Whatever happened to saving the world to rock N' roll?

Correct me if I’m wrong - but it seems to me that Halo this past decade has really lost it’s identity.

Now, I’m not talking merely about the changes in aesthetics, art style, character dynamics and so on and so forth that have been talked about to death in regard to 343’s Halo. But the simple abandonment of, in my opinion, what these games were kinda always about.

And that to me is simply, what the YOINK happened to saving the world to rock n’ roll? And why is this franchise so keen and utterly focused on building Halo as a set mythology or franchise built on the basis of “High drama” and “Melo drama”?

Here me out on this, but what made Halo so damn fun wasn’t just the fantastic gameplay, redefining controller schemes or the wonderful and social multiplayer experience. It was really ultimately, that feeling, that catharsis and high you got that these games exist to elicit.

What really made Halo work was that sense of “Ooh rah, let’s go get 'em!”. It was that, in a sense, “Early 2000’s gamer bro” culture that said “I want to be a badass super soldier in space who gets to save mankind from a horde of alien, religious zealots, all while listening to sick rock n’ roll riffs as I shove my rifle barrel down this monster’s throat.”

“I want to ride my space humvee off of an exploding Forrunner structure as the timer counts down, all while Marty serenades me to a perfectly hype, optimistic, and rock infused orchestra of heroism!”

This is often forgotten, despite it being the bread and butter of what made Halo work so well. Halo was never the deepest story, or the most intricate multiplayer experience. But what a video game is suited to do well for an audience is infact illicit very specific emotions from it’s players that say, something like a comic book or a novel or a film simply wouldn’t be able to do as easily.

Halo did something that I think a lot of really good stories or franchises such as the matrix or star wars tend to do. They give you EVERYTHING you want, and it clicks this emotional button in your head that simply says “YES!”. “I’ll take another, thank you”.

In the case of Halo there was much less a focus on character and story, or mythology, but really there was more of a focus on the emotional center that all of us gamers have when we’re in the middle of that “30 seconds of fun”.

Halo was never (Prior to 343) so bogged down by “How can we really push forward master chief and Cortana’s relationship” or “We need to create some kind of new threat and relay it to being ancient human beings” “we need to really build this franchise up as a deep story that can rival the best games out there.”

But the problem with this over abundance of character meta and deep lore investment is that it misses the mark on why these games are so fun in the first place.

Master Chief was barely a character or person that you invested in or learned about within the games. He was a suit of armor that YOU embodied, who barely talked, and when he did speak he spoke like a cowboy in monotone who just kicked the doors open to the local tavern. Like a take no crap, strong silent type. A John wick of the gaming world if you will. It doesn’t matter all the grimy details of his past. It doesn’t matter all of these excessive things trying to flesh out the forunners and humans to such a precise detail. So much so that the further mythology begins to suffocate the games as a whole and forgets that most of the things that exist within the structure of those old games exist merely to give the player a reason to unleash themselves over the endless hordes of the covenant.

Because what really matters is what’s exactly there as you see it and how it justifies your bloody, rock n’ roll infused crusade. John wick did “an impossible task” to get out of being an assassin for hire. And that’s all you need to know for him to work in those movies. You don’t need to literally see the task, and given the ability, that’s the exact type of thing 343 would absolutely focus on, ignoring the overall reason that exists in the first place. Not to see it because it will build better character, but merely as justification FOR the character. The dog dying (like the Halo ring firing) is merely an excuse to get the main character (You) into the bread and butter of what we’re here for. It’s there to justify hours of mayhem on a mass scale.

The Melo drama of the series as of late has really taken a front seat in regard to the games and I think that’s actually a big mistake on their part. I think that’s why even despite their best attempts, master chief just hardly ever feels like master chief any more.

And this world that we love has become so drowned by its own story that in the midst of trying to sell halo as some kind of deep, mythological, lore with all of these gears and pieces in play, it’s also simply forgotten to just be a fun game.

