First thing is first. We need some WELL DESIGNED vehicles at start BTB maps. I’m talking:
• Open areas with ramps and hills that can occur in nature, that any vehicle can drive up
• Large open paths where the Scorpion can and Wraith can move freely, not skinny trenches
• Tight areas like buildings with many rooms and floors, with elevator shafts, lifts, teleporters, etc, and man cannons or bridges, maybe even parkour between other buildings, but open enough that vehicles can take out the snipers in the rooms
• Lots of caves, even underground caves, that travel under the map and pop up inside buildings or fields
• You want tons of options for CTF, but no side has an obvious map location advantage. Doesn’t need to be symmetrical, but no base should have the vantage points and weapons to dominate the other side
• You equally want spots perfect for KOTH and Zones, that can be held with good teamwork, but equally exposed on multiple sides, where grenades, rockets, or even a daring Ghost or Scorpion can burst in and flush out or wipe the enemy team, preventing campers from holding too long
• You also want lots of potential areas good for holding an area in Infection, but with multiple routes and access points from above and below to flank or overwhelm the survivors, so they’re not camping one specific area of the map as the only good spot to defend
• You may even want your map to be designed in a way that supports area changing, so no one zone is worth holding forever, like having destructible or time gated doors, rooms, and vents, for a variety in strategy as new areas open up or close down, depending on how long the match goes on
We need to bring back the creativity we had in Reach, but with all the tools Infinite can provide us, and with all the aggressive feedback we can demand 343 supply Forge with