What would you Innovate?

“Purists,” myself included, have been so vocal in our dislike of 343’s direction with Halo that we’ve been accused of hating change. They say that we want another Halo 2 or 3, with nothing new and everything old because that is the only thing that will satisfy us.

Is it?

I can think of some stuff that I’d like to try out in MP that doesn’t undermine what it means to play Halo.- Gametypes that fuse Firefight with Slayer (two teams face off in a battle of PvP and PvE, with actual players interspersed with AI)- Maps that play around with Halo’s physics (Large areas of zero gravity?)- New weapons from previously unexplored parts of the Canon, (Like a Flood claw that functions like an Energy Sword and turns the corpse of the enemy into a Flood combat form, or perhaps a Flood Carrier grenade that releases Flood Infection forms everywhere?)- Map manipulation/playing as an aniclla? You walk up to a terminal, stick your AI chip in it and take control of doors, turrets, shields, grav lifts, and other objects on the map- Trading weapons with other Spartans- More playable races, (Brutes, Hunters, Grunts, Elites [again] Forerunners? Flood? Prophets?? PRECURSORS!?)What about you guys? What is something “Innovative” you’d like to see tried out?

Your ideas r really great, and I would like to see larger scale btb and the ability to drop your weapon.

I kinda like having more movement options in Halo 5 as opposed to being walking brick ala Halo 1-3.

> 2533274812652989;3:
> I kinda like having more movement options in Halo 5 as opposed to being walking brick ala Halo 1-3.

^^^

-More Invasion/ Dominion-esque gametypes
-Make more movement options
-Bring in Floatfighting, from Broken Circle
-Bring in more variants of weapon; such as having the MA2B, MA37, MA5B[C,D and K], the BR55, BR55HB and BR85 rifles in the same game for variety, even if they are functionally the same, just so we have multiple variants of weapons to work with regardling forge, machinima and customs
-Trade weapons with allies in matchmaking
-Make no-weapons a setting for gametypes
-Make combat knifes and/ or energy daggers a starting weapon, this and the above could be used for gametypes that require players to find guns
-Make the traits of all weapons customisable- bloom, damage, fire rate, auto/ semi auto, scope zoom level, and so forth, for custom games
-Make sprint an option to be enabled/ disabled in customs
-Make server lists with player-hosted gametypes, like Battlefield, so that players can find custom games or open their games to MM
-Add in armour abilities and loadouts, once again with customisable traits (Okay, basically give the forge and customs every piece of gear from every game to play with)

> 2535421619942348;1:
> - Maps that play around with Halo’s physics (Large areas of zero gravity?)

I like the idea of this. Mix in with the thrusters and possibly a way to manipulate which way is up or down relative to the map could create a crazy gametype.

Imagine going into a game much like how in the book and movie Ender’s Game where they were in zero gravity environment and were playing a game similar to CTF but with player elimination when shot (in halo’s case, killed). You could sprint before entering the battlefield to gain forward momentum and then clamber on an object to throw yourself upwards. Thruster to boost yourself into cover or gain momentum in the direction and then use some sort of button combination or configuration to change what is considered your players up or down.

> 2533274904944768;5:
> -More Invasion/ Dominion-esque gametypes
> -Make more movement options
> -Bring in Floatfighting, from Broken Circle
> -Bring in more variants of weapon; such as having the MA2B, MA37, MA5B[C,D and K], the BR55, BR55HB and BR85 rifles in the same game for variety, even if they are functionally the same, just so we have multiple variants of weapons to work with regardling forge, machinima and customs
> -Trade weapons with allies in matchmaking
> -Make no-weapons a setting for gametypes
> -Make combat knifes and/ or energy daggers a starting weapon, this and the above could be used for gametypes that require players to find guns
> -Make the traits of all weapons customisable- bloom, damage, fire rate, auto/ semi auto, scope zoom level, and so forth, for custom games
> -Make sprint an option to be enabled/ disabled in customs
> -Make server lists with player-hosted gametypes, like Battlefield, so that players can find custom games or open their games to MM
> -Add in armour abilities and loadouts, once again with customisable traits (Okay, basically give the forge and customs every piece of gear from every game to play with)

YES. PLEASE. YES.

