Ok so who boosts me?
Remeber I’ve been top 200 in the world for years straight. YEARS. I’m better than most people.
I win games because I make goated plays and steamroll through people by myself. I don’t win games cowering in the corner with a sword
Ok so who boosts me?
Remeber I’ve been top 200 in the world for years straight. YEARS. I’m better than most people.
I win games because I make goated plays and steamroll through people by myself. I don’t win games cowering in the corner with a sword
Doesn’t matter. You failed to help your teammates and help keep them alive. The loss was deserved.
Based on the clips I’ve seen? Poor positioning, piss poor aim, your average stats are that of a plat player…I doubt your rank is legitimate.
Ohhhh I failed to help my teammates.
AKA.
“CARRY HARDER”.
I guess you want me to teleport huh? If I’m killing everyone and they are dying then obviously my teammates are dying because they just left their spawn ON THE OTHER SIDE OF THE MAP.
Oh so your basing my skill off of 3 clips? Really now. Should I record a game for you so you can see how wrong you are?
Yes, carry harder. If you don’t like it then wait for FFA mode to come to ranked and stop crying about your lack of teamplay in a team based mode.
So say that then. Don’t tell me “help my teammates” when they can’t even help themselves
I’m not sure how that is possible for someone to consistently be in the top 200 in the world for Halo 5, but be incapable of solo grinding to the very bottom of Onyx in Halo Infinite.
That’s because Halo 5 actually worked.
There were rarely any leavers in ranked.
Desync wasn’t an issue.
Hit reg wasn’t an issue.
Lag wasn’t an issue.
There was also collision. Without collision I can’t make the same plays I could in halo 5. I phase through teammates AND enimies. If anything this is the primary reason I can’t climb higher.
And we haven’t even gotten to bad teammates yet which account for some of my losses.
Did you even read my original post? Did you see the words “some form of progress”? Do you take everything literally, or do you deliberately misconstrue what others are saying?
As we’ve agreed upon elsewhere, part of the issue is how the “CSR journey” is presented. I don’t think ceilings are bad – but hitting one too soon, or having your work against the ceiling thwarted by factors outside of your control – all of that can be very frustrating for the player. My thought is once they redistribute player ranks, fix desync, bad server issues, quitters, disconnects etc – we’ll all probably be better able to recognize the areas where we can improve our skill competitively, and it’ll end up being far more satisfying for everyone. That’s my hope at least!
I was thinking the other day… could they somehow tie the old rank system from Halo 3 into the mix… but into each Infinite Rank separately?
In Halo 3 I think you had to notch up 200 wins to “earn” your CSR rank (but keeping in mind match-making was working with your MMR).
So, for Infinite, if you are Platinum 6… you work your way up the military ranks (from Private to 5 star General) on the basis of wins. Or maybe with in-game medals. Or how about cumulative game/objective scores (with 25% loading for the win).
If/when you rank up to Diamond 1… you start again from Private. But any wins also count for your lower ranks, eg. Platinum 6 rank (in case of ranking down).
50% win rate, 2 games 3v4, 1 game 220 ping. -40. you gotta love this system:)
It definitely softens the blow of CSR loss to have more than one thing going on. People do get fixated on CSR, and while I think it’s okay to want to “progress” from one rank to the next as a reflection of improving your skills as a player, having overlapping systems of advancement that acknowledge different performance metrics would probably increase how players feel about the ranked playlist as a whole.
I need to think on how the Halo 3 system integration would feel on a rank by rank basis with resets, based on what you’re suggesting. Good food for thought.
I can sympathise with everything else on your list.
But 50% win rate is where we all should be.
Im at 54 right now. and yes, i agree. but the problem is to almost lose 1 entire rank for it. each defeat was at least -11. No matter if 49:50. Or 3v4 FROM THE START.
At this point I don’t even care about. Yesterday’s server selection showed me thst the game is in his last breaths anyway and is probably dead in 3 months. I grt more and more east coast servers instead of EU… so why even care about it?
The point is, he dropped a huge amount of CSR while obtaining a 50% win rate–even with awful situations like multiple 3v4s where he would obviously be expected to lose, making the loss of CSR even more difficult to understand.
Not an uncommon situation.
People always talk about CSR losses like they don’t then gain it back again. Players don’t just continually lose CSR and gain nothing. At a certain point it just oscillates around a single point. If they lose too much CSR while maintaining a consistent performance above that CSR then they will start to gain more CSR for wins and lose less for losses.
The margin can be wide for instance a player might frequently find themselves bouncing around Diamond 2-4 occasionally hitting Diamond 5 or Diamond 1. Rather than seeing themselves as a firm Diamond 3 player, players will sometimes hang on the fact they briefly nibbled at Diamond 5 so that or maybe even higher is the rank they should always be.
Every single person that is experiencing large CSR drops for losses and small CSR gains for wins is at a rank that is above what their performance consistently is demonstrating. Performance can only be measured by defined metrics unfortunately so a player may very well do some pretty cool and smart things to win games that might go unrewarded but generally there is a strong correlation that can be identified by using a players stats Vs different opponents.
I appreciate you explaining how CSR/MMR works. I’m not confused about that. As a player, I’m complaining that it’s a frustrating system in practice as people that play on a daily basis.
Maybe week or two ago, I gained about 60 onyx points on a couple 50-60% win ratio sessions. In the intervening week, I dropped roughly back to where I started after some bad sessions. That’s fine. I can rationalize that. I was probably a little overranked. Then I promptly lost 15 onyx points after winning 85% of games on a session. That makes no sense–the games were not particularly unbalanced based on CSR. That suggests that I had “borrowed” CSR that I’d lost… but if I’m in CSR debt, how the hell did I skyrocket just a week ago? I have hundreds of games, the system knows my skill as well as it ever will.
The point is, it’s all fun in the abstract to talk about the system needing to define your rank with some measure of uncertainty, and if you win a bunch and gain nothing or lose one and drop a ton, it’s just due to borrowed CSR. It makes sense in theory. But in reality, the system seems so bad at guessing not only MY rating, but OTHERS ratings, that the confidence of the meaning of any win is basically nil, at which point it’s frustrating and unfun. I can’t draw any connection between the quality of team I beat, quality of my performance, my perceived CSR debt at any given time, and what my CSR is going to do.
Obviously, I’m n=1. I don’t purport to be representative or immune to hyperbole. I just know that I don’t particularly want to keep playing ranked right now, and that’s a sentiment common across a swath of people I play with.
If I had to guess it’s because you can still lose MMR on a win and gain MMR on a loss.
Some players are winning games and building up CSR while simultaneously losing MMR. Then as soon as they lose a game, their rank drops a bunch.