A fun game where a guy or gal can just be lost in the environment and music. Where narrative doesn’t necessarily drive the story, but the music, setting and emotion that all those things do.

I personally couldn’t care less about yet another “Ancient evil” story line in infinite. I personally can’t get on board with the endless exposition and drama-latent, homework required backstory.

I like master chief because I am master chief. Just like you are master chief. And I believe contrary to popular belief, master chief and all Spartans for that matter shouldn’t be representative of the modern day superhero. Flying around in mismatched color schemes and barring personal dilemmas and moral dichotomy with them everywhere they go.

Chief shouldn’t exist as a person, persay, or as a deep character. but as an archetype. Because a Spartan in halo is the culmination of generations of humanities greatest warriors. Being chief isn’t meant to be a deep dive into the makings and emotions of a man. He’s not Tony Soprano and it shouldn’t be character study. He is the ultimate warrior and we embody him and he helps us realize the warrior and hero inside of us. That’s what makes the character such a great icon of gaming.

And Halo as a whole is an adrenaline rush. It can ofcourse have it’s share of new characters and fantastical story telling. But if it doesn’t hit that little button in the gamers head. If it’s so held down by needless lore and explanation, if it doesn’t remember that I want to shout and jump and be elated, that I want to BE that hero of the story, then it’s forgetting why we’re here in the first place.

I don’t want to hear all the grimy details. I don’t care about anymore ancient evils and I don’t want to be force fed an emotion. I just want to feel like I’m the character. Like all that matters is exactly why we’re here. I want the optimistic charge of that music and most importantly…

I just want to save the world to rock n’ roll again.

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Welcome to the future.

The route they are going with the story is better suited for a new main protagonist. After H5 I thought that was the direction we were going with Osiris but then with Infinite they just shoved chief back in the main seat. The worst decision 343 made was returning chief in Halo4.

For me personally, that was fine and dandy to drive off cliffs at, what? 50 mph? While jamming out to rock and roll (Halo 2 is honestly the only Halo I remember having true rock music, each Halo kind of had its own thing going for music genres unless I’m misremembering). And basically being an empty shell with some witty one liners was funny back then.

Growing up, I never really played story rich games until Jak and Daxter in 2001-2002 (yeah go ahead, shame me, I was a playstation child :P).

Xena: Warrior Princess had a story, but I never paid attention to it, I was more immersed in being a bad-Yoink- warrior chick with a frisbee of death.

Spyro’s story was literally always “oh no, some big bad is trying to horde all the magical crap, better stop’em!”

Future Cop LAPD? You’re just a cop in a transforming mech kicking dystopian bad guys -Yoinks-.

And I was always fine with games not having much in the story department and little investment into the characters. But after I played Jak and Daxter: The Precursor Legacy? I found story driven games with character investment/development to be pretty appealing.

Every generation has their thing and sometimes games change in style. It may not always be the best change in your mind, but others out there might feel differently. And it sucks when you come to love a game and then it changes, my friends and I were talking about the same thing with shows we used to enjoy that got the crap end of the stick.

Also, to be fair, we never really were saving the world to rock n’ roll, it was the galaxy lol. But I get your point.

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I agree. I never felt (even despite the legendary ending) that when chief said “Wake me when you need me” in halo 3 that it was a literal thing. As if he was saying “Yo, wake me up for the next story.”

It always felt pointed towards the player. “wake me when you need me” meant “Hey, person whose been playing these games for six years, you can do great things too. You were in me for six years and now i’m in you. And when the moment comes, you can always summon the bravery, the heroism, the strength, the warrior.”

Wake me when you need me didn’t need to be sequel bait. It just needed to be a message. But that’s just me.

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Forsure. But overall I feel the games haven’t been well-received, and despite the arguments over art style and sprint. Overall my point is the nugget of the issue is simply the game lost it’s style. The rock n’ roll to save the world thing just means there was a nice little wink and nod, tongue in cheek thing going on with this franchise always that appealed to the gamer in us. I want to be a lone super soldier who saves the galaxy, and I want it done to rock music with all the bells and whistles of your average Hollywood blockbuster. That was halo. Now everything is just over dramatic and over detailed to the point it forgets about the game itself.

