What is changed in the new playlists? I mean, I see some different game types and of course no or less DMR bloom, but as far as damage and physics, what has changed?
I seem to be tottering on dying more and dying less. I think I can master the latter if I know what has specifically changed.
> What is changed in the new playlists? I mean, I see some different game types and of course no or less DMR bloom, but as far as damage and physics, what has changed?
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> I seem to be tottering on dying more and dying less. I think I can master the latter if I know what has specifically changed.
This is as much as I know. Quote me if I’m wrong. The armor lock’s power to make you virtually invincible has changed. Let’s say you’re in armor lock and some shoots a rocket from a rocket launcher at you. You would take damage and probably die. I tested this today, while playing the TU beta I was in armor lock, and someone threw a plasma grenade right at me. I ended up dying, instead of surviving the blow. Active Camo got nerfed, and I believe the time you have for Active Camo is shorter. The magnum got beefed up, and it takes only four shots (headshots) to kill someone. As for bloom I didn’t notice anything different when I shot the DMR five times in a row and the recticle got bigger. Melee does 85% of the damage, which means if you shot someone 2-4 times and then meleed them, they would die. Sword Block is taken out, Sword Block is when someone has an Energy Sword they swing it at you, but you melee, then you block the attack and survive, giving you a chance to kill the person with the Energy Sword and make it easier. When you play the beta it feels different concerning the melee, and it may take some time getting used to, but other than that, there are no different weapons, maps or vehicles in the beta.