Boosted by who? The friend I play with everyday is a lower rank than me.
You do know that players quit constantly right? If you really want to make that claim then go check out each game and see how many 3v4s I played or even worse 2v4s.
On top of that this game requires a lot of close qauters combat especially on objective I feel no shame in going 20 kills negative if that ment I held the ball for 1:30 mins.
Stats don’t win tornaments. Wins do. Imagine a someone whining at a Championship because he went 30 and 10 but still lost.
Wins should be the only determining factor on why you rank up.
So what your saying is I should never go for the objective right? Because I can easily do that and stay back and get kills. Sure it’ll boost my kda but I won’t be helping my teammates. Why should I play for kda? And not for the win? What kind of backwards logic is that?
First of all, queuing with your friend that is ranked lower than you is absolutely lowering the average pool of skill range you’re playing with, so you’re essentially doing the same thing.
Secondly, I have bad news for you. KDA matters more than winning right now. They need to fix it. I’ve lost games and gained rating because I had a really good K/D ratio in a match.
If you’re not advancing it means you’re not getting better. No ELO system is absolutely perfect, but generally speaking when you stop “progressing” you’re basically peaking at the rank you belong until you make a fundamental change in your playstyle.
He’s diamond 4 and I’m diamond 6 yo yoing between onyx. Are you saying I shouldn’t be allowed to play with him?
Yeah that happened to me before. Dropped an insane 30 bomb with a lot of damage and still lost but gained a hair of blue bar.
My question is tho. In a playlist where everything is mostly objective why should I worry about my kda? There are plays in objective modes that block other players from doing things but it kills you as a result. These plays end up winning games. Should not help my teammates in order to care for me kda?
Even slayer has an objective. There have been games where I someone goes 2 and 10 and everyone is positive but right at the very end when it’s 48-48 the player that went 2 and 10 ends up getting a clutch double kill that saves the other teammates from getting killed thus winning the game. This is why I don’t think kda matters. To me it only serves as a fun side thing to look at rather than something that determines your skill
I mean…if the enemy is dead they cant do the objective. KDA is just as important as doing the objective. Its why I focus more on killing than capping in strongholds while everyone else is busy playing ring around the rosy.
Actually you can. If you don’t call out something everyone else can’t see and you know it can cost the game then yes you can play objective while dead.
Yeah. Your the type of player my friend hates. He’ll have 23 caps and you’ll have 2- 5 caps. You did basically did nothing. If any stats matter it’s strong hold caps and oddball hold time not kda.
Lots of caps can often be a misplay, always better to hold 2 points than rotate constantly. Some players basically throw by just rotating A and C ignoring all team fights and just swapping caps while losing. Very annoying. Not saying your friend does that but I’ve seen it countless times where someone has 10+ caps and thinks they’re doing all the work when they’re literally being the worst team player. So caps can be a very poor indicator.
Slaying is massively important in objective games and so is playing the life well. There will be games where you have to make sacrificial plays to save the game, stop a certain play or to push a certain play. The same is true in Slayer. Sometimes it’s worth giving up your life to accomplish something that will benefit the team more than your life e.g secure rockets, trade 2+ kills for your death etc etc. I will do this 100% of the time, I don’t care if I die if I think it’s what I should be doing.
The idea that playing with an objective mindset leads to a worse k/d is something a lot of players have however I just don’t think it’s true. It’s impossible to win an objective game without meaningful slays. So just killing and staying alive also can be unhelpful if it isn’t done in a way that facilitates the objective. That’s how teams can get massively outslayed but still win.
Realistically though they have to measure something and it takes more skill to slay players than it does to sit and rotate the Oddball. Also generally you don’t play the same role every game, you do the role you need to win and the rank will follow. I’ll hold the Oddball when I need to and even ask teammates to drop it if I’m losing 1v1s so I can hold as I’m playing bad. But if I’m mainslaying hard and I know I’m better than the other team, I am not holding that thing unless the team literally don’t know how to rotate or when to play it. I’m going to kill everyone and they’ll secure the points.
If you’re always playing the role of a sacrificial lamb then the rank will of course be pretty relevant as a player more deserving of a higher rank will be able to compete at that level without having to do that all game, every game .
Holding a point and killing players isn’t doing nothing. Most of you don’t know jack about how to play stronghold correctly. Grab 2, hold and rotate when you can’t hold it. People cap, run away, cap, run away which is why I refer to stronghold as ring around the rosy. Its also why I can’t stand objective game modes. Most players lack the brainpower to play them correctly. At least in slayer you can carry a bad team.
I don’t mind an uphill battle or even a ceiling – I just don’t want it to feel like Sisyphus where the boulder always comes rolling back down and there was no point in pushing it up to begin with. Video games tend to feel the most rewarding when there’s some form of progress. Right now there are too many negative factors in Ranked that make a single loss not worth an entire night of tiny gains.
Yeah you spend hours on a lot games just to have two games knock the wind out of your sails and brings you right back to where you started. It’s almost like what was the point in playing in the first place