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As one of many that has played through all of the Halo titles, I do admit 343 has a vastly different idea on where they want to take Halo. It’s definitely changed, but for me I never really minded the change I suppose? Truly I do find myself playing Halo 2 over and over and over again, where as 4 I play on occasion and Infinite I’ve only completed once.

I feel that has more to do with the fact that in Halo 2 I get to play as Arby as well as Master Chief (I’ve always been a sucker for monsters and aliens, so when I get to play as a monster or alien it’s always a plus in my mind.) because I don’t even play 3 or Reach as much as I have played 2.

But I get it, there’s always going to be a place in the heart’s of many for the feel of the older titles and 343 most likely won’t be able to change that. I actually will bet on the fact they won’t be able to.

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Newer kids don’t want rock, they want Mumble Rap and TikTok songs to save the world to.

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I think that’s kind of the beauty of it, is they actually don’t need to sacrifice new plots and characters for the sake of old things. Look at infinite and how it’s managed to both reduce some of the ridiculous stuff from Halo 5, thus satisfying vet players, while at the same time allowing it to retain its own identity.

The biggest issues with infinite really aren’t mechanics necessarily, but rather lack of content and major server issues that are killing the multiplayer. They really just needed to cut the fat out and that’s kind of my same point with the campaign.

There’s too much “We have to get to the precursor or the endless can spawn the Vatican from the pope, which was referenced in the halcion novels on page 265 and the bla bla bla”. It’s just drivel and it’s too much from necessary.

But the great thing is you can still have all the new things and stories, but just cut out some of the fat and add some personality to the games. Everyone is walking around like a poker-faced git in 343’s titles, whereas bungies halo was so unapologetically theirs, and it was never afraid of a bit of humor. There were many “Throwing the pie in the face” moments that really helped the players invest.

It understood that if the story was going to be good, it would have to be a serious conflict, but not always have to be so serious. That the game can feel mesmerizing or magical sometimes. One minute the flood is pouncing in you threatening the galaxy, the next Marty is playing an awesome rock riff while you desperately make your way through a race against time in a destroyed ship.

You can have both.

But also yeah, Halo 2 is dope.

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I get that, and yeah, you don’t have to do something over the top to keep the attention of old players and draw in new. You just have to do something that, as you said, retains a feel that helps cement vets into some familiarity while also drawing in newer players like a jar of honey.

As someone who’s never written professionally, I can only say that I’m not sure what direction 343 feels they should be going in. I have some beefs with the story though admit it was leagues better than 5. The way they handled Cortana here in Infinite has me confused but arguably my theory has been that Brian Reed took some liberties he probably shouldn’t have. (I’ve honestly never been a fan of Reed’s writing as far as Halo is concerned.) So possibly the current one (since a few have left for one reason or another) may have been trying to get back on track with trying to keep with the idea that Halo was going back to its roots?

Regardless, Halo these days does seem a lot less chaotic (is the word I’m going to use here lol) in terms of going from one fight to another, to watching two factions beat the crap out of one another, to suddenly racing across unfinished terrain as a world shakes itself a part. War is often chaotic, they should probably keep that in mind moving forward lol.

No, nail on the head there. That’s why I loved both Rookie and Noble 6 so much. They both felt like these blank canvases that we could make our own. But Chief’s time was done. Him and Cortana’s story should have ended.

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You know I’d always like an arbiter story or even a sangheili character it’d be a nice change of pace in my opinion

I did always like the original trilogies soundtrack ALL of them they did a great job setting the mood of just how desperate the situation is

And 343 has had a few bangers too!

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*We build this city… * :musical_note: :musical_note: :musical_note:

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Why, this is so sad. I don’t like the sound of this at all. I am a newer Halo player but still prefer the older games and rock music while saving the galaxy.

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