Well the Banished are Covenant that went mutiny to join a new army for a better cause. They are all the same species, just working for Atriox versus the profets
Yo I know people are making cyberpunk themed maps, but has anyone thought if itās possible to make Night City, or yeah itās big, maybe just a division of the city at a time. Like in the cyberpunk game, each city area had different missions. Maybe itās possible to recreate the china town district or the downtown area, hey even the beach area, sure minus all the walking pedestrians. But with the option of making neon glowing paint materials for objects in forge, I bet an actual legit Night City would be sick wit it!!!
Feeding off my own inspiration, has anyone thought about making some of the Division 2 D.C. layouts. I mean there was some really cool command post spots with epic fort/base battles. Even with the downed Air Force One command post, or the Lincoln monument. And fighting inside the Pentagon, there were sooo many great ideas that an artistic forger could bring to life inside halo.
Idk, just an idea. It seems like people keep making CoD maps that are way too small for infinite unless used for 1v1. Did anyone enjoy playing on the D.C. capitol Division battlefields. I thought it was fun to see it all and appreciate it. That game made me happy to be a patriot regardless all the nasty things happening in this world now.
I feel like too many people are trying to create maps that are cool, but dont mix well with Haloās mechanics. Halo is meant to have different elevations, symmetry tunnels, and sniper towers.
Has any forgers out there put thought into making Gears of War maps. I would love to play on some of the great symetrical Gears maps like:
Gears 1- Gridlock, Canals, Clocktower, Fuel Depot, Mansion (these are my most liked)
Gears 3- Checkout, Drydock, Old Town, Mercy, Hotel, Thrashball
I mean even if its not Gears style looking, the symmetry to those maps and how they played with the different elevations and camping spots would be idealistic for this halo with sprint, slide, and grapple
A off line mode for forge pz.
I would like Forge to also be applied to Halo Wars 2.
Guys, does anyone know how to make some sort of cloth, tarp or sheet move in the wind?
I know Iām asking a lot, but maybe someone has figured it out. I know someone made a functional tornado that grabs items into the vortex. Making something flutter in the wind canāt be too far off.
Just an idea for the Parkour map makers, imagine a parkour obstacle course with targets that must be shot to progress to the next area, and everyone is rated on their time to finish.
Would feel like the going through SWAT training obstacle, but for Spartans. Seems fun. I just feel plane old parkour is boring in halo
Are you talking player created stuff, or new stuff in the editor by 343?
I think one of the biggest things 343 could do to add a lot of potential new experiences to Halo, is give us a large number of ādestructibleā objects. Like if we had a wide variety of walls, floors, and ceilings that would have holes blasted in them by rockets, grenades, and other relatively high powered weapons then we could have forgers recreate BF like experiences in Halo
I would love to see older vehicles ported in for fun custom games like having an Halo 3 elephant for the Sandtrap remake thatās out
The things I would like to see is
- Day and Night Cycle
- Weather Seasonal Cycle
- A way to change the damage on each weapon, grenade, and vehicle.
- I would love to see someone make a script for camera on the map and have the feed be sent to a wall, computer screen, bill board.
- Forerunner telaport effect when someone spawns in a certain area. For example when the Prometheans pop up in Halo 4 and Halo 5. It was like a dark void or something.
I would love to see more flying vehicles like pelicans, a complete falcon, phantoms etc. I would also really love to see the option to change the colors on all vehicles like turning the entire object purple, blue, red etc.
Personally, I wanna see the payload gametype be created.
Whatever you want, this thread is experimental. Say what you want, but be on thread topic
I came up with the loadout idea, and a scripter made a separate room to pick your loadout for 10 seconds
Fully agreed! Loadouts need to be in Forge for customs and perhaps certain matchmaking game types. NOT IN DEFAULT, VANILLA HALO, BUT NOT REMOVED COMPLETELY!
Iām pretty sure all those things are possible in forge
Iāve seen a forger figure out how to make levelution like in BF. Glass breaks, and walls can be blasted⦠I donāt know the script, but check the prefabs I guess
A friend and I would like to recreate a halo 3 game type But we need the Spartan laser. I would like to request that splaser be added to halo infinite. Thank you and happy holidays everyone.
As an FYI, the Skewer is the sandbox replacement for the laser, so you could try and substitute that and see how it goes.
You might be able to use node scripting to make the Plasma Pistol overcharge shot fire a Skewer spike, which would get you the ācharge upā time before the killing blast. The spike would still travel as a projectile and not hitscan though, so it wouldnāt be quite the same