What's up with the new Covenant?

Okay, before I actually begin, I’m gonna put it out there that I’m not trying to hate on 343 Industries or the new Halo trilogy. I’m just going to voice my opinion, so here goes. I’m new to the Waypoint forums, so please bear with me.

I am a fifteen year old, slightly -Yoink!- Halo nerd who was introduced to the game by my cousin back in 2005. The game quickly became my first social outlet at school and since then I have been a devoted fan of the series. I started with Halo 2 and didn’t really understand what was going on in the campaign, so I borrowed my friend’s copy of Combat Evolved and completed that game as well. Now, over the course of seven years, I’ve completed all the Halo games, read all the Halo novels except Glasslands and the Forerunner saga, bought the encyclopedia, and more. I’ve pretty much fully experienced the wonder of the Halo universe. The only thing I couldn’t do was the competitive multiplayer, as my parents strongly believe that no kid, let alone one with -Yoink!-, should be playing games online.

I’d like to give my thanks to 343 Industries for managing to carry on the Halo franchise so well. You guys did a great job with Halo Anniversary and I highly enjoyed it even though I’ve already played through Combat Evolved multiple times. Halo 4 looks great as well. The effort you put into the gameplay, graphics, animations, et cetera, really shows and it tells me that in your hands, Halo isn’t going to end up a stale, milked franchise like Call of Duty.

With that being said, I do have an issue with the new Covenant designs. It’s not that they look terrible–it’s that they’re too different. I’ll use the Jackals as an example. So far in the Halo universe, there have been two subspecies of Kig-Yar, the Jackals and the Skirmishers. The Jackals have two major sub-phenotypes with minor graphical variations: the Jackals in H3, ODST, Reach, and CEA; and the Jackals in H2 and Wars. As we can see, throughout all the Halo games besides CE, the Jackals have been fairly consistent with one of these phenotypes or the other (I’m not counting the original Combat Evolved for two reasons, the first being that Anniversary’s remastered graphics overrule the original’s old graphics, the second being that CE was released in 2001 and back then Bungie’s graphical technology simply wasn’t advanced enough to properly represent their artistic vision). It was kind of odd for Bungie to suddenly add the Skirmishers into Halo Reach, but it was easy enough to accept them as a subspecies because they clearly still had Kig-Yar characteristics–the only difference between them and the regular Jackals was the skin color and muscle mass. On the other hand, the Halo 4 Jackals simply don’t fit. Their eyes are too small and their facial structure is drastically different (now it’s a small snout with a massive underbite, as opposed to all the previous Jackals who had long beaks with overbites). I’m sorry, you can’t pull the subspecies card on this one.

The Elites haven’t changed all that much compared to the other species, however they do look a lot more animalistic and reptilian than before, and visually they kind of lack the intelligence and cunning that they had in the previous games. As for the Grunts, I would go into detail about their new design and its inconsistency with the traditional Grunts, but I’m pretty sure that a while back somebody posted a massive thread about them already. I also noticed that the three Covenant species we’ve seen in Halo 4–Unggoy, Kig-Yar, Sangheili–all share the same reptilian skin template and it bothers me a little because these are different species, not animals bred for war by the Locust Horde.

Honestly, I’m not against a new art direction, but I would really appreciate if 343 continued to uphold the artistic integrity that Bungie had worked so hard to maintain throughout their games. Bungie put a lot of work into designing these creatures as unique peoples. 343 have no doubt put effort in redesigning the Covies as well, but they seem to be focused more on making them all monstrous, ugly reptiles as opposed to intelligent aliens.

[The following passage is from comment #155 (which I posted), I thought it would be suitable if I put it in the OP as well.]

To the people who say that these new nonsensical Covies are a result of a new artistic vision, Gears of War begs to differ. That series received a significant graphical overhaul from GoW2 to GoW3. However, the artists stayed true to consistency and the changes they made to the characters/species can be counted on the fingers of one hand.

  1. The COGs switched into compact armor in order to accommodate higher temperatures. This makes sense, because in the past GoW games the COGs wore bulky, full-body armor that would have made them very uncomfortable had they continued wearing them in the summer.

