What's the problem with Sprint?

If anything it makes the game more realistic. If I were a soldier and needed to get away fast I’d ignore my weapon and just book it. I just can’t understand why people don’t like it, and honestly, “not being original” doesn’t count.

People will -Yoink- about anything. That’s all I can say about the dislike towards sprint. Others will argue that it ruins map designs. Personally, I really don’t care. I actually like sprint.

I don’t get it. either. Been playing since Halo CE on the original Xbox and having sprint doesn’t offend me in the slightest.This whole “sprint is evil” thing completely escapes me. And having been a Soldier downrange, yes, sometimes you just want to book it.

New changes usually tend to have mixed reception. Actually, everything new on Halo have always bad reception, but I guess that I’m only generalizing.

Just like the Ground Pound/Spartan Charge, I don’t get why people complain about sprint.

YouTube it. Search the forums. There’s some very valid points as to why sprint doesn’t work in halo. High kill times, and easy get sways. Gameplay is just more tactile and meaning without it.

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> If anything it makes the game more realistic. If I were a soldier and needed to get away fast I’d ignore my weapon and just book it. I just can’t understand why people don’t like it, and honestly, “not being original” doesn’t count.

How come those AR bullets pierce my armor? How come the tank is downgrade?
Lore should never equal gameplay.

People make all kinds of claims… all of which are opinion based and not fact based. Halo plays great with both IMO. The funniest claim is the “illusion” claim… you aren’t going faster because maps are bigger… actually no you are still going faster… I played Valhalla/ragnarok, one has no sprint and one does and guess what you navigate maps faster with sprint… yes some maps are getting bigger so imagine how long it would take to get any where with out sprint… sure they could have just increased the base movement and not used sprint but players would still complain about going faster I bet.

Halo is fun but only marginally ok as an Arena FPS. The addition of sprint has decreased the games Arena Shooter feel and increase the caca -Yoink!- feel of things. Look at DOOMs lates multiplayer gameplay it looks like old school Arena shooting but with some modern flare. DOOM looks like DOOM, Halo used to look like DOOM but now it looks closer to call of duty.

This guy say what i wanted to say.
https://m.youtube.com/watch?v=gJ1cAra_CrA

I don’t see too much of a problem with Sprint. Besides that your power armour cannot recharge it’s shields while sprinting, somehow, and the fact we apparently need thrusters to push us along while sprinting.

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> Halo is fun but only marginally ok as an Arena FPS. The addition of sprint has decreased the games Arena Shooter feel and increase the caca -Yoink!- feel of things. Look at DOOMs lates multiplayer gameplay it looks like old school Arena shooting but with some modern flare. DOOM looks like DOOM, Halo used to look like DOOM but now it looks closer to call of duty.

Doom looks nothing like doom. Doom looks like the love child of halo 5 and Unreal tournament. Games change. Doom 4 looks like it plays nothing like its predecessors.

Im still stoked to play it though. Just because it’s different doesn’t mean it won’t be awesome.

Halo has never been about being “realistic” though. Not every game should try to be realistic either. You might as well say we shouldn’t be allowed to respawn because that’s unrealistic. Or why not allow us to dual wield energy swords? Surely a Spartan is capable of that right? Why don’t Warthogs ever run out of fuel and have unlimited ammo? That’s unrealistic!

If the only argument you have for sprint is “it’s realistic” then you don’t really have an argument at all.

Sprint forces maps to be made larger, the map Truth is proof of this, so you aren’t actually getting from point A to point B any faster than without sprint because the distance is greater. In fact, you’re actually moving around maps a lot slower unless you are sprinting all the time, but if you’re sprinting all the time then you can’t fire your weapon. The larger maps also force you to use longer range weapons, because everyone is farther apart, which means a lot of encounters are happening at longer ranges, completely destroying the close quarters action that made smaller 4v4 maps in past Halos so fun.

Like Guardian above me said, just look at DOOM 2016’s gameplay. No sprint and it’s still really fast paced and fun. You just increase the base movement speed so you’re moving faster at all times without having to lower your weapon. That’s what an arena shooter is. Arena shooters are not supposed to be realistic. If you want a realistic shooter then Halo is not the game for you. DOOM is proof that you don’t need sprint in a modern arena shooter.

