> 2533274890980480;13:
> > 2535421619942348;12:
> > > 2533274890980480;11:
> > > > 2535421619942348;1:
> > > > “Purists,” myself included, have been so vocal in our dislike of 343’s direction with Halo that we’ve been accused of hating change. They say that we want another Halo 2 or 3, with nothing new and everything old because that is the only thing that will satisfy us.
> > > >
> > > > Is it?
> > > >
> > > > I can think of some stuff that I’d like to try out in MP that doesn’t undermine what it means to play Halo.- Gametypes that fuse Firefight with Slayer (two teams face off in a battle of PvP and PvE, with actual players interspersed with AI)
> > > > - Maps that play around with Halo’s physics (Large areas of zero gravity?)
> > > > - New weapons from previously unexplored parts of the Canon, (Like a Flood claw that functions like an Energy Sword and turns the corpse of the enemy into a Flood combat form, or perhaps a Flood Carrier grenade that releases Flood Infection forms everywhere?)
> > > > - Map manipulation/playing as an aniclla? You walk up to a terminal, stick your AI chip in it and take control of doors, turrets, shields, grav lifts, and other objects on the map
> > > > - Trading weapons with other Spartans
> > > > - More playable races, (Brutes, Hunters, Grunts, Elites [again] Forerunners? Flood? Prophets??)
> > > > What about you guys? What is something “Innovative” you’d like to see tried out?
> > >
> > >
> > >
> > >
> > > Nothing is “innovative” anymore in terms of a modern competetive FPS, everything was been done, no matter what someone is going to call a feature a rip off of something else, gameplay will hardly innovate anymore until our hardware also does
> >
> >
> >
> > Of course good sir. The difference is that you can fool people into thinking it’s innovation and they’ll buy it. Seriously!
> >
> > Just look at American Politics!
>
>
> I agree, this is a good analogy of it, you will keep being fed the same -Yoink- as long as the majority of people will just take it without question, and we love it not because we don’t know its the same -Yoink-, because that same -Yoink- is being introduced differently, give things like VR and Motion controls time to evolve, and once they do, then gameplay will also evolve even further, games at the moment aren’t totally immersive, the majority of people still sit down in front of a screen and are aware of it, things like surround sound and bigger screens may supress the feeling, but things like motion capture and VR will completely mute it, but not until then, will you see gameplay evolve much past than the standards of today
On a more serious note, sometimes innovation isn’t just about what is there - but what isn’t. It’s going against the grain of normal behavior, however that happens. You may use a feature from somewhere else, but use it in a new and weird way only used in 2 other places. For my purposes, I’ll call that innovation.
Eg: Shadow Of the Colossus is basically a platformer. Platforming is one of the oldest genres in history. The difference? Your platforms are giant, murderous yet beautiful monsters you must destroy to save the love of your life while the epic as -Yoink- shatters through your skull.
Immersion on the other hand has very little to do with technology. Until I actually become a genetically modified super soldier in green power armor blasting holes in alien scum, the skill of the story telling and interaction will have to do. It could be the Holodeck from the Enterprise or some buddies playing a table top game. Either one works,
Eg: Shadow of the Colossus came out in 2005 on the PS2. Graphically, it’s crap. However, the empty open world, the somber color scheme, the quiet atmosphere the massive, useless spires that dot the landscape immediately collide with the rush of combat against a creature 20 times your size, the thrill of throwing your horse against their armor so you can climb their furry bodies as they thrash violently to dislodge you, the intensity of nearly plummeting to your death because your stamina bar can’t hold you on this hundred foot beast any longer. If the friggin’ PS2 can create an immersive experience unmatched by the modern AAA industry, why can’t our consoles, which are supposed to be exponentially more powerful, do the same??