What's even the point of KD any more?

With only increasing your rank by you or your team winning the match why doesent KD matter? Everybody knows it is the Only reliable measure of true skill.

Ha I hope you’re joking.

in some cases yes, and other cases no.

For example, people who don’t go for the objective and just staying back to farm their KD isn’t considered skill, whereas if a player who only goes for the objective but dies alot but has a 0.5 kd or something but can still kills opponents of the same skill level despite the low KD.

Alot of factors to consider.

K/D should definitely be a factor. Would prevent people on your team who go 1-15 and leveling up when you win.

I’m pretty pissed off atm. A couple of days ago 343 managed to mess up my MCC stats horribly. My k/d dropped by 0.6! The game decided to add 50 hours of playtime, 5000 kills and like 2000 deaths. When checking on Waypoint though for some reason it shows 1000 less kills than that in game.

Incompetents.

K/D was never a thing until Halo 4.
I personally care about my K/D, but in Halo, only my OVERALL K/D. Like having 10,000 kills and 6,000 deaths after a certain amount of time.

> 2533274826203061;4:
> K/D should definitely be a factor. Would prevent people on your team who go 1-15 and leveling up when you win.
>
> I’m pretty pissed off atm. A couple of days ago 343 managed to mess up my MCC stats horribly. My k/d dropped by 0.6! The game decided to add 50 hours of playtime, 5000 kills and like 2000 deaths. When checking on Waypoint though for some reason it shows 1000 less kills than that in game.
>
> Incompetents.

Thank you. Well said.

The only playlist where K/D is even remotely important is Slayer, and Slayer only.
The reason? Well, if you have a good K/D, it means your killing more than you are dying.

> 2533274793616507;5:
> K/D was never a thing until Halo 4.
> I personally care about my K/D, but in Halo, only my OVERALL K/D. Like having 10,000 kills and 6,000 deaths after a certain amount of time.

What do you mean “wasn’t a thing until Halo 4”? I believe at least back to halo 3 kept stats on it. If nothing else on the waypoint app or bungie.net or something

> 2533274820642782;8:
> > 2533274793616507;5:
> > K/D was never a thing until Halo 4.
> > I personally care about my K/D, but in Halo, only my OVERALL K/D. Like having 10,000 kills and 6,000 deaths after a certain amount of time.
>
>
> What do you mean “wasn’t a thing until Halo 4”? I believe at least back to halo 3 kept stats on it. If nothing else on the waypoint app or bungie.net or something

It’s still on bungie now :stuck_out_tongue:

> 2533274826203061;4:
> IK/D should definitely be a factor. Would prevent people on your team who go 1-15 and leveling up when you win.
>
> I’m pretty pissed off atm. A couple of days ago 343 managed to mess up my MCC stats horribly. My k/d dropped by 0.6! The game decided to add 50 hours of playtime, 5000 kills and like 2000 deaths. When checking on Waypoint though for some reason it shows 1000 less kills than that in game.
>
> Incompetents.

So you’re saying that you had a KD close to 3.7? That’s the magnitude you need to have in order for you to drop drastically by 0.6.

One things for sure, you’re good at killing, but what about objectives?

> 2533274953693601;7:
> The only playlist where K/D is even remotely important is Slayer, and Slayer only.
> The reason? Well, if you have a good K/D, it means your killing more than you are dying.

Honestly even if you are playing the objective if you are good you should be getting a pretty high KD. The only thing that should really affect it is your team’s skill VS. the other team’s and if there is a significant imbalance. Which halo 5 promises to fix. So why not make KD count for something??

> 2533274820642782;1:
> With only increasing your rank by you or your team winning the match why doesent KD matter? Everybody knows it is the Only reliable measure of true skill.

D you even played any past halos? you only ranked up ever for winning as a team (letting rumble pit alone) kd is importante as 1 and only variable. If you mantain a steady kd, of corse the chance of you winning is higher hence gaining ranks, so take it the way you want

My god please be joking. Halo is one of the few shooters out there where it isn’t just about a self centered little K.D… The amount of times you end up sacrificing yourself for an objective or to protect/kill an objective holder or enemy vehicle are innumerable. And failure to control power weapons due to a team that won’t help you can cause unavoidable deaths, as can ending up without a team.

> 2533274826203061;4:
> K/D should definitely be a factor. Would prevent people on your team who go 1-15 and leveling up when you win.
>
> I’m pretty pissed off atm. A couple of days ago 343 managed to mess up my MCC stats horribly. My k/d dropped by 0.6! The game decided to add 50 hours of playtime, 5000 kills and like 2000 deaths. When checking on Waypoint though for some reason it shows 1000 less kills than that in game.
>
> Incompetents.

To be fair, I think the ranking system in TMCC and, apparently, Halo 5 reflect that. K/D still has value when it comes to the final outcome; however it is not the definitive factor. I have observed in TMCC that if your team loses yet you get a lot of kills, you almost certainly will not derank. On the opposite side of the coin, if your team WINS and you still have the highest KDR, you will be rewarded even more and thereby rank up faster. So personal skill is still a big factor in ranking up, but it shouldn’t be the SOLE factor…otherwise the concept of teamwork is completely moot. In my opinion, winning is more important than personal skill, being that it gives me a greater sense of accomplishment than just knowing that I killed the most out of ALL the players even though my team lost. The fact that winning as a team is more important than personal stats is being addressed with the inclusion of “Spartan Companies”, which I am glad that they are bringing clans back and making it easier for people to join them.

So I can definitely see where you’re coming from and agree with you to a certain degree. And, yes, TMCC is still a broken mess. That is something beyond our control, unfortunately…

Yeah, well I doubt any competative player would say that KD is anything less than the deciding factor in a match. I mean, just ask any one of the pros. They’ll be like “well yeah our teammate had a pretty bad KD last season so we just replaced him and we are doing way better now”.

Ever heard of taking one for the team?

To those who are KD obsessed the basic premise is dying by distracting the other team to enable your team to achieve a goal.

The amount of times I have gone and taken nearly all shields out, died in the process but then my team kills the entire enemy team. 1 kill them 3 to us plus a clear run for the flag. KD drop for me but hey we still win right?

But then those of you who are KD obssesed only really play kill based game types don’t ya?

I find it sad that there are some people who believe an unstable number to be the be-all and end-all in terms of “skill”, especially in a game that is more than just a simple deathmatch.

I’d rather play the objective and attempt to win than worship a simple number.

> 2533274834522110;17:
> I find it sad that there are some people who believe an unstable number to be the be-all and end-all in terms of “skill”, especially in a game that is more than just a simple deathmatch.
>
> I’d rather play the objective and attempt to win than worship a simple number.

Somebody please pass me a cookie so that I may give it to this person.

Camp the shotgun spawn the whole game but do little to stop the enemy from hoarding the oddball, but got a good K/D. Allow the enemy to cap the last flag instead of risking your 0 Deaths game, but still got a good K/D. Take risks and help your team as a whole, but potentially get an average to low K/D.

Kills/Deaths is not “that” important per-match except in Slayer variants.

People saying KD doesn’t matter have no idea what they are talking about or are just bad at the game. I guarantee you no one with a negative KDR is going to hit Champion rank.

Same thing with objective game modes, how are you going to hold an objective if you can’t kill people? Durr