What's the point of radar in Infection? Seriously

I don’t understand how 18 metres is enough for a radar in Infection. It should be 25m or 30m and here is why:

The zombies have long lunges with the sword and altered movement settings compared to the humans. I always get so pissed when I see a red dot behind me, turn around, and BOOM i’m dead. What’s the point of such a tiny radar in this mode if it does more HARM THEN GOOD?

Either you make the radar bigger, or you take it out completely. I hate feeling cheated out for my deaths because the radar is tiny.

It is like 343 is intentionally making us play at pro settings. This is a CASUAL game mode may I remind you!

Does anyone else feel this way?

P.S. I have a 4 sensitivity and everything else default.

I tested this in custom games. A zombie can lunge approx 15 meters with the energy sword. The motion tracker in Infection is set to 18 meters, which is hardly fast enough information for a proper reaction time. However, that is by design. You aren’t meant to rely on the motion tracker. You must use your own survival instincts to stay alive. It should remain the way it is.

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> I tested this in custom games. A zombie can lunge approx 15 meters with the energy sword. The motion tracker in Infection is set to 18 meters, which is hardly fast enough information for a proper reaction time. However, that is by design. You aren’t meant to rely on the motion tracker. You must use your own survival instincts to stay alive. It should remain the way it is.

But isn’t that luck? You just need to happen to be in the right place at the right time to survive. Which makes this mode either really satisfying or really frustrating.

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> > 2533274855477511;2:
> > I tested this in custom games. A zombie can lunge approx 15 meters with the energy sword. The motion tracker in Infection is set to 18 meters, which is hardly fast enough information for a proper reaction time. However, that is by design. You aren’t meant to rely on the motion tracker. You must use your own survival instincts to stay alive. It should remain the way it is.
>
>
> But isn’t that luck? You just need to happen to be in the right place at the right time to survive. Which makes this mode either really satisfying or really frustrating.

It’s not luck. It’s experience. You eventually learn to check behind you, listen for footsteps (spartans make a very distinct “woosh” sound when they run), know where the zombies are spawning, etc. I always wonder around on my own when I play Infection and I usually come out on top at the end of the match.

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> > 2535462360297076;3:
> > > 2533274855477511;2:
> > > I tested this in custom games. A zombie can lunge approx 15 meters with the energy sword. The motion tracker in Infection is set to 18 meters, which is hardly fast enough information for a proper reaction time. However, that is by design. You aren’t meant to rely on the motion tracker. You must use your own survival instincts to stay alive. It should remain the way it is.
> >
> >
> > But isn’t that luck? You just need to happen to be in the right place at the right time to survive. Which makes this mode either really satisfying or really frustrating.
>
>
> It’s not luck. It’s experience. You eventually learn to check behind you, listen for footsteps (spartans make a very distinct “woosh” sound when they run), know where the zombies are spawning, etc. I always wonder around on my own when I play Infection and I usually come out on top at the end of the match.

I have tons of experience. The radar needs to get bigger or get removed.

> 2535462360297076;5:
> > 2533274855477511;4:
> > > 2535462360297076;3:
> > > > 2533274855477511;2:
> > > > I tested this in custom games. A zombie can lunge approx 15 meters with the energy sword. The motion tracker in Infection is set to 18 meters, which is hardly fast enough information for a proper reaction time. However, that is by design. You aren’t meant to rely on the motion tracker. You must use your own survival instincts to stay alive. It should remain the way it is.
> > >
> > >
> > > But isn’t that luck? You just need to happen to be in the right place at the right time to survive. Which makes this mode either really satisfying or really frustrating.
> >
> >
> > It’s not luck. It’s experience. You eventually learn to check behind you, listen for footsteps (spartans make a very distinct “woosh” sound when they run), know where the zombies are spawning, etc. I always wonder around on my own when I play Infection and I usually come out on top at the end of the match.
>
>
> I have tons of experience. The radar needs to get bigger or get removed.

Well, a larger tracking range will just make it easier for the survivors. So if anything, I vote for it to be removed. Then we’ll see who the real bad -Yoinks!- are.

The radar should be 25m in every gametype, not just infection.

But that’s what happens when you have a game created basically by a pro team. You have your super pro-oriented game that favours team play, and all other types of gameplay suffer from it.

The motion sensor’s purpose in Halo 5 seems primarily to be to maintain awareness when your line of sight is broken – so, during a firefight the enemy runs behind cover. You can follow his/her movement that way as you circle 'round, to try not to get surprised.

Similarly, I think in Infection its real use is to watch for enemies above and below you, and around corners. Especially that last one. As a zombie, I’ll often hide for long periods behind a corner and monitor the movement of nearby enemies, to catch one that wanders too close.

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> But isn’t that luck? You just need to happen to be in the right place at the right time to survive. Which makes this mode either really satisfying or really frustrating.

That’s only a problem if you’re in some sort of hypothetical paralyzing sphere where you can only shoot zombies and pivot. In Infection, there’s a whole map that you can walk, sprint, run, slide, and thrust across. There are choke points, insidiously cluttered areas, and mancannons. It’s not random – your choice of position can heavily influence the reliability with which encounters arise within your gunsights, rather than anywhere but. Arguably, this broader awareness is the most important skill in playing Halo.