  2. The Locust Horde use more primitive equipment than what we’ve seen in the previous GoW games. This makes sense, because their underground home was destroyed in GoW2 and they’re now stranded on the planet’s surface.

  3. The Locust Queen put on some body armor. This makes sense, because in the absence of strong Locust commanders such as General RAAM and High Priest Skorge she had to do her dirty work herself.

<mark>New artistic vision ≠ shoving canon aside just to differentiate from the past games.</mark>

I like the new Covenant.

However, they are questionable in terms of canon.

@Mactashiv: Mind explaining why?

Nicely put forward. I agree with you, some of the changes do not make sense and break canon.
However, the new artistic direction looks awesome and I appreciate that 343i are trying to make their mark on Halo.

I agree with you. I know that they’re trying to make them look more threatening and have artistic liberties, leaving their mark on Halo, but they went a bit too far with it. Now the Elites and Grunts just look like generic aliens (the new Elite Zealot looks pretty bad-Yoink!-though).

I’m on the fence with the Jackals. I’ve always wanted them to look more intimidating, as in the other games they just looked weak and pathetic, but still maintained some amount of intelligence in their design. With their new looks, the intelligence in their design is gone, now replaced with the look of mindless monsters. However they still look much more intimidating than they did before.

the new artistic view seems popular and its to late into development to change it. and 343 may have a different idea on what they should look like. and its a new engine (and graphical overhall) so the new graphics may be what the wanted it to look like but the old graphics couldnt do it. plus they look more alien and evil like they should be.

elites in reach and H3 look quite different to those in CE and no one complained and the jackels and grunts just look like they’ve taken of their masks (thing on the beak for jackels)

also was the introduction really need

I agree to 100%. I think they look more like monsters than aliens…

> the new artistic view seems popular and its to late into development to change it. and 343 may have a different idea on what they should look like. and its a new engine (and graphical overhall) so the new graphics may be what the wanted it to look like but the old graphics couldnt do it. plus they look more alien and evil like they should be.
>
> elites in reach and H3 look quite different to those in CE and no one complained and the jackels and grunts just look like they’ve taken of their masks (thing on the beak for jackels)
>
> also was the introduction really need

You do have a good point. However: CE’s Elites looked different because the graphics engine, like I mentioned, wasn’t powerful enough to fully represent Bungie’s artistic vision. The Grunts I didn’t really explain, because there was already a giant thread about them. As for the introduction, I put that there to make it clear that I wasn’t one of the bandwagon haters.

> @Mactashiv: Mind explaining why?

Of course

I just like the artistic side of them. I can’r really put my finger on it. At first they did seem a bit odd but now they’ve really dug onto me.

> I agree to 100%. I think they look more like monsters than aliens…

whos to say what aliens look like we think certain things look creepy because they dont look like us and seem strange. plus aliens are pretty much mosters and they covanant are genocidal so they should look evil and vicisous (like monsters)

I would have to disagree with the point you made about the jackals. how can you accept that although they are slow weak marksman, that they’re cousins can jump 50 feet in the air and run at 30 miles per hour, and not accept that others may have a bit of an under bite.

I do think it’s weird how they all share the same skin though, despite being from different planets.

However overall I like the new monstrous look of the grunts and jackals, and wish the brutes were back for a horror movie make over (They would look epic)

> > I agree to 100%. I think they look more like monsters than aliens…
>
> whos to say what aliens look like we think certain things look creepy because they dont look like us and seem strange. plus aliens are pretty much mosters and they covanant are genocidal so they should look evil and vicisous (like monsters)

Aliens don’t have to look like monsters. The Covenant in the previous games were done right. They looked strange enough, however you could clearly tell that they were a mighty, intelligent civilization.

Now that you mention it I did get a more of a monster feel than an alien one. You raise some good points though I think it’s too late in development to be changed even if they wanted to.