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> If anything it makes the game more realistic. If I were a soldier and needed to get away fast I’d ignore my weapon and just book it.

What kind of super soildier can’t shoot while sprinting?
we should at least have the option right?
i mean in real life even non super soildiers can shoot and run at the same time so surely in 2557 with suits of power armour running and shooting should at least be an option

and look, it’s been discussed to death
In numerous threads myself and other people have given literally dozens of reasons why it’s bad for halo

Why don’t you read the threads about it?

Its quite simple really, why have sprint to have faster movement when you can simply increase the base speed, and not get the negative effect of sprinting? And don’t use the immersion arguement honestly, beduase I can ask the same about things like proning.

A first person arena shooter is gameplay first, immersion second (multiplayer wise specifically)

Im still waiting any decent prosprint argument…

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> Im still waiting any decent prosprint argument…

Im still waiting any decent antisprint argument apart from “it wasn’t in the trilogy so IT SUKS!!!” . A guy above said that it was easier to kill people without sprint , i am quite sure some people defined it as “COD thing” before and now you say that it makes things harder…quite undecided huh?

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> > 2533274812471748;16:
> > Im still waiting any decent prosprint argument…
>
>
> Im still waiting any decent antisprint argument apart from “it wasn’t in the trilogy so IT SUKS!!!” . A guy above said that it was easier to kill people without sprint , i am quite sure some people defined it as “COD thing” before and now you say that it makes things harder…quite undecided huh?

You clearly haven’t been paying attention to anti sprint arguments is this is your honest opinion

Sprint has caused maps to become bloated and cluttered
because of this artificially bloated maps there is less time spent in actual combat which draws the game out rather than speeds it up
sprint causes you to not be able to fire your weapon when sprinting
sprint in addition to the aforementioned cluttered maps allows players to escape when they should not have
which in turn has forced massive amounts of
bullet magnetism to have to be put into the game in order to track targets “sprinting” across the screen
Sprint has caused base movement speed to be lowered to accomodate for sprint making it feel like you have cement boots on unless you are sprinting
sprint has also caused strafe speeds to be lowered as well which makes gun battles boring and predictable
For all of these reasons and some I’ve probably missed sprint is a detriment from
halo in a gameplay and mechanic standpoint

Now, I would like one singular reason based on gameplay and mechanics as to why sprint is superior
i don’t want opinion
I don’t want “old halo feels slow”
i don’t want “sprint is here to stay get used to it”
I want one singular solid argument based around actual gameplay mechanics as to why sprint should stay

EDIT: buffing base movement speed to 110% makes the game faster, eliminates the need for sprint and also eliminates all Te negative attributes sprint brings to the game

Every problem with Halo 5’s multiplayer derives from the implementation of sprint.

It brings more negative than positive impacts.

“But Noble Warlord 1, you can get from point A to point B quicker!” You say. But that is just not true. The maps are built around two movement speeds and this is why some of Halo 5’s maps are garbage. Also, why use Sprint? Was there no other options to cover distances faster than on foot? Why not put vehicles, man cannons, or even teleporters? The fact is sprint is the lazy solution to solving the ‘slowness of Halo 3’. This isn’t an original notion. Favyn has explored it in his latest video with much more depth.

Sprint must go.

I know no one cares but here is my personal opinion. Halo should award aggressive gameplay and seeing as anytime you sprint you give up the ability to shoot that would seemingly make sprint a defensive ability; however since your shields dont recharge it is (arguably) not a defensive tatic. Therefore (in my opinion) it is pure fluff and adds nothing substantial to the desirable aggressive gameplay of Halo. With sprint, radar, and spartan charge you are inherintly rewarding defensive/evasive/random gameplay rather than rewarding a player for supperior mechanical ability who simultanously has superior map/position knowledge. This, again in my personal opinion, degrades Halo from awarding precise gameplay, where the better player always wins, to a game that artifically “balances” itself to help out players with inferior abilities all around. In and of itself sprint may be ok depending on the sandbox but combined with these “abilities” its makes for boring and random gameplay that, to me, is the antithisis of Halo.