Maybe I dont read up enough on the BR spread thing people used to talk about during Halo 2 and 3 but from what I get people want a Battle Rifle with ZERO spread.
Ok what is the POINT of a gun with burst fire if it acts like a gun that’s single fire? I know I have heard several people in the past say they wanted a Battle Rifle with NO (not half, not limited) but NO spread at all, at any range.
Which to me seems pointless, what balance does that even create for a game like Halo 4. you may as well just have a DMR or original E3 style Battle Rifle [single shot].
My Idea. Yes MY idea
Spread should exist but should be pretty simple. All to do with distance and movement.
1-Rate of fire would have little to do with spread however slower shooting would help a slight in longer range battles. [not bloom related at all, read below]
At close range the Battle Rifle’s spread would be non-existant. 3/3 shots will and should land in the same place. However at close ranges automatic weapons would in general have a 25% upper hand [Assuming both players are equal skill levels]
At middle ranges the Battle rifle has a 2/3 ON AVERAGE. However do to the fact not many guns have that sweet distance that would balance the Battle Rifle out compared to other guns. Still giving it a 25% so advantage, but nothing that a more skilled player couldn’t defeat
Max Range. Max range [literally the furthest the bullets will even go] the Battle Rifle would be an extremely bad weapon to use. 1/3 shots would land on average giving other weapons (snipers, single shot weapons) a somewhat advantage here.
Overall the battle rifle should that
>Takes extreme skill and talent to work at close range
>Perfect but balanced at Mid Range
>A bad idea but still useable at a maximum range.
OR
Don’t have spread.
People say they don’t want spread because it is generally random. Competitive players don’t like game generated randomness.
I think what you are getting at is that the 3 round burst would be pretty much pointless with no spread, as it would act exactly like 1 round.
I’m not sure how that would work, and I’m not sure the best way to balance a 100% accurate rifle with no spread or bloom.
I am sure of a few things though. The utility weapon of Halo 4 should scale in effectiveness with the users skill, and it should be one of the most skill based weapons in the game. It should also beat any basic slaying weapon if the utility weapon user is a certain degree more skilled. How much more skilled, I am not sure.
It would be 3 shots in quick succession, all hitting the same spot assuming the reticule hasnt moved.
Kinda like firing an AR in 3 round burst, extremely acurate, yet seperate bullets.
I don’t think you really understand what you’re talking about.
The halo 2 br had a very, VERY, slight spread(margin of error/probability of bullet going off its intended trajectory), but every burst was sent out as ONE packet, so in practice it did function as a single shot weapon.
The halo 3 br had a lot of spread, but each bullet of the burst was sent out as its own packet. The weapon could have had zero spread, yet since each bullet of a burst was networked individually, it functioned as a true burst weapon should.
With hitscan spread doesn’t matter. Who cares if it’s burst shot or single shot. To me that’s just an aesthetic. You either have hitscan or you don’t, simple as that.
> It would be 3 shots in quick succession, all hitting the same spot assuming the reticule hasnt moved.
>
> Kinda like firing an AR in 3 round burst, extremely acurate, yet seperate bullets.
This^
The point is that all three bullets in the burst need to hit, not just one. Thus increasing the skill gap slightly.
I kind of agree with OP, there should be spread, it’s not a DMR, and the BR was over-powered in Halo 2 imo. To refute some other post’s points: How does it bring randomness into the game? I admit, in H3, it was spread a bit too much, if they’re standing still and at a mid-long range (not sniper range), it shouldn’t spread at all, just harder to hit the person, and a smaller hitscan (which makes sense), and you add in recoil, yeah, there’s going to be some variance. But if the player is moving, and you’re leading them, no doubt there should be spread, each round is coming out of the barrel at a different time, and you’re dragging it across, so they should spread out.
Ask Halo 2 that, because its BR had no spread. And unlike a single shot weapon (ala, the DMR) a burst weapon requires you to continually track your opponent, leaving you less time to readjust your aim. Meaning, more skill demanding.