Look, no Halo has fully captured my vision of awesomeness that I expect since CE. No wait, there was something that made me so very hyped up. But then the gold version didn’t match my expectations and so… it took a long time for me to get over things.
Nothing has really hit that epicness since CE but ODST and Reach came close a couple times. Halo2 and 3 felt way too detached from the gameplay while Reach missed the that je-nais-ce-quis on a few scenes but nailed it on a few as well.
I would have liked more out of the mobile ground battle in both cutscene and gameplay on the TotS. I would also have liked to see more of the exo-battle on the large scale. But that they didn’t hit doesn’t truly kill Reach for me.
Halo2 was distracting in that there was no time-stamping and the wire-frame plus texture popping. The very abrupt Arbiter fall and AHHHH honestly, that bugged me in how bad the transition was through that whole scene sequence. There are a couple great moments, but a lot of not so for me.
Halo3 just didn’t hit that ‘wow.’ Either. I’m still waiting to find out how Earth exo-vessels are atmosphere worthy… and that is since Halo2 with the In Amber Clad.
What I do like about Reach’s directing is that it feels like I am the data-pad dropper following 6 around while phased from detection.