  • remove sprint, increase base speed- make weaponstats fully customizable (RoF, Damage, Spread) for Custom- bring back weapons that have an effect besides dealing damage like the PR could stun back in HCE- add more depth to gameplay ( stuff like crouch jumping, crouching to avoid fall damage in HCE etc)- custom game browser- FFF: Forge For Firefight (if possible with XBO hardware…)- I like the idea of zero grav. areas and such stuff- Have one seperate BTB Playlist where you can customize your armor, imagine every player had 10 “power points” to spend and you could spend them on Shieldstrength, Shieldregentime, Speed, maybe you could even have -Yoink- Loadout in this Playlist but no AA’s or -Yoink-…

> 2533274977797582;2:
> Your ideas r really great, and I would like to see larger scale btb and the ability to drop your weapon.

Thank you! Yeah, dropping your weapon and huge BTB would be awesome.

> 2533274812652989;3:
> I kinda like having more movement options in Halo 5 as opposed to being walking brick ala Halo 1-3.

Meh. Each to his own I suppose.

> 2533274823601925;6:
> > 2535421619942348;1:
> > - Maps that play around with Halo’s physics (Large areas of zero gravity?)
>
>
> I like the idea of this. Mix in with the thrusters and possibly a way to manipulate which way is up or down relative to the map could create a crazy gametype.
>
> Imagine going into a game much like how in the book and movie Ender’s Game where they were in zero gravity environment and were playing a game similar to CTF but with player elimination when shot (in halo’s case, killed). You could sprint before entering the battlefield to gain forward momentum and then clamber on an object to throw yourself upwards. Thruster to boost yourself into cover or gain momentum in the direction and then use some sort of button combination or configuration to change what is considered your players up or down.

That actually does sound amazing. Zero Grav CTF would be phenomenal. Without friction or gravity, a thrust would turn you into a constant projectile, and you’d have to thrust in the other direction to slow down. You mentioned needing a button combination to adjust yourself to what is up or down, but I think the Right Stick should work just as well? Idk.

Holy -Yoink.- Zero G Infection. O_O

Ability to create maps on the PC and have them downloaded to the Xbox, with 343I potentially putting some of these in matchmaking.

Related to the above, ability to make custom weapons per map (as weapons are tied to the .map file). This is something you could do in Halo Custom Edition.

Boats and Water Combat (wherein you can’t swim, and sink in the water).

Thruster remains, except you can shoot while doing it and the length is much shorter. This would give you more air control, without throwing off strafing too much.

Half the -Yoink- Ce did (Projectiles, forced spawns, lack of melee lunge, powerup nading, etc) might as well be considered an “innovation” since not many games since 2001 have really had them.

All in all, I don’t care about innovation for the sake of innovation. What I want, what I’ve always wanted, is Halo title that is simply better than Ce instead of being gradually worse.

> 2535421619942348;1:
> “Purists,” myself included, have been so vocal in our dislike of 343’s direction with Halo that we’ve been accused of hating change. They say that we want another Halo 2 or 3, with nothing new and everything old because that is the only thing that will satisfy us.
>
> Is it?
>
> I can think of some stuff that I’d like to try out in MP that doesn’t undermine what it means to play Halo.- Gametypes that fuse Firefight with Slayer (two teams face off in a battle of PvP and PvE, with actual players interspersed with AI)
> - Maps that play around with Halo’s physics (Large areas of zero gravity?)
> - New weapons from previously unexplored parts of the Canon, (Like a Flood claw that functions like an Energy Sword and turns the corpse of the enemy into a Flood combat form, or perhaps a Flood Carrier grenade that releases Flood Infection forms everywhere?)
> - Map manipulation/playing as an aniclla? You walk up to a terminal, stick your AI chip in it and take control of doors, turrets, shields, grav lifts, and other objects on the map
> - Trading weapons with other Spartans
> - More playable races, (Brutes, Hunters, Grunts, Elites [again] Forerunners? Flood? Prophets??)
> What about you guys? What is something “Innovative” you’d like to see tried out?

