> 2533274884078920;1:
> I’m going to quickly share what I think would make halo 5 guardians a great game.
>
> Then I want to hear your ideas because everyone is entitled to their own opinion and I want to know what you think of my ideas.
>
> For campaign:
> 1) campaign matchmaking. This is a must!
>
> 2) dark story.
>
> 3) 10 to 12 mission excluding prologue/epilogue. Halo 4 was too short.
>
> 4) More than one playable character. We know chief and Locke are playable but maybe arbiter?
>
> Firefight:
>
> 1) it’s a simulation like war games so maybe we can go to old locations and fight old enemies too.
>
> 2) customizable like reach with other playlists like survival
>
> Multiplayer:
>
> 1) keep sprint! It was perfectly balanced.
>
> 2) make covenant weapons useful and make people want to use them
>
> 3) bring all halo 4 armors plus popular ones back from reach and other classics
>
> 4) remake sandtrap and ragnarok
>
> 5) don’t just focus on the 4v4 but also for 343 to give some love to BTB
>
> 6) invasion. I already know it’s not coming back but maybe something else like it.
>
> 7) playable elites
>
> Spartan Ops:
>
> 1) BETTER OBJECTIVES!!! I think I speak for most people here. It was soooo repetitive.
>
> 2) longer more unique missions.
>
> 3) at least 10 chapters again.
>
> Tell me what you think
Campaign1.) This would be very nice, but not a must for me. People in matchmaking can be trolls and can potentially ruin someone’s experience with the game, especially if it’s their first time playing through it.
2.) I think you are getting that.
3.) Agreed as long as they maintain quality. I would rather have 3 amazingly bad -Yoink- missions that I want to play time and time again rather than 40 I will forget in a month. Remember Quality>Quantity.
4.) Both Chief and Locke have teams of 4, so I think we will see something very similar to how Gears of War 3 handled the situation. You have a team of yourself, and 3 AI players, who can become controllable based off how many actually people are playing with you.
Firefight
1.) I would prefer different locations. Remember we have full sprint now, and clamber. Maps from old Firefight’s won’t feel exactly right with these conditions. With that said, you can remake a map to feel correct for a game, even though I still want them to make fresh maps in total.
2.) If they don’t do this, then I would have to facepalm and realize that they didn’t understand what made Firefight amazing.
3.) Allow us to forge on Firefight maps. I’m not saying we need to have a forgeworld to make a firefight map on, but allow us to determine cover locations as such, just make it so that we can’t unlock achievements on forged maps.
Multiplayer
1.) I agree, but they should also allow for us to alter it in custom games. IE, turning off sprint, and turning off delay to recharge while in sprint.
2.) They made Covenant weapons very useful in Halo 4 to the point that this UNSC only fan loved them, so I hope they continue that trend.
3.) I would rather have the ability to customize skins for armors (IE, the patterns on the armor), as well as customize individual shoulders, wrists, legs.
4.) I would prefer a remake of Blood Gulch. Infinite sprint would allow you to transverse the map faster, and it’s open sight lines would keep people from running straight down the middle.
5.) 100% agree, BTB FTW
6.) I think that is Firefight bud, sorry… With that said, I THINK they are allowing for multistaged objective games.
7.) I hope they do.
Spartan Ops
I won’t go over your request, but I will say that while I appreciated Spartan Ops, I didn’t love it. I would prefer Halo 5 doesn’t have Spartan Ops, and applies the room the disk would require to be applied to the other areas listed above. Like I said earlier, Quality>Quantity.