What will make or break this Halo for you?

If the open world is MMO style where everything resets every time with the exception of the odd base we liberate. It would be nice to see a persistent game world…where what happens on the map actually impacts future playthroughs.

Random encounters and other activities need to be tied back to the story. There should be narrative reasons to clear a region and establish bases. You shouldn’t be able to just run through the campaign and have the same end-game experience as if you spent hours taking on side content. It would be awesome to see MC marching up to the end boss with a powerful force at his back…maybe even requiring the large battle to occur to get a specific boss battle and ending that you can’t get otherwise.

I’m sick of the stupid infighting storylines. No more Spartan vs Spartan, no more idiot Captains who throw tantrums. MC is the hero of humanity…it would be nice for him to be treated as such for a change.

Finally, they need to avoid looking to cram a resolution to every storyline as part of the story. I want to see a concise and focused story rather than the mess of factions, motivations and characters we’ve seen in the past. They need to let the story come together over time rather than trying and failing to tie everything up in a single shot.

Finally, they need to have interesting side content and activities. Maybe you get access to a fighter that you can customize and use in dog-fighting…perhaps even capture enemy ships, or rebuild and upgrade a downed UNSC ship to use as a mobile base. But also have this side activity being optional if you don’t like building/crafting mechanics and prefer playing MC as a lone-wolf focused on his mission.

Out of all this, what’s really going to make or break this game for me is engagement. I need to care about the world, the story and the people in it. Otherwise, it’s going to feel like Just Cause with a sci-fi settings…and it may be fun for a while, but I doubt I’d finish it. I would love it if the campaign played out differently depending on how you took on certain missions and completed certain side-activities…making the worth replaying more than once.

3 Likes

I agree with you, but the core game really needs to be solid for post-support to really matter. If they release another campaign as disappointing as Halo 5’s…I’ll probably not care to return to play it again just to have the privilege of being disappointed again, but this time with someone else to share the experience.

1 Like

As a completionism, the amount of external promos is daunting. I shouldn’t have to purchase 100+ different products to collect everything. And if there isn’t an alternative method to collect the in game content to complete my collection, then my OCD is just never going to be satisfied with this game.

1 Like

I honestly don’t think so. Halo 4 & 5 didn’t make or break Halo for me. I enjoyed them for what they were. I definitely enjoyed Infinite way more than I did for Halo 5, so I already have a good feeling about Infinite.

The feature which will make or break my interest in sticking around for any postlaunch content will simply be the quality of the base experience, especially the Campaign for me personally. If the campaign doesn’t ultimately feel like it was worth six years of waiting, I’m just gonna be massively bummed and probably won’t bother engaging with the game very actively from there.

I’m just hoping that the campaign is amazing and that it bodes well for more excellent PvE content to come (maybe bringing back a classic style Firefight?).

The only thing that could break the game for me is if 343 once again decides to not tell a consistent story.
That includes dropping side stories and plot points, not developping characters properly and making them disappear from screen, kill them off for no reason and at the end of the day we end up with a trilogy that does not ad up to the Universe, none of the games connects to one another and we return to the same lazy status quo of Chief and Cortana fighting the same threats and trying to stop a ring from firing, while escaping from an exploding ring driving a Warthog with the same Halo theme.

1 Like

I don’t know but I miss the H5 Magnum, that gun in Infinite would surely be so much fun to use. I understand people rather have the 4 shot BR than the 5 shot Magnum.

Tbh the only real thing that could break this Halo for me would be if issues like bad PC controller aim not being properly adjusted to feel in line with MCC. MCC is one of the best feeling shooters on the market for controller, and after having put in over a thousand hours this year, playing Infinite just feels… not as good. More than likely I will adapt and play no matter what, but I would always feel like I’m not enjoying myself as much as I could be if the controller gameplay just felt like it always has. Still mega hyped though.

Campaign replay value.

2 Likes

Break : No campaign coop. No classic HUD and lowered crosshair. Lack of environments in campaign. Too many Halo 4/5 elements.