Nothing is “innovative” anymore in terms of a modern competetive FPS, everything has been done, no matter what someone is going to call a feature a rip off of something else, gameplay will hardly innovate anymore until our hardware also does

> 2533274890980480;11:
> > 2535421619942348;1:
> > “Purists,” myself included, have been so vocal in our dislike of 343’s direction with Halo that we’ve been accused of hating change. They say that we want another Halo 2 or 3, with nothing new and everything old because that is the only thing that will satisfy us.
> >
> > Is it?
> >
> > I can think of some stuff that I’d like to try out in MP that doesn’t undermine what it means to play Halo.- Gametypes that fuse Firefight with Slayer (two teams face off in a battle of PvP and PvE, with actual players interspersed with AI)
> > - Maps that play around with Halo’s physics (Large areas of zero gravity?)
> > - New weapons from previously unexplored parts of the Canon, (Like a Flood claw that functions like an Energy Sword and turns the corpse of the enemy into a Flood combat form, or perhaps a Flood Carrier grenade that releases Flood Infection forms everywhere?)
> > - Map manipulation/playing as an aniclla? You walk up to a terminal, stick your AI chip in it and take control of doors, turrets, shields, grav lifts, and other objects on the map
> > - Trading weapons with other Spartans
> > - More playable races, (Brutes, Hunters, Grunts, Elites [again] Forerunners? Flood? Prophets??)
> > What about you guys? What is something “Innovative” you’d like to see tried out?
>
>
> Nothing is “innovative” anymore in terms of a modern competetive FPS, everything was been done, no matter what someone is going to call a feature a rip off of something else, gameplay will hardly innovate anymore until our hardware also does

Of course good sir. The difference is that you can fool people into thinking it’s innovation and they’ll buy it. Seriously!

Just look at American Politics!

> 2535421619942348;12:
> > 2533274890980480;11:
> > > 2535421619942348;1:
> > > “Purists,” myself included, have been so vocal in our dislike of 343’s direction with Halo that we’ve been accused of hating change. They say that we want another Halo 2 or 3, with nothing new and everything old because that is the only thing that will satisfy us.
> > >
> > > Is it?
> > >
> > > I can think of some stuff that I’d like to try out in MP that doesn’t undermine what it means to play Halo.- Gametypes that fuse Firefight with Slayer (two teams face off in a battle of PvP and PvE, with actual players interspersed with AI)
> > > - Maps that play around with Halo’s physics (Large areas of zero gravity?)
> > > - New weapons from previously unexplored parts of the Canon, (Like a Flood claw that functions like an Energy Sword and turns the corpse of the enemy into a Flood combat form, or perhaps a Flood Carrier grenade that releases Flood Infection forms everywhere?)
> > > - Map manipulation/playing as an aniclla? You walk up to a terminal, stick your AI chip in it and take control of doors, turrets, shields, grav lifts, and other objects on the map
> > > - Trading weapons with other Spartans
> > > - More playable races, (Brutes, Hunters, Grunts, Elites [again] Forerunners? Flood? Prophets??)
> > > What about you guys? What is something “Innovative” you’d like to see tried out?
> >
> >
> >
> > Nothing is “innovative” anymore in terms of a modern competetive FPS, everything was been done, no matter what someone is going to call a feature a rip off of something else, gameplay will hardly innovate anymore until our hardware also does
>
>
> Of course good sir. The difference is that you can fool people into thinking it’s innovation and they’ll buy it. Seriously!
>
> Just look at American Politics!

