This is one thing that, frankly, I wish would have stayed. Scopes make absolutely zero sense with the HUD and visor for both ODST and Spartans, and even with Marine optical accessories. It makes far more sense for those weapon displays to be projected on to the HUD of the user.
If the campaign is bad it’s going to be a really big dissappintment for me. I’ve always been campaign first and mp second so if the campaign is bad its most likely going to taint my experience a little bit (that’s at least what happened with me in Halo 5).
Even if it’s not up to par with the original games as long as the story is good in itself I’ll be happy. For what they’ve shown I think it’s going to be fantastic so I’m not super worried.
So far I really like what I have seen on both the campaign and multiplayer, I really want to see the flood return though, and am really hoping that cheating on the multiplayer is not an issue since its free 2 play.
I don’t think anything can break halo for me at this point. From the flighting it feels like reach level gameplay in a CE theme with lessons learned from 3 and 5.
I am actually looking forward to the open world campaign, as lets face it that is a step up gameplay wise to the standard halo level, as halo is based around sandbox and encounter gameplay open world is actually a perfect fit for it.
Everyone says I’m a a prude or a bad Halo fan when I say this but it really just all boils down to profit produced. I say this because we’re in a new Universe and scale of gaming than we were in 2007. MLG events weren’t going for millions of dollars. Especially the amounts of money being produced. What I expect is to compete and to only hope it’s successful because the gameplay isn’t what I’m worried about, Capturing future generations is a huge concern to me, especially with multiple 343 employees flip flopping on Battle Royal saying the Sandbox would work great… but at the same time confirming they haven’t worked on nor have plans to implement so for majority of the Halo community loses it over a game mode they could choose not to play if it really came down to it. They may sleep easy at night.
My main interest at this point I regret to say is to play the campaign. Master Chief Collection has 6K daily users, Fortnite, Warzone have millions of daily users… here’s where people call me a prude but I can site sources from Microsoft but the point is Halo needs to recapture the gaming world and you I could make the argument “if you can’t beat em, join em” but Halo nerds like myself have a lot of pride when it comes to this game.
I’d like a community like the H3 days. I’d like my kids to be interested. I’d like Halo to be successful in comparison of other gaming titles.
Personally I’m an advocate for Battle Royal because weather you choose to play it like Firefight or stick to PVP Arena it all simply comes down to the Halo Universe accommodated to the world and not the gaming world of 2007. I won’t personally play it, but I advocate for it every chance I get because it’s what brings the cash in and I want to see future Halos.
What would break it for me is a incomplete story and honestly lack of info on characters. If we don’t get any info on key characters such as Dr Halsey, Blue Team, Lasky, Buck, Arbiter ect, key ships Spirit of Fire, Infinity. If we don’t get the info they better release books asap. If that doesn’t happen then I will be very angry.
Depends on what you mean by ‘biomes’. Take existing open-world games like Elder Scrolls and Far Cry. Within those games, the biomes really don’t change that much. Skyrim is set in a region based on Nordic countries. Morrowind is more of a muddy/sandy environment. In Far Cry you have tropics, Himalayas, etc., each within their own game. These games only have one or two biomes per game but several sub-biomes with varying weather and terrain. Whether Infinite is a true open-world game or just more open than previous Halo titles, it’s clearly going to take up a lot more space for the player to roam. It makes sense that it would take a similar approach to these open-world titles when it comes to biomes. I’d say, at launch, don’t expect the environments to vary too much from the standard ‘Halo’ (second CE level) environment with a few differences - maybe a slightly snowier section or a swampier one - but not to the extent of Assault on the Control Room or 343 Guilty Spark. After launch however, we might get a bit more. If anything, the multiplayer maps prove that textures and alternate skyboxes do exist within the files (e.g. the desert environment of Behemoth) and can potentially be added to the campaign at any point.
Competitive settings, which so far seem like the best yet.
Just don’t want everything to look too similar, tons of reused assets, same looking outposts, different story missions set in the same kind of places over and over. It’s a reason why some people are worried about it being open. Cos yeah the game might be fun and have a banging story. But i would honestly get visually bored and that would end up having a negative effect on the rest for me personally.
This is a big one for me. I don’t mind if there’s the occasional similar chamber or a single group of identical structures. Halo has always had that, but if every facility (outpost, dungeon, whatever you want to call them) uses the exact same assets with just a slightly different layout, I’ll lose interest fast. That said, I trust 343i on this one, and moreso, I trust Halo. Halo’s AI has always put it leagues above these ‘outpost’ games. Even if each facility was very similar, the selection of AI could be enough to keep things from getting stale. Let’s be honest; Far Cry has some pretty stale--Yoink!- AI. Each outpost is approached almost exactly the same way with very minor differences. Halo has never had that problem in the past, and I don’t think it suddenly will with Infinite. Fingers crossed.
The flights have shown me nothing can “break” it for me on mp side. I guess the only thing would be if it was literally unplayable obviously like the servers not working. But gameplay and mechanic wise I’m so excited.
For the campaign I will be disappointed if there isn’t more biomes than we’ve seen but I’m preparing myself for that as I don’t think there will be. I’m happy as long as it’s fun and the story is intriguing but yeah would be nice to have different environments to play in. I’m really interested to see how they will do sp content moving forward.
Well SmartScope is returning still as it is used on the AR and Sidekick for example, so there is a compromise.
Since I’m using Game Pass, I don’t have as big of an investment in the game. It could be pretty poor and I still wouldn’t be mad, I’d just move on to something else.
I suppose the big factor I’m worried about is how ‘sweaty’ the game will be. If it becomes a game like CSGO, Overwatch, or R6: Siege where everyone must win every match, the maps are under absolute scrutiny for exploits, and every rebalance is controversial. Well I’d just get annoyed and bored.
That’s something that’s more up to the community though.
I don’t see it happening with big team as much. The tech previews felt quite sweaty already
. But they were still for alot of us. