Whats up with Slayer Pro?

There is nothing really “pro” about it, its just DMRs and Sprint only. It seems more like an insult to the game seeing as how Bungie must have worked a good amount of time on the other armor abilities and they just throw out all the others except sprint and make this game mode. Not to mention players are actually playing it a lot of the time in rumble pit (not to mention it appears most of the time), which essentially translates to they for one want a huge balance in-game and they may not care for variety.

To me one of the fun parts of Reach’s online is running into people with certain abilities. It adds some thought on the spot into thinking “How am I gonna counter this?” or anything along those lines. Reach seems more challenging and fun for that matter on having to run into players with certain skills that are gonna whoop you if you cannot outsmart them or outgun them.

Now keep in mind I do not hate the DMR and sprint or anything for that matter, it just makes me a little worried seeing players pick a mode without that extra challenge factor. It really makes me think some players on Halo Reach can be a little bland on that end of the game play side.

I could go on, but I would like to hear what some of you guys think on this. Thank you for reading.

I like pro because, if I’m not mistaken, it doesn’t have radar. I don’t like radar.

It’s because it’s a dumbed down version of MLG DMRs.

Ah I can see one reason why I would dislike greatly. To me MLG is a game killer in its own rights, dumbing down rules to be specific and equal players out in such a bland fashion, but an MLG rant would be something for another time in another place. Never played on the MLG playlists, so thank you for that pointer.

Being without radars I am on good terms with, seeing as how I rarely use it unless I am in bigger sections of a map or whatnot, and despite being on maps meant for close range we are given long range weapons which I will never understand in MLG or any competitive gaming logic. Heck the only reason I played on rumble pit was to attempt to get the super jack pot, and seeing that game type turned me off a bit from getting the super jack pot.

No radar, no abilities (sans Sprint) and DMR and Pistols (one of the few weapons with the need for skill and patience.

I think the lack of radar is homage to MLG, the lack of abilities means you must rely more on yourself then any armor abilities that can protect or hide you. And the DMR and Magnum are necessary to teach players to slow down. Spam firing the DMR can only lead to death.

So it’s not necessarily a Pro game type but it is heavily based on skills with yourself and not your armor abilities.

> dumbing down rules to be specific

They don’t dumb anything down. They remove everything that dumbs the game down.

> Never played on the MLG playlists

So why even comment on the matter…

> They don’t dumb anything down. They remove everything that dumbs the game down.

We all have opinions, I have one and I was not scared to type it. From how that last part sounds it sounds as if you believe thinking through situations you are dealt with is a problem and dumbs down the game in a huge way.

> So why even comment on the matter…

Because their whole organization is ridiculous. I can understand playing multiplayer for fun and all, but when someone takes it to the point of playing for money, having ridiculous competitions and practicing the multiplayer component of a video game in that kind of level,its just over all ludicrous. Why can’t everyone just play games for fun and not have to play and be all competitive about the whole ordeal?

If they have great skill, that is all good, but all this competitive competition garbage really needs to get thrown out. Otherwise, we might lose the idea of what playing a video game is about. Plus I like to put my two cents on some topics. FYI I played a round or two of MLG in Halo 3 awhile ago, it may not clarify now for this game, but I am only concerned on the organization on my thoughts here.

I like Slayer Pro. No dumb armor abilities getting in the way and most players don’t have a clue how to play the more balanced game modes like this one without their crutches.

> Because their whole organization is ridiculous. I can understand playing multiplayer for fun and all, but when someone takes it to the point of playing for money, having ridiculous competitions and practicing the multiplayer component of a video game in that kind of level,its just over all ludicrous. Why can’t everyone just play games for fun and not have to play and be all competitive about the whole ordeal?
>
> If they have great skill, that is all good, but all this <mark>competitive competition garbage</mark> really needs to get thrown out. Otherwise, we might lose the idea of what playing a video game is about. Plus I like to put my two cents on some topics. FYI I played a round or two of MLG in Halo 3 awhile ago, it may not clarify now for this game, but I am only concerned on the organization on my thoughts here.

Don’t you dare call competition and players that like competition / wanting to win garbage. That is both an insulting thing to say and ignorant.