> > I agree to 100%. I think they look more like monsters than aliens…
>
> whos to say what aliens look like we think certain things look creepy because they dont look like us and seem strange. plus aliens are pretty much mosters and they covanant are genocidal so they should look evil and vicisous (like monsters)

True ^^ but before they looked so cute :3 Just look at Arbiter. But seriously, they look so monstrous… Why do an alien have to look ugly, scary and creepy? I don’t really like 343’s design on some things in Halo 4 :confused: but that’s just my opinion.
EDIT:

> They looked strange enough, however you could clearly tell that they were a mighty, intelligent civilization.

Yes! Now do they look so stupid, dumb and unevolved(?). It almost seem like 343 forgot that they are, all of them actually civilized people just like humans. Like in the books they always describes the Elites as a honourable and careful specie.

> > the new artistic view seems popular and its to late into development to change it. and 343 may have a different idea on what they should look like. and its a new engine (and graphical overhall) so the new graphics may be what the wanted it to look like but the old graphics couldnt do it. plus they look more alien and evil like they should be.
> >
> > elites in reach and H3 look quite different to those in CE and no one complained and the jackels and grunts just look like they’ve taken of their masks (thing on the beak for jackels)
> >
> > also was the introduction really need
>
> You do have a good point. However: CE’s Elites looked different because the graphics engine, like I mentioned, wasn’t powerful enough to fully represent Bungie’s artistic vision. The Grunts I didn’t really explain, because there was already a giant thread about them. As for the introduction, I put that there to make it clear that I wasn’t one of the bandwagon haters.

the same can be said for H4 its new raphics may better represent the elites and grunts heads used to be a random spludge of colour and now they’re better and viscisous (hope they still screem) and the introduction still wasnt really needed it wasnt relavan to the topic and you dont need to explain who you are either and if your on waypoint then your obvisously a fan, and people will asume that you’ve played CE and H2 since you start talking about it

> I would have to disagree with the point you made about the jackals. how can you accept that although they are slow weak marksman, that they’re cousins can jump 50 feet in the air and run at 30 miles per hour, and not accept that others may have a bit of an under bite.
>
> I do think it’s weird how they all share the same skin though, despite being from different planets.
>
> However overall I like the new monstrous look of the grunts and jackals, and wish the brutes were back for a horror movie make over (They would look epic)

The Skirmishers are simply more muscular and athletic than regular Jackals. You can pretty much explain this: Jackals are from their low-G homeworld, while Skirmishers were Kig-Yar who colonized planets with greater gravity and over time developed more muscles and stockier bodies to adapt. However, how beaks would evolve into snouts with underbites, I don’t know.

lol I agree! The elites were ADORABLE! I wanted to hug them :3

I do really like the feeling what 343I are doing with Covies. Why? Well they look more alien, more cruel, actual treath than befote. Ex. Jackals, they haven’t never been seen so cruel in games than they have been described in novels. Now they look like that they could rip off your flesh and gnaw your bones.

> > > I agree to 100%. I think they look more like monsters than aliens…
> >
> > whos to say what aliens look like we think certain things look creepy because they dont look like us and seem strange. plus aliens are pretty much mosters and they covanant are genocidal so they should look evil and vicisous (like monsters)
>
> True ^^ but before they looked so cute :3 Just look at Arbiter. But seriously, they look so monstrous… Why do an alien have to look ugly, scary and creepy? I don’t really like 343’s design on some things in Halo 4 :confused: but that’s just my opinion.

they meant to look evil there genocidal and go round glassing people and they dont look way to monsterous they have the extreme look for the flood ,look at warhammer 40k the tyranids look mental and visous like they should be and the dark elves look viscisous yet still humanoid and easy to make sense of
plus the monsterous look enforces the fact that you have to kill them where as in mass effect almost all the aliens look friendly and that you can feel safe around them
killing an elite that looks like a kitten wouldnt seem right (as in it seems odd)

> I do really like the feeling what 343I are doing with Covies. Why? Well they look more alien, more cruel, actual treath than befote. Ex. Jackals, they haven’t never been seen so cruel in games than they have been described in novels. Now they look like that they could rip off your flesh and gnaw your bones.

To me, they always looked like they could do that. They just didn’t really scare me because I assumed the role of a biologically augmented supersoldier wearing half a ton of power armor.