What would be the best way to balance duel wielding, playable elites, & assassinations?

I think the fact that it happened so rarely makes it almost too insignificant to really change. Those griefing matches I was talking about might take forever to fill a match.

Idk. I think that there’s still a large portion of the old games playerbase that still keeps their eye on Halo games regardless if they play it or not. Some might still be interested and some aren’t. The game still can bring in new players while not driving the old players away. I think they should try to appeal to the ones that came first and try to build on that. Can try a classic style Halo game and just see where it goes. If it doesn’t work out maybe Infinite truly is a live service to find the data they need for the next game. Might have to save that for another topic some day. I think there has been a lot of good data from this thread.

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I like your 2nd option best.

It’s performing the assasination and basically trolling your opponent

Idk I never really felt satisfied from doing them. A funny announcer medal with the option of cancelling the animation to backsmack could go a long way for me.

Making a dual wield-able weapon stronger on its own, and nerfed when dual wielding, makes no sense.
You could kiiiinda explain it by saying it has more recoil when gripped with 1 hand, but a Spartan’s armor should easily account for that.
And since dual wielded weapons tend to be sprayed at very close range, adjusting the recoil or spread might not be enough, you’d have to make the individual shots do less damage than when the single gun is wielded… which again makes no sense

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Yeah just thinking of stuff, probably not the best idea lol but again maybe they just can stick to some legacy weapons like plasma pistol, smg’s and plasma rifles and introduce new weapons that are duel wieldable every game moving forward. That way nobody will fight over what should be duel wieldable and what shouldn’t. Needler was a huge change but luckily was a positive one.

I just wanted to say that the friendly fire griefing never happened too often. I just always thought it happened so little that it shouldn’t matter but if you still think it does that reputation based matchmaking could go a long way. If I was in a match with a griefer I’d be a worse griefer and then could settle the score to who was griefing best lol.

Half of the time i saw friendly fire griefing, it was people deliberately walking in front of my fire or on my nades or in front of my vehicles in the hope of getting me kicked. A reputation based matchmaking wouldn’t fix that, but only make things worse, since the victim gets even more punished, while the griefers keep a good reputation.

This type of griefing often happens when the team is already 1 down and they want someone out to be able to quit banfree.

I played over 1,000 hours in Halo 2 and Halo 3 and hundreds on Halo 5 and not once do I ever remember anyone walking in front of me on purpose. Either I was lucky or you were unlucky.

Maybe both… Still is a problem you have to think about though, because if you implement something like that, griefers will pick it up and exploit it. So that problem might ramp up. Just like how griefing in general want up when the ban times in MCC went up, because the griefers knew you couldn’t quit banfree so you either have to go through that griefing or had to accept a ban.

Problem with griefers is that they exploit systems, so if you put in a system, they will try and find ways to get innocent players victims of that system.

I thought that assassinations were a lot of fun back in Reach. It added a fun new dynamic to playing Halo. Plus, I loved stealing my teammates kills as they were assassinating someone… YOINK!

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There’s no way to prevent it period regardless. You still have people that troll with the flag, blow up vehicles for the hell of it, commit suicide on purpose instead of focusing on winning, why does shooting or trolling teammates outweigh the rest of these?

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I never hated them, just thought they kinda just slowed gameplay down. It was funny when you’d get a yoink medal lol.

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I think you misunderstand. I don’t think you can stop griefing (you can ban them with reporting ofcourse, but they will just make new accounts). I was saying that a system where you punish for bad rep will punish innocent players who are victims of that kind of griefing.

People who troll with the flag, blow up vehicles, etc. don’t get innocent players a bad rep (those action probably won’t be able to get an automatic bad rep, since you have to report that), but griefers who walk in front of teammates to get them to teamkill them will cause the innocent players to get a bad rep if you get such an automatic system for that. That is what i am saying.

The problem i had was not the assassination on its own, but more the sensitivity of it, where it became difficult to get a normal backsmack, because it to quickly went to assassination. If it was easier to get a normal backsmack it would have been different.

However: with how quick the action is going in Infinite, where firefights have much less time between them then in reach or H4 (in my experience), assassinations would be difficult, because most of the time, you won’t be able to complete them, because someone else will already be there to kill you off before you finish the animation.

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Ah I see. But what would be the solution to this? They’d have to figure out what’s healthier for the game. Those that like to grief won’t like playing, and those that are being griefed won’t like playing. How can they pick both sides? Kinda like red vs. blue and outline system. That might not be the best comparison as one is gameplay oriented and one isn’t. But how do you pick both of these?

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I think it should just be easier on Infinite to report a griefer and that griefer should just recieve a ban then. I think that is the only thing you can do.

You could use a secret list (that only 343 knows about) to match griefers against each other after their temp. ban is lifted. But that list should only be tainted by reports that players made and where deemed justified, not by automatic things the game puts in (since that would create the problem i pointed out earlier). Also people should then be able to realy appeal a ban, so that list would be as correct as possible (so they should be told what they are banned for, so they can appeal, now you don’t have a real chance of appealing, since you don’t even know what you are appealing)

However: a public list won’t work, since that will only notify griefers that they need to use a new account to continue griefing. This would make such a list pointless.
On top of that public shaming is illegal in many countries (the EU-countries for instance, wich is a major market for gaming) and therefore wouldn’t even be allowed.

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That idea is great, as long as the ban isn’t too long. Maybe 10-20 mins but long bans for this would be too much. That and bring karma back. Anyway back to the topic of the thread. I just don’t know how duel wielding could work with sprint. That’d be the hardest thing to add to Infinite with the movement it has.

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I think dual wielding just won’t work. Not only sprinting can be a problem, but also clambering, using equipment, how powerfull those weapons are when using solo and in duo (either it’s to less when solo, or to much when duo).

Dual wielding is just a balancing nightmare.

I wish big content creators would come out and discuss these balancing issues so they aren’t as stigmatized. That recent crowbcat video kinda misleads people. Although it makes me miss the old days. Nostalgia can be good but also bad. Makes us remember things being much better or worse than they actually are.