Just because you don’t like competition in games does not mean we all have to not like it as well. You may find it silly but I find mindless and pointless random crap and gimmicks silly. A lot of us play to win, have our skill tested, and have balanced competitive matches. Earning money in competitions is not silly for MLG. If you think that then we might as well throw out any form of competition in the world where money is involved for winning as well … it brings entertainment which = advertisement which = money.

> I like Slayer Pro. No dumb armor abilities getting in the way and most players don’t have a clue how to play the more balanced game modes like this one without their crutches.

I guess for me something like this would be more fun in past Halo games like 2 or 3 (Despite my disliking for 3). It was made to be a game without “crutches” and the abilities in 3 were practically useless unless put in the proper scenario. The way Reach was made the armor abilities were meant to get in the way of things, it makes getting kills a bit more challenging.

> > I like Slayer Pro. No dumb armor abilities getting in the way and most players don’t have a clue how to play the more balanced game modes like this one without their crutches.
>
> I guess for me something like this would be more fun in past Halo games like 2 or 3 (Despite my disliking for 3). It was made to be a game without “crutches” and the abilities in 3 were practically useless unless put in the proper scenario. The way Reach was made the armor abilities were meant to get in the way of things, it makes getting kills a bit more challenging.

by getting in the way it makes bad players get away with crap and certain situations they should have died in. Nothing is more infuriating than getting a player down to 1 shot in a 1v1 DMR fight and he armor locks to save himself when he would have died and you would have rightfully earned the kill.

I’m so glad crap like this won’t be in halo 4. bad players will soon learn they can’t use the AA’s in halo 4 to get free life cards anymore.

> Don’t you dare call competition and players that like competition / <mark>wanting to win garbage</mark>. That is both an insulting thing to say and ignorant.
>
> Just because you don’t like competition in games does not mean we all have to not like it as well. You may find it silly but <mark>I find mindless and pointless random crap and gimmicks silly</mark>.

When did I bring up anything about gimmicks or “pointless random crap”? I will leave it at that for now. I will call if what I want to though, also when did I say they wanted to win badly? I said they have ridiculous competitions, practice on certain levels and all, but never did I say they wanted to win badly. By ridiculous if you need to know, its just the whole cash award portion in the mix. I do not see how it is insulting for it all in the end, I am just saying ‘I think competitive gaming is garbage’. I am glad to hear you have an opinion though, I will not bicker at anyone’s thoughts, I just wanted to bring my thoughts on that, nothing more nothing less. And if you must know

> They don’t dumb anything down. They remove everything that dumbs the game down.

> We all have opinions, I have one and I was not scared to type it. From how that last part sounds it sounds as if you believe thinking through situations you are dealt with is a problem and dumbs down the game in a huge way.

I was only pointing out what his opinion sounds like since it was not out there. I never hated upon his thought. All I can say now is have a good evening.

> by getting in the way it makes bad players get away with crap and certain situations they should have died in. Nothing is more infuriating than getting a player down to 1 shot in a 1v1 DMR fight and he armor locks to save himself when he would have died and you would have rightfully earned the kill.
>
> I’m so glad crap like this won’t be in halo 4. bad players will soon learn they can’t use the AA’s in halo 4 to get free life cards anymore.

I can see where the armor lock can be frustrating, there is always other solutions to this however. For one you can throw a grenade right when he exits, thus damaging them for a finishing blow and/ or killing them in the process, or use a plasma pistol (If other weapons are allowed)charge shot to weaken them upon exiting the armor lock then scoring a finishing blow. There are ways to counter attacks like this, heck one of the funnier solutions is to run and see if chase takes place. Never do you have to stand and wait for the armor lock to finish.

Not to mention I would imagine if things like that were not a design flaw, then it was meant for players to do crap like that, if they learn from anything they will learn armor lock will not save them forever and they will have to fight or run in specific cases. Thats just my view on that, also I never liked armor lock personally, my favorites abilities are sprint and the jet pack.

I will not complain how it is not gonna be in Halo 4 though, that is a nice improvement since that whole idea of the armor lock back fired I suppose.

> I can see where the armor lock can be frustrating, there is always other solutions to this however. For one you can throw a grenade right when he exits, thus damaging them for a finishing blow and/ or killing them in the process, or use a plasma pistol (If other weapons are allowed)charge shot to weaken them upon exiting the armor lock then scoring a finishing blow. There are ways to counter attacks like this, heck one of the funnier solutions is to run and see if chase takes place. Never do you have to stand and wait for the armor lock to finish.