I agree, this is a good analogy of it, you will keep being fed the same -Yoink- as long as the majority of people will just take it without question, and we love it not because we don’t know its the same -Yoink-, because that same -Yoink- is being introduced differently, give things like VR and Motion controls time to evolve, and once they do, then gameplay will also evolve even further, games at the moment aren’t totally immersive, the majority of people still sit down in front of a screen and are aware of it, things like surround sound and bigger screens may supress the feeling, but things like motion capture and VR will completely mute it, but not until then, will you see gameplay evolve much past than the standards of today

No sprint and ADS. At this point its so counterculture that it is borderline innovative.
Fighting game esque button combos
Seemless lobbies(No lobby screens). Everything in either 1st or 3rd person.
Push the boundaries on animations and physics. Character animations in FPS games havent change in ages. Lets get some uncharted like context sensitive stuff going on.

> 2533274890980480;13:
> > 2535421619942348;12:
> > > 2533274890980480;11:
> > > > 2535421619942348;1:
> > > > “Purists,” myself included, have been so vocal in our dislike of 343’s direction with Halo that we’ve been accused of hating change. They say that we want another Halo 2 or 3, with nothing new and everything old because that is the only thing that will satisfy us.
> > > >
> > > > Is it?
> > > >
> > > > I can think of some stuff that I’d like to try out in MP that doesn’t undermine what it means to play Halo.- Gametypes that fuse Firefight with Slayer (two teams face off in a battle of PvP and PvE, with actual players interspersed with AI)
> > > > - Maps that play around with Halo’s physics (Large areas of zero gravity?)
> > > > - New weapons from previously unexplored parts of the Canon, (Like a Flood claw that functions like an Energy Sword and turns the corpse of the enemy into a Flood combat form, or perhaps a Flood Carrier grenade that releases Flood Infection forms everywhere?)
> > > > - Map manipulation/playing as an aniclla? You walk up to a terminal, stick your AI chip in it and take control of doors, turrets, shields, grav lifts, and other objects on the map
> > > > - Trading weapons with other Spartans
> > > > - More playable races, (Brutes, Hunters, Grunts, Elites [again] Forerunners? Flood? Prophets??)
> > > > What about you guys? What is something “Innovative” you’d like to see tried out?
> > >
> > >
> > >
> > >
> > > Nothing is “innovative” anymore in terms of a modern competetive FPS, everything was been done, no matter what someone is going to call a feature a rip off of something else, gameplay will hardly innovate anymore until our hardware also does
> >
> >
> >
> > Of course good sir. The difference is that you can fool people into thinking it’s innovation and they’ll buy it. Seriously!
> >
> > Just look at American Politics!
>
>
> I agree, this is a good analogy of it, you will keep being fed the same -Yoink- as long as the majority of people will just take it without question, and we love it not because we don’t know its the same -Yoink-, because that same -Yoink- is being introduced differently, give things like VR and Motion controls time to evolve, and once they do, then gameplay will also evolve even further, games at the moment aren’t totally immersive, the majority of people still sit down in front of a screen and are aware of it, things like surround sound and bigger screens may supress the feeling, but things like motion capture and VR will completely mute it, but not until then, will you see gameplay evolve much past than the standards of today

On a more serious note, sometimes innovation isn’t just about what is there - but what isn’t. It’s going against the grain of normal behavior, however that happens. You may use a feature from somewhere else, but use it in a new and weird way only used in 2 other places. For my purposes, I’ll call that innovation.

Eg: Shadow Of the Colossus is basically a platformer. Platforming is one of the oldest genres in history. The difference? Your platforms are giant, murderous yet beautiful monsters you must destroy to save the love of your life while the epic as -Yoink- shatters through your skull.

