What would be the Problem with a Jumppack?

With making the Jetpack a Jumppack that essentially gives the player a double jump feature? Would it not still accomplish the goal of giving the player a vertical boost to create new path opportunities? If it was a double jump players would have to make carefully timed jumps and actually have to think before they use it. OH NO A JETPACK WITH A SKILL GAP.

Why is it necessary to be able to fly around in the air for 30 seconds, abuse soft kill zones, and negate all forms of map control for people to be happy with the Jetpack?

This is what I’ve wanted since the beginning. People usually use the jetpack to increase their jump by a little, so a jump pack would accomplish basically the same thing. I feel it’s the perfect fix for the arguably overpowered, and definitely annoying jetpack.

I love how threads that actually ask logical questions get ignored on this forum lol

> I love how threads that actually ask logical questions get ignored on this forum lol

Maybe make your title relate more to your point? Vague titles often don’t attract much attention.

> I love how threads that actually ask logical questions get ignored on this forum lol

People will post in threads they want to post in. Please don’t bump.

Also, I kind of agree that a Jump Pack would be great. However, I prefer the Jetpack, especially in customs.

> > I love how threads that actually ask logical questions get ignored on this forum lol
>
> Maybe make your title relate more to your point? Vague titles often don’t attract much attention.

The jet pack, in my experience, has always been able to be dealt with and to date, I don’t have an issue if its utilized in all future Halo games as I’ve adapted to accommodate for people using it. Whatever 343 decides concerning it is fine by me.

I have never had a problem with the jetpack, i don’t see how this AA is an issue. I mean the jetpacks is already in the game. I don’t see how complaining now would change much. A jump pack is not a jet-pack and if it were in the game it would be something else all together.

Indeed they are not the same. A simple double jump is not what I look for only in a jet pack, sometimes I use it to
Avoid grenade spamming by being over the grenades.

> I have never had a problem with the jetpack, i don’t see how this AA is an issue.

Probably not. Jetpack abuse is only common at higher levels of gameplay. 90% of the population doesn’t know how to abuse the Jetpack. This doesn’t change the fact that it can and in some cases will break maps.

> I mean the jetpacks is already in the game. I don’t see how complaining now would change much.

We haven’t seen it yet and 343 can still change things about the game even at this stage.

> A jump pack is not a jet-pack and if it were in the game it would be something else all together.

Yes a jump pack isn’t a jetpack. A jumppack would actually be balanced and skillful.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

> > > I love how threads that actually ask logical questions get ignored on this forum lol
> >
> > Maybe make your title relate more to your point? Vague titles often don’t attract much attention.
>
> <mark>The jet pack, in my experience</mark>, has always been able to be dealt with and to date, I don’t have an issue if its utilized in all future Halo games as I’ve adapted to accommodate for people using it. Whatever 343 decides concerning it is fine by me.

Where I stopped reading.

You don’t have experience with it.

We do.

We have adapted.

Jetpack is still stupid and game breaking.

I agree, OP. It’s more of an evolution of the deployable grav lifts from H3, except that it has a skill gap to properly master and is not game-breaking like the jetpack.

Here’s a question though: would you prefer if the AA negated fall damage when you use it or not? Essentially, should a jumppacker be punished for a mistake jump? That opens up some problems as far as balance, the AA being OP, and not punishing an unskilled jumppacker.

> > I have never had a problem with the jetpack, i don’t see how this AA is an issue.
>
> Probably not. Jetpack abuse is only common at higher levels of gameplay. 90% of the population doesn’t know how to abuse the Jetpack. This doesn’t change the fact that it can and in some cases will break maps.
>
>
>
> > I mean the jetpacks is already in the game. I don’t see how complaining now would change much.
>
> We haven’t seen it yet and 343 can still change things about the game even at this stage.
>
>
>
>
> > A jump pack is not a jet-pack and if it were in the game it would be something else all together.
>
> Yes a jump pack isn’t a jetpack. A jumppack would actually be balanced and skillful.

What is there to learn, you press the button, you go up. And soft area boundaries being abused honestly sounds kinda useless, only being able to stay in the area for less than 10 seconds.

Actually the jet-pack showed up in the spartan ops video, briefly.

No, a jump-pack would simply be less useful still sounds cool though. But not a valid replacement.

> Essentially, should a jumppacker be punished for a mistake jump?

Should a sprinter be punished for trying to run up for a beatdown / sword lunge from a large distance?

Same concept. Each AA should have a skill gap.

> > Essentially, should a jumppacker be punished for a mistake jump?
>
> Should a sprinter be punished for trying to run up for a beatdown / sword lunge from a large distance?
>
> Same concept. Each AA should have a skill gap.

They do. Jetpack has a definite gap between using it poorly and using it effectively. Even Armor lock has a similar skill gap between failing at it and using it successfully. Both of them are pretty much useless without the necessary skills, but they can be very useful if you know how to use them.

> > > Essentially, should a jumppacker be punished for a mistake jump?
> >
> > Should a sprinter be punished for trying to run up for a beatdown / sword lunge from a large distance?
> >
> > Same concept. Each AA should have a skill gap.
>
> They do. Jetpack has a definite gap between using it poorly and using it effectively. Even Armor lock has a similar skill gap between failing at it and using it successfully. Both of them are pretty much useless without the necessary skills, but they can be very useful if you know how to use them.

Difference between Sprint and Jetpack/Armor Lock is that sprint doesn’t break maps and gameplay beyond all recognition of being Halo. Jet Pack turns every map into a bubble and completely negates map control and cover. Armor Lock is pauses the game.

I would prefer nothing at all, but a jump pack would ease my nerves a lot.

I mean, what is the point of creating a hill, wall, etc. if at the press of a button all the cover it provides is rendered useless?

> I would prefer nothing at all, but a jump pack would ease my nerves a lot.
>
> I mean, what is the point of creating a hill, wall, etc. if at the press of a button all the cover it provides is rendered useless?

The jetpack allows you to go to places but you don’t get to use the other armour abilities. A trade off, you should probably be on your guard anyways…

Define Map control.

> Define Map control.

lol

Being in control of a map.

> > Define Map control.
>
> lol
>
> Being in control of a map.

Well how do you control
The whole map?

> > > > I love how threads that actually ask logical questions get ignored on this forum lol
> > >
> > > Maybe make your title relate more to your point? Vague titles often don’t attract much attention.
> >
> > <mark>The jet pack, in my experience</mark>, has always been able to be dealt with and to date, I don’t have an issue if its utilized in all future Halo games as I’ve adapted to accommodate for people using it. Whatever 343 decides concerning it is fine by me.
>
> Where I stopped reading.
>
> You don’t have experience with it.
>
> We do.
>
> We have adapted.
>
> Jetpack is still stupid and game breaking.

PhNX Hellfire looks like he has tons of experience with the Jetpack and taking out Jetpackers if you look at his service record. He has experience. Saying he doesn’t doesn’t seem warranted.

As for the jump pack idea itself I like it. Make it a one time burst to a double or triple jump height.

I would be happy with that, but if Jetpack like in Reach it wouldn’t bother me as long as it’s put into lists that can better accommodate it.