What's the point of ranked?

No really, what’s the point of ranks if you can be Onyx 1887 and have new players on your team?

How does the game expect one Onyx player to carry a team of unranked and Platinums against an enemy team of Diamonds and Onyx players in Slayer? Or any other mode where they can’t win duels or don’t understand the mode / map.

It just makes no sense. I understand there’s MMR behind and more complex mathematical calculations the game makes to make even matches but this clearly isn’t working when the enemy team always has even scores and you as an Onyx on yours have double or triple the score of your teammates 80% of the time.

It’s incredibly annoying, you don’t see this on other competitive games. I know there’s probably adjusting left to do and more people have to place in ranks but this was also an issue on MCC and that game is 7 years old. Here I was hoping the solo/duo ranked would be worth it but it’s all the same.

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Okay first off, I love your GoldenEye videos (★‿★)

MCC suffered with this issue too for quite a while when the player-count was reasonably high, it seems like this is a problem that won’t see a remedy for a while & it’s unfortunate because it does devalue the prestige in reaching a higher rank

Though an argument could be made that the intention of a ranked playlist is to give people a competitive environment as a stepping-stone for more competitive opportunities elsewhere.

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The point of ranked is to get a cool shiny emblem for your player tag so you can show it off, not to play competatively.

This is how modern games operate where they dole out a visible reward to try and force people who have no intrest in it to play.

So essentially your just wasting your time, this is not what the game mode was intended for.

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Yeah, MCC was hell. You could be level 30 and have teammates that just hit 15 or below, or literally had 10 hours playtime.

I agree all modern games are like this now, but then what are we supposed to do? Do quick play? Same thing happens, my teammates literally just installed the game and enemy team is average / good so I have to try my hardest all the time. I rather waste my time on ranked I suppose.

I can’t play with friends because of this as well, they’re new to Halo and they can’t have fun on my lobbies. It just makes no sense man. Good players are just punished instead of matching up against and with people around the same skill. There are thousands of players now.

Also lol @XP3C I didn’t expect someone to recognise me here, at least not that quick haha, glad you enjoy them!

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I honestly would remove “ranked” and replace it with a mode where you can’t see your team mates skill level or placement and just call it “skill based”. This way invisible algorithms will select your match and more importantly you won’t get demoralised seeing what the enemy team has and what your team has you can just trust and hope its a fair match.

The other up side to this is everyone “wants” to be there, they have gone out of there way to select a mode they are mostly guaranteed to find a challange rather than chasing shiny baubles for there account.

Its not ideal but its how things used to work and I feel people used to be much happier with it.

U might as well call it quick play with skill based matchmaking smh

I honestly wouldn’t care if my teammate is Silver, Platinum or Onyx as long as they’re good. Ranked should be skill based for both sides.

I’m not demoralised by what my team has but more about their results, although when someone on my team goes 3-19 I do check just to confirm my concerns. It’s not fair how everyone on the enemy team when playing slayer has 10 kills and then mine is split on 26, 13, 6 and 3. It’s not balanced in any way lol.

Also @SMF_V3ng3ance quick play also has SBMM. :slight_smile:

It’s probably because those unranked players have been playing well against previous opponents. Now it’s time to see if they are good enough to get placed in diamond or not. And if you haven’t noticed yet, the game clearly gives you a games where it expects you to be the best player sometimes and expects you to win (go down if you lose), expects you to be the worse player or lose (go up if you win).

Though I do agree with you to a point - probably should not be matched with unranked when that high in onyx, maybe at lower mmr in onyx (like players who recently just go out of diamond or haven’t advanced far past it - I think 1500 is the onyx cut off). I’ve played with some bad onyx players but also some insane ones that make me believe they were cheating, so it’s not like onyx automatically makes you a good player either.

I hear you on that but could be because ur way past that onyx skill lvl when playing lol

Yeah I agree and I noticed that as well. There are some games I win and don’t go up at all, and that’s fine. Others I go up 30 points, and sometimes I go down 10 or more. The times I lost the most points were on Slayer games where I got almost 3 K/D and still lost, it’s what hurts the most to be honest, there’s not much I can do if my teammates are helpless on these lobbies. I don’t blame them either, they’re just not placed on the proper games imo.

As you said I think it should go with both MMR and the rank, otherwise it’s pointless as it is now. There can be great players at Platinum or Gold that are still going up but that’s not the norm, for example in Counter-Strike, you don’t see a Gold Nova that’s really good for their rank place in Legendary Eagle Master games - he’s not there yet. CS:GO triples the playerbase of Halo but I still think there should be some kind of threshold.

It just seems we’re doomed to have a 50% W/L ratio always because of these, this is the case for MCC too, quick play or ranked.

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