Are we talking about expectations for halo 4 yet? Because I would love to have a discussion on the following items for Halo 4 SWAT:
Nades - I miss them. I think H3 SWAT was better because it had them. Think about how lame and campy SWAT on Sword Base was in Reach. Now think about how easy it would be to kill those campers if there were nades on the map. Why not? Faster gameplay never hurt anybody.
Gametypes – There might not be a lot of people that agree with me on this one, but I like having objective type games in SWAT. Flag was a ton of fun in H3, and oddball… well ok I didn’t like oddball as much but flag! Yeah Capture the Flag was good times. I think bringing back objective would spice things up a bit, and if people don’t want to play it, well there’s always the map voting system. I also think SWAT Magnums is a great change of pace. Just not ShWATguns. I hated that gametype :[
Ranking System - A hotly debated topic in the past, and not just for SWAT, but I know a lot of people are tired of lopsided games in Reach. I made the mistake once of searching solo into the MLG playlist and got romped by a group of players that were WAY better than me. And don’t give me that line about the “hidden ranking system.” Even IF it exists, it’s clearly useless for pairing up equally skilled teams. Especially in SWAT, where a good player can kill you before you can react, the skill gap becomes even more noticeable. While the Halo 3 ranking system wasn’t perfect by any means, it was still better for matchmaking than what we have in Reach.
Maps - SWAT to me was always supposed to be the faster paced gametype. Was Boardwalk too big for SWAT? Was Sword Base too complex? Looking ahead to H4, should the massive/convoluted maps be included? Or should we go back to the good ol days of Midship, Ascension, and Warlock? In H4 Haven looks awesome for SWAT, but Adrift appears at first glance to fall into the “too slow” category.
Armor ablities - I liked in Reach that the only option was sprint. It was very in line with the minimalistic SWAT feel. But perhaps if Evade makes a comeback in h4, we could test it out in SWAT? I think it would complement the nades in speeding up gameplay, and while it might not always be the best choice from a “competitive” standpoint, it would be a ton of fun to mess around with. Of course… if the move speed and jump height is back to halo 3 levels, sprint might not even be necessary!
The BR – looks awesome and I just want to say I’m excited :] lol
What do you think of my ideas? Is there anything I missed? SWAT is my favorite playlist in every halo game, so if talking about our ideas here can influence the playlist in H4 for the better I think we should have a good discussion.