What would the community think of the next Halo game if it was multiplayer ONLY. That means no campagin for a game, and the entire game designed specifically for maximum multiplayer replayability.
I would love this idea personally. Because it means 100% of 343’s development is spent on Halo multiplayer, which is played years ahead of every Halo campagin.
More development time for new game modes.
More development time for new multiplayer features.
More development time for new multiplayer maps.
No campagin to take up space on the disk.
Think about this 343. Making a Halo 4 campagin right now on current Xbox 360 hardware that is beginning to age is a huge amount of pressure. Halo 3 had a cliffhanger that also felt like a real ending. So to take the story arc in a new direction will require a lot of time.
Something like Halo 3 (story wise) deserves a lot more time to think about and conceptualize. Why not just make the next Halo multiplayer only! Focus on adding new multiplayer innovations that will draw people in.
Multiplayer is where the longevity of Halo is often judged, if 343 has a full multiplayer game, they will be able to create the ultimate Halo multiplayer experience.
Likewise, I believe the same thing should happen for Campagin, a Halo 4 that is campagin only.
100% focus on an incredible single multiplayer game.
A campaign arcade style multiplayer where one team has to complete several objects but gives choice of where to go first, but the Elites have to defend them. The more objectives they lose, the more story progresses towards that specific objective, eg hacking into a computer terminal, or planting a bomb. More free world to progress which team work is required for dividing into teams.
wouldn’t it be better to have it similar to ODST, one disc for campaign, the other for multiplayer.
on the topic of halo 4, have you heard of the halo story bible
Let’s put it this way, if it’s a choice between buying a campaign only Halo game or a MP Halo game, I’d get me the campaign game. First and foremost, I want to experience the next story in the Haloverse. I want to kick the yoink! out of others to the engine that tells that story secondary.
I’d prefer a resource disc plus play disc. Where you have to install the resource disc which contains a crap load of MP-mode data, while the play disc, which too can be installed but must be in the drive, plays the game in its entirety.
But to those without a HDD… ouch.
Personally, it wasn’t a hassle swapping ODST and H3-MP back and forth for almost a year… So if one way is a snub, I’m game for the other.
I do see the logic in dedication 100% to MP and making everything right in it…
…But the campaign is the skeleton of the Halo beast…w/o it, there would be less drive to promote MP.
I remember when I 1st played CE, I had no idea what MP was until after I played the campaign through like 15 times I noticed multiplayer on the Menu, I picked it and the rest is history…
I like it the way it is. I see what you’re saying, but seems to me like this would be a Microsoft scheme for more money…buy this disc for multiplayer! Buy this disc for Campaign! I mean yeah, they could put the two discs together, but ya never know with Microsoft. Look what they did for Evolutions II, they had 2 new stories, so they took Evolutions I and split it in half, making it two books, putting each new story in one book. So you had to buy two books for two short (and i mean SHORT) stories.
> wouldn’t it be better to have it similar to ODST, one disc for campaign, the other for multiplayer.
> on the topic of halo 4, have you heard of the halo story bible
This is a logical idea.
There is NO REASON not to split the next Halo into two disks, the game has too much content not to give each portion of the game its own disk space.
One disk for Single Player Content One disk for Multiplayer Content One disk for Forge