I know how to kill armor lockers. The problem arises when their teammates come in to save the day and you have to back off. You just got robbed of your kill. It’s stuff like this that makes reach ultra bad and I’m glad Halo 3 and Halo 4 don’t have any kind of things like this in them. The AA’s are going to compliment the gameplay more instead of the player having to fight against an AA instead of the actual player’s skill.

> > I can see where the armor lock can be frustrating, there is always other solutions to this however. For one you can throw a grenade right when he exits, thus damaging them for a finishing blow and/ or killing them in the process, or use a plasma pistol (If other weapons are allowed)charge shot to weaken them upon exiting the armor lock then scoring a finishing blow. There are ways to counter attacks like this, heck one of the funnier solutions is to run and see if chase takes place. Never do you have to stand and wait for the armor lock to finish.
>
> I know how to kill armor lockers. The problem arises <mark>when their teammates come in to save the day and you have to back off</mark>. You just got robbed of your kill. It’s <mark>stuff like this that makes reach ultra bad</mark> and I’m glad Halo 3 and Halo 4 don’t have any kind of things like this in them. The AA’s are going to compliment the gameplay more instead of the player having to fight against an AA instead of the actual player’s skill.

Well in all honesty, that is team work. Stuff like that is fairly normal and should not be complained about no matter how hard it was to get the kill. Heck I have been in times when I should have gotten a kill, but some dude’s team mate picks me off or assassinates me. I may get mad but I never see it as unfair. Something like that should not be hated on, heck a better choice to counter act against something like that happening is to find a way to him or kill him some other way, better yet kill someone else. He will get mad since you left and be tense about where you are now, and you might be alive and kickin since you may have just avoided a surprise attack or some enemy walking by. I will still stand by and say armor lock is annoying but never should something like team work be hated on.

Also that being a reason for Reach being ‘ultra bad’. Team work is bad? I don’t know how else to comment on all of this other than what I just said.

> We all have opinions, I have one and I was not scared to type it. From how that last part sounds it sounds as if you believe thinking through situations you are dealt with is a problem and dumbs down the game in a huge way.

It’s not an opinion.

Every AA in Reach is used to make up for a players inability to do something properly. They need help to do something a skilled player learned to do by actually thinking about it and practicing it.

The only “thinking” added by AAs is what if they use [Stupid crutch #3] to survive when I have used my skill and knowledge to position myself in a location with a clear advantage?

> Because their whole organization is ridiculous.

An organisation you don’t even understand… ok…

> I can understand playing multiplayer for fun and all, but when someone takes it to the point of playing for money, having ridiculous competitions and practicing the multiplayer component of a video game in that kind of level,its just over all ludicrous.

What’s the point of NFL? NBA? PGA? ALMS? etc etc etc. Nothing more than indulgent hobbies taken to hyper competitive levels for big money. It’s human nature to be competitive. To want to be better than the next guy at anything and every. So I’m sorry, I’m a human being.

> Why can’t everyone just play games for fun and not have to play and be all competitive about the whole ordeal?

Oh that’s right, because YOUR fun is the only fun that anyone is allowed to have.

> If they have great skill, that is all good, but all this competitive competition garbage really needs to get thrown out. Otherwise, we might lose the idea of what playing a video game is about.

Again, you think your idea of what video games are is the only idea of what they are. Everything is about you and only you. News flash, you aren’t the only person in the world. Humans can take a videogame every bit as seriously as they take a game of football. They really are just another avenue of the competitive nature of human beings.

> Plus I like to put my two cents on some topics. FYI I played a round or two of MLG in Halo 3 awhile ago, it may not clarify now for this game, but I am only concerned on the organization on my thoughts here.

So you’re really just confirming that you know nothing about MLG.

> <mark>Every AA in Reach is used to make up for a players inability to do something properly</mark>. They need help to do something a skilled player learned to do by actually thinking about it and practicing it.
>
> The only “thinking” added by AAs is what if they use [Stupid crutch #3] to survive when I have used my skill and knowledge to position myself in a location with a clear advantage?

