what would you call good stats for a team slayer

what would you call good stats for a team slaver match? Including kills, deaths, assists, and kda.

Kills: Inf
Deaths: 2
Assists: Inf to the power of Inf
KDA: Hacker

I got placed in diamond my second time around, and I averaged 14.8 kills, 11.4 deaths, 4.9 assists, and I won 5 out of the 10 games I played. Of the games I lost, 3 of them had a player leave early in the match.

More kills than deaths.

An average of 15 kills 3-5 assists and around 5-8 deaths.
A KDA of 6 or better.
But have games that you put up great numbers too. Such as 20 plus kills and less than 3 deaths.
If you can average 18 kills a game no matter who you play with or against I’d say you’re pretty good.

“Good” is subjective. For me good is 1.5 K/D or higher and at least .5 assist per death. For my teammates - I consider anyone good if they just don’t have negative KDA - anything else is asking way too much from randoms.

I think averaging 18+ kills is asking a little much (for me personally anyway). I think if I get 12+ kills a game, 5+ assists, with a 1.5+ KD (not KDA) a game I think I’m doing what I should be. I do have games where I wreck shop, but thats because theyre not at the same skill level I think. If youre playing people at the same skill level as you, technically you should get a lot higher than 1.2-1.3 KD (really 1.0 but no system is perfect)…If youre just murdering people the matchmaking isnt working right.

Depends on the gametype, but speaking about slayer at least in the range of no less than -2 and if they are going to go negative it has to be due to a large number of assists. I don’t expect anything of others that I don’t expect of myself. So if you go 2 and 10 then we have a problem, but if you go 8, 6 and 10 then I am totally fine with that. I am even fine with 8, 2, 10 because in my mind that is two possible kills that would have at least made you break even.

A positive KD ratio means you contribute to the team success, this KDA thing is meant to make people who aren’t as good to feel better about their scores. I hover around 1.5 so am happy with my performance.

Something to keep in mind, you can have 25 kills, but if you also have 30 deaths you did NOT make a positive contribution to the team, for steady success it doesn’t matter how many kills you got total. If you went 5 and 1, thats still a fantastic KD ratio when you stop and think. I get so mad when I see someone go 20/25 and brag about their kills, most of the time they’re the reason we lose.

in a pure slayer more kills than deaths is the community standard

anything after that is just measuring digital phallic appendages

assists help and show you are a team player, travel with the pack and team shoot

> 2533274884387290;9:
> A positive KD ratio means you contribute to the team success, this KDA thing is meant to make people who aren’t as good to feel better about their scores. I hover around 1.5 so am happy with my performance.

KDA is actually more accurate

it does make people feel better because a straight k/d doesnt encourage teamplay

assists show you can team shoot and coordinate and not trying to lone wolf every encounter

i would take a person with 12 kills 8 assists and 10 deaths over a 15 and 3 player anyday

because the assists means there is a net 20 kills versus that one players 15

You are better off forgetting about stats and just being a good team player. Everyone has games where they get a good K/D and they have games where it just doesn’t seem to work out whatever they do. The important thing is when you are not playing well, at least try to chip in with assists and don’t die too much - give the players on your team that are doing better the chance to recover your deficit.

> 2533275010968401;11:
> > 2533274884387290;9:
> > A positive KD ratio means you contribute to the team success, this KDA thing is meant to make people who aren’t as good to feel better about their scores. I hover around 1.5 so am happy with my performance.
>
>
> KDA is actually more accurate
>
> it does make people feel better because a straight k/d doesnt encourage teamplay
>
> assists show you can team shoot and coordinate and not trying to lone wolf every encounter
>
> i would take a person with 12 kills 8 assists and 10 deaths over a 15 and 3 player anyday
>
> because the assists means there is a net 20 kills versus that one players 15

Sure, but the assists don’t guarantee the kill, for all you know the assists could have been totally unnecessary. The KDA is more accurate in that it reflects your total contribution, but the last part of the contribution (A) might not have been necessary. When I see a guy with a KDA of 14 or something, and then go and discover that he died 8 times and got 4 kills and a buttload of assists, yeah he helped, but probably more as a decoy than anything else.

Don’t get me wrong, I think assists are an important part of the game, but when it comes down to winning, especially with our stupid CSR calculation you want people who consistently deliver kills, on their own, without needing backup.

If I can damage someone heading into the base and let a teammate finish him off I will, but I’m also a competitive guy (like a lot of us) and enjoy seeing a nice fat KD ratio after the game.

KD and KDA are decent indicators of skill. However, you should be more concerned with stats like Avg Assist per game and accuracy. I know one of these involves manual calculation but I think its important.

