Alternate Title: New Game, Same Old -Yoink-.
Seriously.
Let’s start with the laundry list of problems with the gametype:
Starting weapons
Player traits
AAs
Maps
Now lets pop that Flood Sac and dig into each one.
Starting Weapons.
Once again humans start with Shotguns and Magnums like it’s the dogma of any and all Infection gametypes. I detest these starting weapons. Or more specifically I detest the Shotgun. The Magnum is was just ridiculous on no shield gametypes like Brains and… well… all of Reach’s gametypes were based of Brains so Reach Infection just sucked.
Coming back to the Shotgun, I hate it because of the mechanics of the game. Lunging delays your attack while the game moves you forward to your target. In most instances this is helpful. It allows the Sword to have some range so it’s not utterly useless and most weapons can’t do enough damage, save for certain circumstances, to make this a problem. The Shotgun is one of those exceptions. Against any competent player a head to head confrontation between a Human and a Zombie is a near win for the Human player. The Shotgun will fire during the lunge and kill the Zombie before the attack is even made.
I hate this because not only do you have to close the gab to the Humans but you have to catch them unaware as well and either kill them from behind or from the side. Or in this case you have to do the old Save One Bullet tactic of trying to dance outside the Shotgun’s OSK range, lure out a shot and kill them before the animation finishes.
I hate it, I think it’s stupid, I want it to die. I very strongly feel that if I managed to get close enough to caress your trembling armor with sweet, hot, succulent kisses, then I have the right to stick my hot pointy thing in you for a point.
Player Traits
This really ties into AAs in the next bit as well.
Zombies have heightened speed, no sprinting, and heightened jump height.
These are problems because the former allows for absurd distance covering via Thruster Pack. So much so that it’s a boon and a bane. You can easily overshoot your target by a significant degree, lose track of him and get killed while it’s on CD. You can also travel faster than most people can track you, get lost in the confusion and start a murder spree.
Heightened jump height is also a problem because you are stuck in the air longer while you travel in a predictable path. Easy target.
Both sides also have access to the Motion Tracker as well. Why this is a problem will be revealed in the next section.
AAs
Human? Camo. Zombie? Thruster Pack.
Like something else? Don’t wanna be cookie cutter? Well then welcome to Obscuretown and Uselessville! Population: You!
HLS and PV are dam well near useless for Humans. HLS walks a razors edge where if it works, you survive and if it doesn’t you’re dead and only comes up in specific circumstances as a last ditch saving throw where your target is close enough to kill you. PV is useless because it’s redundant as Humans already have radar. Meanwhile Camo provides much more immediate and long term benefit since you are invisible and can surprise Zombies. Not to mention that I do believe that lock ons will not trigger against invisible targets.
PV is useless for Zombies because again: Radar. And in this case, Camo is completely outclasses by Thruster Pack. Thanks to Zombies increased foot speed, when they TP they can cover insane distances thanks to the momentum coming out of it. This is a boon for the trained and a bane for everyone else. You can TP into a group, moving faster than they can track you and get lost and kill people while they spin in circles trying to find you. For everyone else, you miss your target, lose him and get blown to bits while trying to find them.
All in all there is no choice in terms of AAs. Only the illusion of it.
Maps.
Complex has already been compromised. A massive camping spot has been found that is comparable to Red Lift on Sword Base.
God only knows how long until the other maps follow suit and 343 either responds by removing maps entirely or plastering them with so many kill zone bandaids that they scarcely resemble their original selves.
Conclusion
Flood, it’s as frustrating and infuriating as ever. Just in different ways than how Infection was in Reach and H3.
I’ve written off the gametype already, especially since the “winning” requirements that H3 and Reach used, placing in the top three, are gone. First or go home loser. You suck.
Worst part is that Custom Game options have been neutered for the game mode.
Actually…
Custom Game Infection
It’s dead. Dead as in decapitated zombie dead.
Yipee.