What's a Gun?

What characteristics make a gun what it is?

Appearance

Fire mode (semi auto, burst fire, full auto)

Damage

Rate of Fire

Range

Reticle Size

Recoil

Bloom

Melee (strength, cooldown time, bleedthrough, knockback, duration)

Scope

Magazine Size

Maximum Ammo Capacity

Reload (duration, ability to interrupt)

Raise Time/Lower Time (the amount of time it takes to take your weapon out or put it away when switching weapons)

Crouch (how crouching affects the weapon)

Are there any characteristics that I have missed? Are there any new ones that you can think of?

How about how you hold it? (brute shot)

you could add ‘sound’ to your list :smiley:

Bullet contrail (Snipe, NR)

Reticle Shape (Magnum hair-thin crosshair v.s. DMR easily-visible concentric circles)

A “gun”, as you so eloquently put it, is a mechanism that forces a small slug of metal down a metal tube at a high velocity, usually using expanding gases as a means of propelling the metal slug.

This mechanism is most commonly mounted on what is known as a “receiver”, which serves as the base-platform for the “gun” mechanism. The receiver houses the mechanism and numerous other features. It provides a stable insertion slot for the “bullets” to be fed into the mechanism. It also houses the “trigger”, which can be used to activate the mechanism.

A “gun” is defined by it’s ability to stably propel those metal slugs, or “bullets”, accurately and with deadly force.

“Guns” are further classified into different categories: Rifles, Handguns, etc.

Each category is further divided by how much of the explosive force of the gunpowder packed into the “bullet” it can handle, and what size “bullet” will fit in the gun.

“Guns” can be further distinguished by their manufacturer, but I’ll not get into that here.

Projectile speed for non hitscan weapons.