But ranked isn’t a form of progression. Its a rating of your skill. If you’re good you’ll climb, if you’re average you wont. If you could “progress” to the higher ranks without the skill to compete in those ranks then that would make ranked pointless.
If it’s a rating of my skill then why can’t I solo everything? I should be able to beat all four players in front of me in a open space but you can’t. The win is dependent on the team and the team should get a rank. But not everyone has a team.
Oh please. This game actual weighs your individual performance pretty heavily. Would you rather they go the route of overwatch where its purely based on W/L and doesn’t account for your stats at all? And that still hasn’t stopped good players from ranking up in that game.
Fact is, if you’re unable to carry you’re likely going to yo-yo which is completely normal. ELO/MMR does its best to find every scenario to be a 50/50 chance at winning or losing and this applies to pretty much every game with a ranked mode.
I have no idea what your’e talking about. No one is saying it shouldn’t take skill to climb. Progress is literally “forward or onward movement toward a destination.” Climbing is a form of progression. Gaining CSR is a form of progression. You are literally progressing up a bar from one rank to the next, as reflected by blue in game for forward movement toward a higher rank and red for backward movement to a lower one.
The problem is you’re looking at the rank as progression instead of what it actually is. If you’re staying within a range then that is where you belong in the rankings. You’re not going to “progress” until your gameplay improves, simple as that.
I suppose it’s confirmation of your soloing skill level. No player can do everything, even a Halo pro would lose a 4v1 against above average players.
Your rank is demonstrative of your ability to adapt around different teammates.
So then why do people have individual ranks then if it’s based on your teammates exsistence? Because you can’t adapt without the team. The team has to be there. Therefore the rank is based on your teams existence. Teams should have ranks. Not individual players. HCS playlist should be locked to 4 player fireteams only.
Teammates as in every player you play with ever.
Having it 4 players only would seriously reduce the player pool and result in much worse quality matches across the board.
So, then there is progression in it…
And yes, that -15 CSR I got on a single match last night due to a disconnect is entirely my fault. Nevermind the desync, weird matchups, 3v4s, 2v4s, 1v4s, quitters, cheaters, social mmr impact on ranked, smurfing / boosting etc – it really is as simple as improving my gameplay!
Regarding Smurf accounts I think Microsoft should only let you open an account with ID - passport/driving license… similar to gambling accounts. One account one person.
Its not progression. Its a rating. Calling it progression just makes people believe they should always be ranking up when that’s not how ranking works. I see it in every game . “I’m stuck in gold, but I totally should be diamond if the game would stop stealing so many points for a loss.” It “stole” those points because the matchmaking was expecting you to win, but when you lost it adjusted and lowered your rating.
the ranking system is stupid,literally. It assumes you cant improve your gameplay so after a while it will keep you there forever. i started improving and all it did was it started putting me in even harder games like against 3 1700 onyx and one diamond and all of my team including myself are diamonds. Then i win a few games make it to onyx and it literaly takes them all the csr in the next very unbalanced game. You will go up a bit but just end up in the same spot after hours of playing even if you perform better than your team.
Best thing you can do is create a whole new account and start from scratch, but make sure youre playing better than before or youll end up in the same situation, this game is not ral ranked.
Of course people should be ranking up – the whole point is to get better at the game over time, otherwise there is absolutely no point to playing it competitively. That’s called progress. Are there ceilings? Yes. Do people feel entitled? Sure. That doesn’t mean ranked isn’t about making progress…
It sounds like we disagree, on some very fundamental levels. Thanks for sharing your opinion.
It assumes you cant improve your gameplay so after a while it will keep you there forever.
It does to some extent. As you play consistently at your skill level your curve narrows and begins to resist change. It becomes harder to rank up (or down).
But this is ok as it reflects the real world experience of it being hard work to actually improve and rank up.
Of course, you don’t want to lock it down forever (I’m looking at you, Halo 3)… so we have seasons and their sigma value resets.
start from scratch, but make sure youre playing better than before or youll end up in the same situation,
Starting from scratch will give you a volatile rank again - so you could theoretically rank up faster if you genuinely think your rank is lagging.
But yes, if you don’t play better than before you will end up with the same rank.
Which is kind of the whole point.
Of course people should be ranking up – the whole point is to get better at the game over time, otherwise there is absolutely no point to playing it competitively. That’s called progress.
People can rank up if they improve and start winning the games they aren’t supposed to.
It should be hard. Improvement over time will almost be exponential in it’s decay. I would imagine most players would be hitting the wall after just a few weeks of solid play.
Some may never get any better. And with age you will start to get worse!
If ranking up just happens over time everyone will be Onyx 2000 and comparing ranks will be meaningless. What do you do then?
The win is dependent on the team and the team should get a rank. But not everyone has a team.
