What would your idea of a 10 year plan be?

My idea of how the 10 year plan will work is like this:

There are seasons and Years, like how Destiny is: seasons are minor content updates and events which add a few challenges and items, with a bit of story. Years are massive updates that add a ODST sized amount of content and story, where it’s just a expansion.

Then there’s this idea where every few years, instead of a new Halo FPS that is separate (physically and digitally), we get a DLC that is essentially a full game and sequel to Infinite’s story. Think how MCC operates.

The way I’d release it is we get a content rich launch, with the only timed events being Christmas and Halo 20th Anniversary related. Then in early 2021, we start getting Seasons and Annual expansions that focus on the aftermath of the game’s campaign. most, not all, of these updates/expansions’ lore tie together to lead to the sequel a few years later (though it’s structure so the seasons and expansions aren’t requirements to understand the story of the sequel).

As to what these updates would have, the possibilities are pretty vast. Maybe one season is focused on Osiris, and another is focused on a Banished Skirmisher shipmistress, with a few new missions, items, and locations added.

A Annual expansion comes and brings in the some Swords of Shanghelios (with Tul Juran, Stolt, etc. being possible main players) against Let Volir, or Alpha Nine going against Colony, all with a reasonably short campaign and a massive content drop compared to the seasons.

Then comes Halo Infinite Part 2, which could be about Atriox coming in to quash the UNSC or the Created being introduced, with a full campaign and new locations that may take us outside of Zeta Halo (though not taking focus away from it).

So those are my ideas on how the platform will go, what would yours be. Just to be clear, I’m not saying it will have RPG elements like Destiny where there’s power levels, just using their content drops as a example

I like the idea of two yearly big updates (progression of the main campaign) interspersed with smaller updates (side stories with minor characters etc).

Expansion style updates for multiplayer (maps and weapons) and for campaign (different main characters and if they can do it right similar to spartan ops but not so…cringy)

Maybe 1-2 big story expansions every year. Maybe add in armor, weapons, maps, vehicles, etc… every month or 2. I really HATE the season system and will be extremely upset if it shows up in infinite. If they want to monetize then have a store system like in Warframe or a typical MMO.

> 2533274887875135;4:
> Maybe 1-2 big story expansions every year. Maybe add in armor, weapons, maps, vehicles, etc… every month or 2. I really HATE the season system and will be extremely upset if it shows up in infinite. If they want to monetize then have a store system like in Warframe or a typical MMO.

I’d be lying I want the season like a battle pass, though I’m a bit more indifferent to it. I would prefer that it’s various challenges that you can complete in any order, and the only multi-level progression rewards is either the career ranks or multi-step/challenge challenges (like the BR seasonal challenge that is currently up),

As for monetization, as long as it ain’t pay walled, the non-MTX in-game currency prices are reasonable, and they’re not loot boxes, I’m good.

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> > 2533274887875135;4:
> > Maybe 1-2 big story expansions every year. Maybe add in armor, weapons, maps, vehicles, etc… every month or 2. I really HATE the season system and will be extremely upset if it shows up in infinite. If they want to monetize then have a store system like in Warframe or a typical MMO.
>
> I’d be lying I want the season like a battle pass, though I’m a bit more indifferent to it. I would prefer that it’s various challenges that you can complete in any order, and the only multi-level progression rewards is either the career ranks or multi-step/challenge challenges (like the BR seasonal challenge that is currently up),
>
> As for monetization, as long as it ain’t pay walled, the non-MTX in-game currency prices are reasonable, and they’re not loot boxes, I’m good.

My problem is FOMO. It is the least consumer friendly and scummiest way to monetize. HOWEVER, I would be ok if they had a $10 battlepass, then on the next season, all those battlepass items go to the store for an increased price (like $5 for a FULL armor set or $2 for a weapon skin). This allows those who want the battlepass to earn stuff for a low price and allows the who dont have the time to buy it at a premium later on if they desire. Best of both MX worlds imo.

Heres my idea of how it will play out,
Every 2 months, small scale update. 50-100 tier season of at least 1 new armour (new variants of pre-existing armour included)) with new coatings, new nameplates. Seasonal challenges added. Map rotation switched up.
Every 6 months, large scale update. 1-3 new maps, New forge pieces, new weapons and/or vehicles. 100 tier season of at least 4 new armours with new coatings, new nameplates.
Every 1 year, small campaign DLC that furthers the wtory of Infinite, if possible, rest the same as 6 month update.
Every 2 years, Large scale campaign DLC OR Spin off campaign. 3 new maps, new forge pieces, weapons, and vehicles. 4 new armours and 100 tier season. New Challenges. ALL related to DLC in some form.

