Mine is on Alpine, with floating floors as the Red and Blue base. On top of each platform is a wraith, two ghosts, and a rocket and regular warthog side by side. There are mancannons that carry the players off to a banshee, phaeton or scorpion depending on where you are. Each team has two banshees. And there are teleporters for the warthogs as well as for getting you back to your base from the banshee, phaeton, and scorpion spawns. Lastly, there are grav lifts avalible to get you back onto your home base platform on foot.
I made a Speed Halo map (No gametype yet due to Infection and Gravity Hammers not being present)
- Giant Shaft with a downward slope of 49.5% (The steepest slope you can walk up) - Large room at the top, filled with Ghosts, Warthogs, and Mongeese. - Sender Teleporters at the bottom, with a Kill Barrier soon after to prevent the infected from leaving the map - Receiver Teleporters at the top of the slope, so you can keep on Truckin’ down the slope 'till you die
Mine is a mini-Invasion type derived from Reach. There are 3 levels in a tall tower, each with a stronghold. The defense needs to make sure the attackers don’t capture all 3, or else they will have 1 life left. There will be hatoens and banshees on the roof, the defense and offense can use them to attack each other ONLY if all 3 bases are captured, so it’s the defense’s last stand. But there will be turrets and shields for defense in order to protect the stronghold. The attackers will have one of each weapon at their spawnpoint for them to use, but the weapons won’t respawn again once waisted.
This idea is confusing to grasp until it is played, sorry for the mixup 
My first design is complete helplessness cause I don’t know where all the objects are and j have to learn the tricks, but I’m getting there!!! So excited to keep creating!
I’m thinking about recreating Bespin Platforms from Star Wars Battlefront. (2004, not the messed up EA version.) I’m going to make it a BTB map that’s focused on air superiority and infantry, to make it stand out from the rest of the BTB maps.
Oh, uuuuh can anybody tell me where to find safe boundaries?
My first design is a big, semi-symmetrical map using the Glacier canvas. Hidden goodies (because Olive deserves the love), two bases, some bridges, maybe a structure in the center… it’ll be like a combination of Blood Gulch, Sidewinder, and Battle Creek. With original creations too.
A burning forest with a bomber jet flying toward it. People fight for control of the bomb shelter by the shore, so they can hide in it when the bomb drops. Everyone outside the shelter dies.
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> Oh, uuuuh can anybody tell me where to find safe boundaries?
Gameplay → volumes → safe (timed). Im pretty sure that’s what I used.
Currently making a factory on Alpine; I got some of the machinery working with scripting, but making a fan seems pretty impossible…
YOU’LL NEVER GET MY RECIPE!
I wanna make a map for Tower of Power! Anyone remember that one, that came from Halo 2 I think?
Was that shotguns only or shotguns and swords? I used to love that gametype.
So far, Alpine, Overcast, going for a run-down base kinda thing.
I’m completely new to forge (all I did in previous games was mess around and spawn vehicles and killballs) and I’m working on a Hang em High remake and it’s a lot harder than I thought it would be! I have a newfound respect for forgers XD
I’m working on a Sidewinder / Avalanche remix, just about have the base done (finally starting to get the hang of forge)
i already made a breakout map check it out. gt: Dead Cassette
I haven’t gotten the hang of the Forge controls yet but i’m currently attempting to build a Maze map with 4 teams in mind. To win, You basically head towards a centerground and there are alot of intersecting paths along the way so the teams will fight each other along the way and if they die, they have to respawn farther back. The only thing is I haven’t found a way to make a “Checkpoint” Room where they will only spawn in this room if they’ve been in it already and it’s the closest because if I don’t have that, then people will spawn all the way back from the very beginning which might be a problem depending on how big I make the map. Idea Patented, Copyrighted, and TM,ed. All Intellectual property of this idea belongs 2 me. Don’t steal it Kappa lol
Isolation remake!
I remade the trench warfare map from halo reach, although you can’t play it in customs cause territories isn’t in the game yet
I’m working on terminal on Alpine almost got the bottom base done next to the 2 level car pack I can’t seem to fine street lights think I’ll just have to make them myself I think forge is really well done this time around. I think when it came to joining stuff together its bit slow Needs like 30% boost to it give or take