Whats more important for Halo? MP or campaign?

What is the most important driver for the game, that 343`s “Infinite will last 10 years” words will manifest into reality?

A) The Campaign with a good story and high replayability
B) The multiplayer with a big player base and refreshing map and playlist rotation

And if both were standalones, which one would last longer?

The most important for Halo is being the complete package. Sure, people spend more time playing the multiplayer, but the campaign is the gateway drug. No one would stick around if the single-player campaign wasn’t that awesome.

From my personal standpoint, I’d say they both go hand-in-hand as I love the story and lore but also enjoy my share of adrenaline that the multiplayer matches deliver. But from a community standpoint, the multiplayer is obviously more important because most players don’t care much for the storyline, they just want to shoot things. 343 is well aware of that and I believe it contributed to Halo Infinite’s multiplayer being free-to-play. I’m honestly not sure which would survive longer on their own, I wouldn’t be surprised if the multiplayer stood a better chance at lasting longer but every Halo title is unique in their own way so anything is possible.

The campaign HAS to be good. The campaign could be different from halo 4+5 and more like the others. Basically a destroy an entire alien species type of game.

To me, to have a successful game you need both of those things. There’s no way you can get away with just one. Take halo 5 for instance, it had a horrible campaign and a horrible sandbox but a decent multiplayer.

> 2535471015334583;5:
> To me, to have a successful game you need both of those things. There’s no way you can get away with just one. Take halo 5 for instance, it had a horrible campaign and a horrible sandbox but a decent multiplayer.

Yup. People who say only the multiplayer matters should be very happy with Halo 5.

It really depends. Halo CE, Halo 2, and Halo 3 all had great campaigns with just as great multiplayer. Halo 4 however after playing the campaign it didn’t make me want to play the multiplayer because of the new graphics and new mechanics. So I would think campaign is most important.

I used to not play mp at all so if you asked me this in my early gaming days I would’ve said sp is more important to me. However now that I do play mp I think that’s way more important. It just offers so much replayability that sp Halo can’t supply. Sure you can go for collectibles, achievements, and beat all the difficulties. But at the end of the day you can play mp for years every day especially if they keep updating it making it feel fresh.

I would say personally for myself campaign and multiplayer are both equally important, although I am leaning more towards campaign. Give me a great story and I’m there for it. Plus I feel for Halo the campaign has always been what’s brought people in and then multiplayer/custom games has been what makes people stay.

MP is what keeps population up/coming back…campaign is what Halo was all about when it was first introduced. Times have changed though in the past 20 years…they both need to be equal in my opinion but the business dictates MP is more important because it can generate more revenue in the long term. Esports. mtx, etc.

> 2533274793250636;1:
> What is the most important driver for the game, that 343`s “Infinite will last 10 years” words will manifest into reality?
>
> A) The Campaign with a good story and high replayability
> B) The multiplayer with a big player base and refreshing map and playlist rotation
>
> And if both were standalones, which one would last longer?

Huge huge resounding A.

Multiplayer is popular and people who have time to game play lots of it. It seems to me like right now game studios use this sort of player engagement to gauge the “success” of their game/how good it is. This is also the best way for them to monetize the game in the long run… why sell a $60 game every 2 years when you could sell $2 worth of cosmetics to kids every second? I think that the focus on multiplayer and “the sandbox” are leading to serious downfall in this series, all the gameplay is based on PVP and ignores the campaign/narrative/technology of the world. Looking back on the last 12 months, I played a bit of MCC online, but only to unlock all of the custom armor pieces that I can use in the Reach campaign. Other than that, I have played through the campaign of every game, and I will likely continue to play through the campaign of every single bungie game every single year until I die, they are the heart of the series.

I think that by focusing on multiplayer, 343 ignores many loyal, long time fans that love to play campaigns and love the lore, but are now adults and don’t have time to grind in multiplayer.

Campaign and Cooperative/AI modes are pretty much all I play anymore. PVP is good once in a while, but after a while, they lose my interest. I just don’t have the patience to play much PVP, especially since people get hypercompetitive and play like jerks, or as if their lives depended on every match they play. If you want a game to have lasting appeal, good single player and cooperative modes are the key. About a year or two after release, PVP mostly appeals to people who aren’t fun to play with or against.

In my opinion, sp campaign is important.

Don’t care if 343’s singleplayer turns out great.
Do care if multiplayer is outstanding.

In the past I was content with the multiplayer being enough. I don’t particularly like Halo’s traditional campaign gameplay but for Infinite both need to be good. I feel like the future of Halo as a whole is riding on retaining and gaining as many players and fans as possible.