures on the walls was yet another disappointment, and this, partnered with a bunch of kill barriers wherever you go outside, and another shockingly scarce exclusive pallet, really did crush my hopes for forge. It’s not even like you could ignore the disgusting interior, because the incredibly impractical terrain outside leaves you with little/no opportunity for forging.
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> The main point I want to get across is that it’s not the MODE forge that sucks, it’s the MAPS. They’re too small, and the terrain is too impractical. Now, CA can correct this yet, they have copied a large amount of objects from Reach and imported them into 4, so what is stopping them from giving us forge world back? Or at the very least just go back a few more years and grab good old sandbox - a true forgers map. It had everything, the skybox allowed for massive scale maps floating in the air, the ground allowed for more serious forgers to build competitive maps, and the underground arena type area gave way to some fantastic map ideas.
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> So come on Certain Affinity, stop slacking with forge, after all the work 343 has done to make a fantastic story mode, multiplayer, and spartan ops.