Immersion on the other hand has very little to do with technology. Until I actually become a genetically modified super soldier in green power armor blasting holes in alien scum, the skill of the story telling and interaction will have to do. It could be the Holodeck from the Enterprise or some buddies playing a table top game. Either one works,

Eg: Shadow of the Colossus came out in 2005 on the PS2. Graphically, it’s crap. However, the empty open world, the somber color scheme, the quiet atmosphere the massive, useless spires that dot the landscape immediately collide with the rush of combat against a creature 20 times your size, the thrill of throwing your horse against their armor so you can climb their furry bodies as they thrash violently to dislodge you, the intensity of nearly plummeting to your death because your stamina bar can’t hold you on this hundred foot beast any longer. If the friggin’ PS2 can create an immersive experience unmatched by the modern AAA industry, why can’t our consoles, which are supposed to be exponentially more powerful, do the same??

> 2533274890980480;13:
> > 2535421619942348;12:
> > > 2533274890980480;11:
> > > > 2535421619942348;1:
> > > > “Purists,” myself included, have been so vocal in our dislike of 343’s direction with Halo that we’ve been accused of hating change. They say that we want another Halo 2 or 3, with nothing new and everything old because that is the only thing that will satisfy us.
> > > >
> > > > Is it?
> > > >
> > > > I can think of some stuff that I’d like to try out in MP that doesn’t undermine what it means to play Halo.- Gametypes that fuse Firefight with Slayer (two teams face off in a battle of PvP and PvE, with actual players interspersed with AI)
> > > > - Maps that play around with Halo’s physics (Large areas of zero gravity?)
> > > > - New weapons from previously unexplored parts of the Canon, (Like a Flood claw that functions like an Energy Sword and turns the corpse of the enemy into a Flood combat form, or perhaps a Flood Carrier grenade that releases Flood Infection forms everywhere?)
> > > > - Map manipulation/playing as an aniclla? You walk up to a terminal, stick your AI chip in it and take control of doors, turrets, shields, grav lifts, and other objects on the map
> > > > - Trading weapons with other Spartans
> > > > - More playable races, (Brutes, Hunters, Grunts, Elites [again] Forerunners? Flood? Prophets??)
> > > > What about you guys? What is something “Innovative” you’d like to see tried out?
> > >
> > >
> > >
> > >
> > > Nothing is “innovative” anymore in terms of a modern competetive FPS, everything was been done, no matter what someone is going to call a feature a rip off of something else, gameplay will hardly innovate anymore until our hardware also does
> >
> >
> >
> > Of course good sir. The difference is that you can fool people into thinking it’s innovation and they’ll buy it. Seriously!
> >
> > Just look at American Politics!
>
>
> I agree, this is a good analogy of it, you will keep being fed the same -Yoink- as long as the majority of people will just take it without question, and we love it not because we don’t know its the same -Yoink-, because that same -Yoink- is being introduced differently, give things like VR and Motion controls time to evolve, and once they do, then gameplay will also evolve even further, games at the moment aren’t totally immersive, the majority of people still sit down in front of a screen and are aware of it, things like surround sound and bigger screens may supress the feeling, but things like motion capture and VR will completely mute it, but not until then, will you see gameplay evolve much past than the standards of today

This is not a direct response

this is a very good answer. This is exactly why halos sprint and “ads” work its how they are implement that make them unique to halo. Yes they weren’t in the older halos, but they’re being adapted into halo, They are not carbon copies they have been adapted and balanced to fit into halo(not saying they are perfect tweaks are still necessary)

I want a Halo Kinect.

> 2533274931637595;17:
> I want a Halo Kinect.

No. No you don’t. You really…just no. xD

I would like to innovate a streamlined system to promote custom made maps into matchmaking. And have a playlist(s) within matchmaking dedicated to community made content.

Forge is an untapped gold mine for Halo longevity. But without a means for community made content to reach the public playing space, then forge will continue down the road of having 90% of its content going unused, unnoticed, and unappreciated.

a new online mode where i can play like a grunt that would be awesome even if i don’t like the sprint much or some of these new things