The stats I would like to see added are Avg Damage per kill and Avg Damage per assist. This would tell you if a player is getting kills because he’s cherry picking (nothing wrong with this during teamplay, but waiting for the last shot is wrong) and this would tell you if someone is dishing out damage while others get kills. Right now damage is added as a total as far as I know so these stats are impossible to calculate.

Accuracy is big, a lot of people seem to hover around 30% which is terrible, I think I’m around 50%, most games I play I am anyway. Work on hitting your target kids! That wall can’t die!

> 2533274884387290;13:
> > 2533275010968401;11:
> > > 2533274884387290;9:
> > > A positive KD ratio means you contribute to the team success, this KDA thing is meant to make people who aren’t as good to feel better about their scores. I hover around 1.5 so am happy with my performance.
> >
> >
> > KDA is actually more accurate
> >
> > it does make people feel better because a straight k/d doesnt encourage teamplay
> >
> > assists show you can team shoot and coordinate and not trying to lone wolf every encounter
> >
> > i would take a person with 12 kills 8 assists and 10 deaths over a 15 and 3 player anyday
> >
> > because the assists means there is a net 20 kills versus that one players 15
>
>
> Sure, but the assists don’t guarantee the kill, for all you know the assists could have been totally unnecessary. The KDA is more accurate in that it reflects your total contribution, but the last part of the contribution (A) might not have been necessary. When I see a guy with a KDA of 14 or something, and then go and discover that he died 8 times and got 4 kills and a buttload of assists, yeah he helped, but probably more as a decoy than anything else.
>
> Don’t get me wrong, I think assists are an important part of the game, but when it comes down to winning, especially with our stupid CSR calculation you want people who consistently deliver kills, on their own, without needing backup.
>
> If I can damage someone heading into the base and let a teammate finish him off I will, but I’m also a competitive guy (like a lot of us) and enjoy seeing a nice fat KD ratio after the game.

assists only register if someone made a kill

i am not sure what you meant by that statement

> 2533275010968401;16:
> > 2533274884387290;13:
> > > 2533275010968401;11:
> > > > 2533274884387290;9:
> > > > A positive KD ratio means you contribute to the team success, this KDA thing is meant to make people who aren’t as good to feel better about their scores. I hover around 1.5 so am happy with my performance.
> > >
> > >
> > > KDA is actually more accurate
> > >
> > > it does make people feel better because a straight k/d doesnt encourage teamplay
> > >
> > > assists show you can team shoot and coordinate and not trying to lone wolf every encounter
> > >
> > > i would take a person with 12 kills 8 assists and 10 deaths over a 15 and 3 player anyday
> > >
> > > because the assists means there is a net 20 kills versus that one players 15
> >
> >
> > Sure, but the assists don’t guarantee the kill, for all you know the assists could have been totally unnecessary. The KDA is more accurate in that it reflects your total contribution, but the last part of the contribution (A) might not have been necessary. When I see a guy with a KDA of 14 or something, and then go and discover that he died 8 times and got 4 kills and a buttload of assists, yeah he helped, but probably more as a decoy than anything else.
> >
> > Don’t get me wrong, I think assists are an important part of the game, but when it comes down to winning, especially with our stupid CSR calculation you want people who consistently deliver kills, on their own, without needing backup.
> >
> > If I can damage someone heading into the base and let a teammate finish him off I will, but I’m also a competitive guy (like a lot of us) and enjoy seeing a nice fat KD ratio after the game.
>
>
> assists only register if someone made a kill
>
> i am not sure what you meant by that statement

Sorry, I’ve been typing on an iPhone and thats kinda difficult to proofread. What I mean, is that just because you damaged somebody, it doesn’t mean that it was required for me to get the kill. For all you know I had a sniper headshot lined up and pulled the trigger… So the question there is, did you really need to help? Would it have been better for you to kill the guy who just took out our teammate.

Now that’s not always the case, often the team is together and everybody chooses the same target or something equally plausible. But the guy who got 14 assists and no kills, now he might have had really bad luck, which happens a lot in Halo with the long TTK, or he might not be the best player, inaccurate, whatever, and he possibly did not contribute at all to the teams success because every one else could have gotten those kills without help.

I hope this clarified what I said, like I said earlier, I don’t mind assists obviously, and they are a valuable part of Halo, like you put two BR bursts into someone entering the stronghold, and your teammate inside finishes him off, thats great teamwork! But I’d rather play with people who are all rounders, and they need to be capable of getting 15/3 if thats what the random team dynamic is, not just be a support player with 12/8/10 who is only contributing when the team dynamic permits it.