We can discuss pin blame on lack of customization, lack of content and even lacking pve, forge but to me I think the biggest culprit is this; lack of maps.
Playing Team Doubles and FFA, I realized these modes flow with the maps very well. The games feels more engaging and you have more breathing room. Sure it is still competitive but it isn’t frustrating.
4v4 is the norm for the pvp experience and yet none of these maps honestly work well for it. Which is a shame because while they are new and original, they really shine in FFA or Doubles/2v2. This made me conclude that Infinite’s multiplayer problem is that it suffers with Combat Evolved syndrome.
I will explain. Halo CE plays very well for 2v2 and FFA. Original base maps, not the ones on the PC port. The game couldn’t handle 4v4 because of the bad spawn system. While Infinite doesn’t contain the same spawn system as CE in terms of spawning by your teammate, being prone to spawn kills; Halo Infinite just has terrible spawn points and the maps are so cluttered and full of open areas to being shot at that the entire flow results in swears smearing your up close or spamming grenades, basically abusing the meta. This results in boring, predictable matches and as a result I see why the player base dropped. Halo Infinite plays terrible for 4v4 the same way CE is awful for 4v4.
Another mode Infinite gets right is BTB. For the first time the vehicle balancing and map spawns, even objectives, are actually engaging. Every Halo after CE, BTB just sucks. Maps aren’t proper scale or simply put, the maps aren’t good for objective play. I notice in matches that people actually are interested to play for the objective because the map is well designed for them. I still don’t consider these maps good, just average. We need more BTB maps in terms of diverse biomes. On their own, they play much better than the BTB maps we were given from 2-Guardians. And since they finally fixed the spawn issues with vehicles, the experience is even better.
Infinite solely suffers with it focused on 4v4 and their refusal to make maps that are for 4v4 play. A good inspiration are the maps in Halo 2. Heck, just bring back Turf, Gemini, and Burial Mounds. Maps like those would work wonders in Halo Infinite. The grapple hook too.
While I am blackpilled about Halo im general, and I still consider Infinite to be a disappointment, I would be lying if I said that 2v2, FFA or BTB are boring. Absolutely not. The game is at it’s peak in those three modes. Anything 4v4 is a crap shoot and hopefully 343 or Certain Affinity, make more maps that are meant for 4v4. They should frankly just remove 4v4 as it is until they put in new maps that actually work for them. My two cents.