If that is so, then what about sprint? How would that be a inability for someone. Everyone has a basic movement speed unless customized game types are involved, not to mention the jet pack really can only give on boosting ability to higher places or places out of reach under normal conditions. Not every AA can boost only unskilled players abilities, skilled players can use certain abilities as well to their advantage. (Even to the point of armor lock being used properly to destroy vehicles as opposed to the constant spamming it seems to be used for.).

> Oh that’s right, because YOUR fun is the only fun that anyone is allowed to have.

When did I ever say this was about me? I never said that I was being impacted so harshly and so miserably by all of that to the point it was dampening my fun. I honestly cannot see where you are going with how its only about me.

> Again, you think your idea of what video games are is the only idea of what they are. Everything is about you and only you. News flash, you aren’t the only person in the world. Humans can take a videogame every bit as seriously as they take a game of football. They really are just another avenue of the competitive nature of human beings.

Again, where did I say it ever involved only me? I am just saying that there seems to be a huge influx of games that lean (or try to lean) towards the competitive side in games. I am well aware human beings can be competitive in nature, it seems a little ridiculous though when humans take a video game meant for simple fun and become very serious in the multiplayer rather than something worth getting invested over like a story or whatnot. Humans playing sports and being serious in it is fine seeing as how it is something they should be hyped for and its also part of a job and all, but multiplayer in a video game? One should be relaxed and be glad to have something fun and exciting to play, rather than getting worked up to learn certain skills to use to their advantage to win money or anything involving large sums of currency or anything of that nature in a multip;ayer component for a video game.

When a gaming company hosts competitions or when there is a little local store competition for a game, thats cool. But when there is groups getting all wrapped up into this and forming huge groups of people and “clans” and all, thats where it gets out of hand. I am not forcing humans to adapt to turn their opinions, I am just expressing myself on this topic. If you cannot understand this then oh well. All I will say now for you sir is have a good evening.

> I’m so glad crap like this won’t be in halo 4. bad players will soon learn they can’t use the AA’s in halo 4 to get free life cards anymore.

This really spoke to me. This is why very early on, I started using Sprint alone. You don’t feel right when your living when you should be dying. You forget that Halo takes skill when you use Armor Lock. And then any problem can be solved by becoming invisible.

However, I don’t know how I feel about the light shield. Are they completely impervious or can they be broken?

I had a feeling they were gonna remove it. I have not been to heavy into much of the Halo 4 news myself, only story and some basic game play elements like the new weapons and enemies. I have tried almost every armor ability and I always use sprint and jet pack. I never saw armor lock very handy unless in the hands of one with a lot of experience.

Guys, play nice.

> > I know how to kill armor lockers. The problem arises <mark>when their teammates come in to save the day and you have to back off</mark>. You just got robbed of your kill. It’s <mark>stuff like this that makes reach ultra bad</mark> and I’m glad Halo 3 and Halo 4 don’t have any kind of things like this in them. The AA’s are going to compliment the gameplay more instead of the player having to fight against an AA instead of the actual player’s skill.
>
> Well in all honesty, that is team work.

No, it’s not. :\

Let’s look at the common example scenario used to argue for or against Armor Lock. One-on-one skirmish happens in the middle of a 4v4 game. Both players are weakened, one of them is knocked down to one-shot. The one-shot guy Armor Locks. His three teammates come in to save him.

The three teammates are using teamwork, and are rewarded for that by overpowering and killing their solitary opponent.

However, the guy in Armor Lock is not using teamwork. He is not contributing to his teammates’ attack in any way, shape, or form. He’s just a glowing lump sitting on the floor, hoping that his teammates will save him from a more skilled opponent. Yet even though Armor Lock Guy is not contributing to his teammates’ attack (or doing anything else, really), and therefore is not using teamwork, he still reaps the rewards of teamwork.

Armor Lock Guy escapes a situation that should’ve killed him, by whipping out a crutch at the last second and then forcing his teammates to carry him. Meanwhile, his opponent doesn’t get rewarded for being more skilled than Armor Lock Guy, solely because Armor Lock allowed Armor Lock Guy to stall for time. That isn’t something that would happen on a regular basis with a skillful or balanced game mechanic, so it’s not in Slayer Pro. :\