MTX added along the way. Seperate to the season but are either similar to or special variations to season content. (mainly as i hate the idea of a paid battlepass, when nearly ever section of it unlocks something)
Store available for seasonal challenge rewards at a marked up price (maybe for both Season Points and real money) for players who didnt get it, took a break from the game, and especially new players.
Store is also where MTX content is at.

Only works, if the Game is profitable.
They never spend any more money on a sinking ship.
If Infinite dies quickly i assume they will not updating it for too long rather than launching a new one (like Destiny did).
It Game 2 still not bringing in the big bucks the 10 year plan will be thrown into the bin.

Thats why im hoping they stick to Halos roots instead chasing a trend to attract more casuals.
Nobody had a problem to play H2 & H3 for 3 years each.
But since the adding of new techniques in Reach the longevity of the games dropped.

So lets hope Infinite doesnt follow that trend.

Honestly I hope they don’t get the one game for 10 years. One of my favorite things about Halo was the sense of progressions when leveling up my Spartan.

this whole talk about having the seasonal stuff like Destiny is fine and all, but they need to focus on making a good base game that can survive on its own. Once they have that, then all the additional seasonal add ons or whatever it is 343 decided to do will just be butter cream icing on the cake.

I recently made a post on this but I believe that one major step that would assist 343 in their 10 year plan is proper progression. Replay-ability is an important factor in any successful game.

Adapting Halo Reach’s credit system and Commendations is a great way to ensure long -term player engagement.

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> Honestly I hope they don’t get the one game for 10 years. One of my favorite things about Halo was the sense of progressions when leveling up my Spartan.
>
> this whole talk about having the seasonal stuff like Destiny is fine and all, but they need to focus on making a good base game that can survive on its own. Once they have that, then all the additional seasonal add ons or whatever it is 343 decided to do will just be butter cream icing on the cake.

Most definitely, it needs good launch content. Give us a campaign that will last us a week of our time (with all the extra stuff to lengthen it), a multiplayer that will make us come back for more, a good Forge (which is supposed to be a better than all Forges before), and several other features that build off from what is successful for Halo (still crossing for Elite/Brute game modes and Invasion).

Story expansions every couple years or so. There’s so much potential with the Halo Wars cast, Arbiter, ODST’s, and Fireteam Osiris. Playing a story/mode from the perspective of the Banished would be cool too.

Also within these 10 years will be new uprising players and players who will quit… new youtubers, new generation of halo.

Honestly I’d be lying if I said I didn’t want to see Warzone return. The Req Packs in Halo 5 are a tad annoying, and gacha-esque. But the fulfillment of being able to squad up with 7 other players and pilot some of the biggest and baddest vehicles in the game in a FF is unparalleled. A 10-year plan for me would definitely include adding extended support to something similar in Infinite.

1 big story expansion every year, with smaller multiplayer updates including new weapons and maps every month or 2. Also subtle changes to the multiplayer sandbox to keep meta fresh would be nice.

My idea for a ten year plan would be to immediately scrap a ten year plan for Infinite and start anew, building and designing a game for the new generation so it is a game that will last instead of a game that is held back by the constraints of the Xbox One hardware.

I actually like this idea. Would actually like an update where we fight rogue Spartans. The Marine Replicant was such an interesting concept.

Free dlcs

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> My idea for a ten year plan would be to immediately scrap a ten year plan for Infinite and start anew, building and designing a game for the new generation so it is a game that will last instead of a game that is held back by the constraints of the Xbox One hardware.

You don’t have to scrap the 10 year plan for that, you could just cancel the X1 release, or do what GTA did which was phase out the 7th gen while still updating the game.

I think your ideas for a 10 year plan sound pretty cool! I do think that they will have seasons like MCC already has which will include new armor drops as well as most likely new multiplayer maps. In terms of campaign dlc, I think there was a rumor/leak a couple months ago that said there would be a campaign added that would focus on what Osiris was up to right after Halo 5, probably set during Infinite’s timeline. I don’t know if they would add a whole new story every single year like Destiny does, as that would be a pretty insane pace to keep up without sacrificing quality. We might get some smaller missions more on the scale of Spartan Ops every year though which would be cool. Then we’d get a massive, basically full length new Halo campaign dropped in the game every 2-3 years maybe.

In terms of a battle pass system, I’m pretty sure that Halo Infinite will have some form of it as it has proven to be successful in the games industry and people in general seem to not mind it. I do agree that there is a FOMO as some others have mentioned, but 343 in the December update for Infinite already stated they hope to avoid this. I think they also do a pretty good job of avoiding it in MCC because even after a season has ended, you can still unlock items from previous seasons. Infinite may not function exactly the same, but I hope that 343 is using MCC as a test for how to implement such systems into Infinite and see what works and what doesn’t.