Make: A better campaign with more depth in its gameplay and levels, classic Halo artstyle and music.

1 Like

Them taking several decisions similar to the ones in Guardians.

Meaning, focus on just one or two weapons you spawn with while emptying maps so there are no weapons or nade pick up and just PW spawns, releasing the same 3 map with a slight reskin and calling it new, the lack of proper EU servers ,very fast TTK that turn it into a COD clone.

From the flights I took part in, i’m so far im 50%optimistic( lack of blood,collisions ,FF off and a general lack of details such as vehicle destructability of visual effects in general make this game look and feel not 3A quality)

I sincerely want the Flood to come back in some capacity.

Also, this is more of a short term thing, but it bothers me that a lot of content and changes are coming post-launch. I almost think the game will feel “incomplete” (for lack of a better word) at launch. Granted, Halo 5 and MCC did not have all their features at launch, and now that they have all their updates both games are fantastic. In an ideal world Halo Infinite would launch in a totally finished, balanced state, but that is asking a lot to be fair.

1 Like

It would be greatly appreciated if 343 Industries would provide players the option to turn off the kill confirmation goomba stomp- like sounds associated with each kill and assist. If 343 I. decides not to provide players with this option in the settings menu then that would unfortunately be a deal breaker for me. Everything else seems awesome! It’s just the kill confirmation sounds are so high pitched… I just can’t :hear_no_evil:

Ya I’m concerned about us getting a halo3 level story again aswell.
I really hope we get something that is coherent.
Now im older I dont think gameplay alone can make me love a campaign.
I was so excited in the halo 3 days I didn’t real realise how utterly awful it was narratively and whil halo 5 was poorly executed the story was pretty great but the game was boring so if I can get a story as good as 5 with 2s execution I’ll be pretty damn impressed.

Let’s collectively pray for it to blow us away and tie up as many loose threads as possible.

Watch the “Shyway” he breaks down the purpose of sprint and slide. It’s all for a thing called like the “curbslide” where if you spring and slide very fast at the edge of a curb you boost yourself across the map very fast

And it is the execution that killed h5 story for me. It had great marketing I was stoked for the campaign since I did like h4 campaign and then when I got to play it it was alot more dissapointing. There were bits and pieces I loved. It didn’t make me hate fireteam Osiris would still love to see more of those characters. Blue team interaction could be better. Also liked where we were heading with the narrative although cortana didn’t need to comeback for that. Really liked the way she went out in 4 so I would’ve preferred if someone else had started the created faction instead of her.

All in all looking forward to infinite and it many campaigns and hope we both get to enjoy the story to come.

2 Likes

100% the concepts were sound they were just done so poorly most people complaining about it seemed to think none of it had merit.
For the arc cortana was given is pretty great as was the push for a squad of Spartans but blue team would have been enough osiris should have been a sort of boss encounter and then pov in a spartan ops season 2 imo.
I get people not loving cortanas revival.
But as I outlined more clearly in the halo 3 first impressions thread I think it was actually a very clever concept on paper

https://forums.halowaypoint.com/c/games/halo-infinite/8

1 Like

I don’t think anything could “break” Infinite for me, and I’ve been extremely critical of 343 in the past, so that says a lot. The biggest thing for me though would be weapon balance which Halo has always struggled with, it’s always sad when over half the sandbox isn’t worth using.

if MS does not allow campaign to be played offline then I’m done at that point. I don’t care how good the game is at that point

I’d be happy to support a dlc model like Forza Horizon but if I have to sign in simply to play any single player content including dlc then MS can p!ss off

At this stage it’s a case of wait and see but I wont making a purchase until then

Honestly, people can complain about the story, advanced mobility, linearity and whatever other issues they had with Halo 5, but nothing every bothered me as much as adding ADS to Halo and disguising it as “Smart Scope”. What a horribly unsuitable feature I’m thrilled to see go.

2 Likes