The sprinting mechanic in H5 BETA needs a total rethink. Infinite sprint is an oxymoron: the definition of “sprint” is to run at full speed over a short distance. The “sprint” mechanic has been replaced by the far superior thruster pack. All infinite sprint does is make the gameplay far faster than previous Halos–it’s the same as increasing base movement speed by 200% or 300%.
FYI, infinite sprint isn’t unbalanced in the H5 BETA**.** Just relatively USELESS, REDUNDANT, compared to, and SUPERSEDED by, the Thruster Pack. It also signficantly reduces kill times from the other Halos because all the weapons have to balance around infinite sprint. Halo is known for its longer kill times.
Change the base movement speed for each weapon category instead: It’s a mechanic which already exists when picking up a turret or a flamethrower–so expand on it for–not so much “heavy” and “light” weapons–you’re a Spartan in 1,000 pound armour–it’s going to take a lot of weight to slow you down. Instead, tie your movement speed to the zoom and destructive capability of your weapon
- Turrets are heavy, bulky, massive weapons and should slow you down the most.- Rocket Launchers/ Sniper Rifles, Grenade launchers and other heavy weapons–speed should be limited significantly. You don’t want to blow yourself up or have the bullet ricochet back to you. These are not close range weapons. You don’t need to be speedy.- DMRs, Battle Rifles, Carbines, Pistols, needlers–move at medium speed with these. Remember, even when firing “from the hip”–you’re still using smart-scope. That’s why you have the targeting reticule on your HUD. These are medium range weapons, where you want to keep some distance between you and the enemy.- Assault Rifles, Shotguns, SMGs, SAWs, Energy Swords–these weapons are all about closing the distance. You want to move as fast as possible. That’s why you can lunge with the energy sword–it’s a form of sprint.- Grenades–same as shotguns, especially for sticky/spike grenades. The difference is you want to retreat from a stuck opponent, too. Maybe a stuck opponent has the option to drop their weapon and opt for a suicide charge.There’s no need to increase base movement speed from prior Halos OR have infinite sprint. Thruster pack is more versatile sprinting mechanic anyway. Just have different base speeds for different weapon categories–I don’t think any other shooters do that at all.
Edit: I can’t help but imagine a 1v1 battle in which two Spartans are forever chasing each other around in a circle because they both have infinite sprint. It’s exactly the same as Halo 1, 2, 3 and ODST in that regard. For gap closing, use Thruster Pack.
In short.
- Infinite Sprint = useless = upping base movement speed and decreasing kill times for no reason.- Different movement speeds/weapon category = far superior game mechanic.- Temporary Sprint = useful.- H5 Thruster Pack = far superior game mechanic [combines Sprint with evade].Now, as to Aim Down Sights/ Smart Linked Scoping.
Aim Down Sights = quite literally, bringing your weapon closer to eye level, and aiming down the sights
Smart-linked scope = the Spartan knows where the weapon is pointed at all times. The scope of the weapon is feeding this information to the HUD in either the form of a targeting reticule, or as a video showing where the weapon is pointed at.
The Master Chief could be sitting down with his back against cover, calmly eating a sandwich inside his helmet. He could have his weapon peeking outside of cover behind him, and get headshot after headshot without even looking in the direction of the enemy because the smart-linked scope is sending him zoomed in video to his HUD.
It doesn’t matter where the weapon is pointed at, or what direction the Spartan is facing. The weapon could be pointed in front, behind, up, down, left, right, or even held upside down and Spartans could still get headshots on the enemy.
THAT is the difference in capabilities between Aim Down Sights and Smart-Linked Scoping. Stop using the inferior Aim Down Sights mechanic, and remember you’re a Spartan.
FYI, for the rest of the Spartan abilities in the H5 Beta, I love them. Most of them remind me of Mirror’s Edge.