Your rank in a 4v4 playlist essentially ranks your ability to function in a team.
Some people will be naturally better or worse than the average skill of their team… but overall that is where they function courtesy of their ability to fit into the structure of the team.
TrueSkill2 needs time to rationalise your skill from the “noise” of the team.
In a FFA playlist it only needs 3 to 5 games to isolate your skill. In a 4v4 playlist around 46. And from BTB a hundred or more.
Best thing you can do is create a whole new account and start from scratch, but make sure youre playing better than before or youll end up in the same situation
You’ll end up in that same situation on both accounts.
Would you rather they go the route of overwatch where its purely based on W/L and doesn’t account for your stats at all? And that still hasn’t stopped good players from ranking up in that game.
Yes, I would.
Say what you want about Halo 3 ranking system, but it keep people playing. You got exp so you can go up in your progression rank and when you win you went up in your playlist rank. K/D doesn’t and shouldn’t matter. If I score three goals in hockey or four touchdowns in football and I lose the game does it matter? No, You still lost the game. Winning is all that matters and what should only matter.
Was Halo 3 system perfect? No far from it. It has boosters and fake '50s but The percentage of those people was so low it was ridiculous…but again, It kept people playing and it kept people engaged. People knew if they won they would increase in rank no matter what their stupid KD was.
Now it’s all about I need to have the most kills on my team to really rank up so that guy that is watching your flanks of the guy who sniping to help your team win the game gets no credit at all. That guy that gives up the power weapon because maybe someone else on his team is better with it or because he has two doesn’t get as many kills and won’t rank up as much but is giving his team a better chance to win, gets no credit at all and even gets penalized at the end match cuz he barely ranks up because he doesn’t have as many kills. That player that’s driving you around the map and You’re killing everyone with the warthog gun, gets no credit at all (There used to be light vehicle play on four on four ranked and I wish there still were) That player that uses weapons that say strip shields and someone else is cleaning up the kills gets no credit at all because assist don’t even matter.
I absolutely hate this whole “I did well on my team and my teammates were crap I shouldn’t go down on rank” crap. Well maybe your teammates were doing something that you don’t realize that made you do really well like stripping of their shields, doing call outs for you etc and you cleaning up the kills or inadvertently feeding them to you or who knows what. Yes sometimes a person just plays better than the rest of their team, That happens and it happens in sports too, But a loss is a loss And a win is a win. Doesn’t matter how pretty it is.
Now, if you want to have an individual rank per playlist based on your performance based on KD And a playlist rank, then fine! they should do that. And I’ve been saying that since way back when. I was involved in many matchmaking and ranked play discussions in Halo 5 it wasn’t even funny.
If you did it this way you could have your playlist rank and your individual rank. The playlist rank all that would matter would be the win and that’s all it would be based on. So then you could be say diamond three in team slayer but diamond six as your individual rank. Also doing it this way the people that are a 50 or a champion say in team Slayer but have a poor individual rank, well you know they get carried so they can’t talk crap!
It honestly is the best solution, The best of both worlds and I do not know why they don’t do it.
Oh and I’ve played Halo since the first one (as most of my friends have as well) and we played Overwatch And it’s emphasis on winning is refreshing and I wish more games would do it. We would still probably be playing overwatch today but my friends unfortunately can’t due to their life situation now. Tried playing on my own and finding new people but that was tough and just gave up. I’ve always played Halo and I will always play at least somewhat but for a while I was playing overwatch as much or more than any Halo game as we’re my friends because the emphasis was on winning and winning alone not individual play
Also, Just want to point out to people that overwatch is how old now and still retains a pretty damn good player base and view count on social media platforms so it’s doing something right.
Sorry for the long post everyone And this post is a general apply not just to the person I replied too, just FYI.
I personally don’t like Overwatch’s approach to rating and I believe that individual statistics should be weighed to an extent. Maybe not as heavily as how infinite does it, but I do think it should be accounted for. The problem is in Infinite it seems to really only care about KDA which is definitely important, but objective points should be weighed similarly. Granted, none of us know what the actual scale is for rating, but it does seem KDA is weighed heavier than objective score.
As far as Halo 3 goes. I don’t agree with that design. Overwatch back in season 1 was going to do a similar system where you always progressed towards a certain level and it had a ELO score hidden behind it. I don’t like that at all just like I don’t like how Infinite seemingly has two ratings (your visual and a CSR in the background.) Having a constant forward level progression in a ranked setting just gives people a false sense of skill. I think those rankings are fine for social playlists as just a general level progression, but in ranked you should see your direct ELO score and nothing else.
Does kda win tournaments? No right? So then why is kda important in a ranked 4v4 mode?
KDA absolutely attributes to winning tournaments…