What's The Reason For Lack Of Elites After Reach?

Yeah I get your point though. Adding Elites in requires a lot of planning and work to make it fair and functional. That’s why I cited laziness. Maybe that’s not fair though cause it really doesn’t seem worth the effort. I mean, where are all those people that complained about no playable Elites the last 9 years? Probably still playing lol.

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Sandbox balancing. The different size, hit boxes, speed, jump heights.

And that’s before you look at the work for 3D models, animations, textures, audio, and armour / coatings.

Besides… 343 would have a very good idea of the numbers who like to play Elites and how long they spend doing so. They would also know the spending power / habits of said demographic. And in the end they’ve said it’s not worth it.

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You’re probably right.
Lore accurate should only be a consideration of the 1st playthrough (if at all) of any campaign.
Let people play how they want in MP. Elites are our allies anyways, they should be able to train with Spartans

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^Elites don’t really have that same problem anymore^

Thats how I always pictured it. With elites being allied with humanity now I see it being HIGHLY plausible that elites would be persuaded to participate in spartan training games. CERTAINLY moreso that there is a common enemy to work together against with the AI uprising and the banished.

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I just take issue with contributing it to laziness, no hate. I don’t think the developers are lazy when they bust their butts allegedly under crunch conditions to ship out the product. I think it’s far better to attribute it to the scope of development. Sometimes the scope covers cool little things like playable elites and dual wielding and sometimes it doesn’t. As nice as it is to get those nice little things both development scopes are equally valid.

What Beau said could fix some issues with what I was talking about, but that can create a whole host of new issues. If the hitboxes don’t match the player model, then like, how am I supposed to know where to aim?

It’s not as simple as hitboxes being fair and matching the model either. It’s also about having a consistent method at winning in a fight. A lot of engagements can start and end in the matter of a second and the more variables you throw into the mix the more you leave things to chance.

I’m not even against playable elites. What I’m really trying to say is that there are reasonable internal development reasons for why elites could intentionally be left out of the MP. We have the benefit of not having to worry what the people who disagree with us feel about playable elites.

I’d only want Elites back if they work like they did in Reach, where they have different stats and hitboxes vs Spartans, instead of being interchangeable with them; so that they have to be used in asymmetrical or Elite-only modes.
This probably won’t happen, since 343’s only incentive to add Elites would be to open up a set of new cosmetics and sell us pieces of Elite armor. They won’t want to put in the effort to use them properly and build different gameplay systems around them.

What I wanted to point out was moreso how halo infinite’s elites are a lot less hunched over than they used to be when their hitboxes were a problem from behind. They were less hunched over in halo reach as well. if their head’s target profile is still much smaller than a spartan’s while facing away from the shooter, then I don’t see any problems with counting their collar plate on their back as “headshot damage”. Essentially “aiming at their head through their upper torso”

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I get you, and I do really love the Infinite elite design myself. Maybe if there were a non-verbal way to communicate what you’re saying to the player, in game, I would be more amicable to the idea.

Until then I’m perfectly happy with player customization as it stands now, but playable elites, if done well, would always be a nice addition.

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maybe by making the size on that “collar plate” area for the player versions of the models smaller so it is exposed skin instead, might be a way to visually deliver the idea that it counts as part of the “head”

though i dont think that would be 100% necessary if the head is still partially visible from behind. Trying to hit that part of their head would still end up hitting the collar that is “headshot” area

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I can see them coming back in this game at some point. The tail end of this live service is supposed to be 10 years and I bet campaigns going forward will be like dlc add-ons instead of a new game. Honestly they might be taller but the new elites look closer in size to Spartans then some of the older models. that also means more armor and coating to sell. Keep them out of ranked and I dont see a problem with them the hit box will be probably be bigger so play at your own risk type of thing. Personally I would love to see invasion return.

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Because Elites has no booty.
There I said it.

Notice something about H4 and H5’s designs? All hyper sleek. Looks weird af on males, looks amazing on females (compare Chief to Olympia, Kelly or Linda)

Strange they didn’t bother to try Elites again with Infinite but there is a lore reason too:
MP Spartan Academy’s setting is built in a secret location on Zeta, where they are training in secret. Considering the ongoing war with the Banished, and the secrecy of the operation, they may not be open to allow training with Elites at the moment.

I would be willing to sacrifice them being excluded from ranked playlists if it meant I got to play as my scaly splitjaw bois again. I was never sweaty enough to enjoy ranked anyways, and I think most of the playable elite fans are similarly casual, considering the larger hit profile of elites likely scaring away the hardcore players.

From what I heard, that’s half true they used the same hit-boxes but arranged to fit the elite.

What ever happened to fun over story? Half-Alyx for example suffered from lore over fun where originally the Combine would react to you flipping them off, but has been scrapped because of story reasons. Halo was about fun. The gameplay first, story second mentality is what made Halo great. In videos showing Bungie developing Halo 3, they had so much fun playing the game. Bungie put the most emphasis on the gameplay and the lore taking a backseat. Elites being included was part of the enjoyment. 343 on the other hand put lore first, with fun as an afterthought. Removing playable Elites was a bad choice. This is a reason why gameplay is and should be more important than story.

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I imagine the disappointing truth is that people didn’t play them.

343 would have all the cold hard stats of who was playing them and for how long.

It doesn’t sound like the numbers stood up - despite the vocal support on forums such as this.

There was an interview a year or so ago… and someone from 343 was asked about playable Elites. I can’t remember the actual response - but they seemed caught off guard / surprised it was even brought up.

Because I wouldn’t want to play no split-jaw freaks, you see what they did to my boi Master Guns in Halo 2? They killed him when he defended his armory.

All jokes aside, it’s because of sandbox reasons and the hit-box. I think it would be weird to see an Elite at the Spartan Academy. Uh, they messed up Arbiter’s arc in Halo 5 with the whole Sangheili Civil War going on and yeah. Just idk, elites in this game are allied with the Banished if you recall from Halo Wars 2 how Atriox aligned with Shipmaster. So yeah. Wort wort wort.

answer to OP:

because laziness. People will use excuses like “competitive play” or “hitboxes” but in reality no reason we haven’t seen an Invasion gametype since Reach.

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People play, and played them. I saw at least 2-3 per match back in h2 and now usually see 3-4 in 3, and Reach customs and action sack are 80% elites.

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