What's the difference between Flood and Infection?

I’ve been wandering this for a long time. But go ahead, call me a noob for not knowing. Not my fault I was born too late to play halo 2 during its golden years.

Flood is basically infection, but with different player models. The reason it’s disliked so much is because of the zombies being severely overpowered as well as not being customizable to the same degree as infection (though I believe that was remedied some time afterwards). There really isn’t a difference in the core principles, just in terms of balancing.

Flood was basically Infection with stripped customization options (no modifiable weapon traits, or alpha zombies) with a decent flood skin.

Infection is a version with all of the above, with basic spartans. Most prefer this version for the customization it historically offers.

Settings were the main difference, just off the top of my head I think Flood (halo 4’s version of infection) gave the infected shields and I dont think they had sprint. Reach’s Infection had one shot kills to the head and unlimited sprint for starting infected.

Flood was basically a bad imitation of infection that took the most popular gametype in Reach and turned it into the least popular in Halo 4.

A ton, Flood was ridiculously restrictive and many custom games could not be recreated in 4 because of this

Oh ok thanks guys

I would like infection if the zombies were flood though.

It’ll always be “Zombies” to me. Having both weapons at spawn, but being on the honor system to only use the right one. Calling out guys for not switching teams. Everyone trying to get to the top corner of Room 2 (I think) of Foundation then yelling at the guy that knocked over the pillar thing that everyone used to climb up on. Then - once everyone piled into one room/superbounced to the top - using the Magnum/Sword “killed by the guardians” trick to kill a teammate and then see if they would be able to get back to the safe area in time. Gah I’m old.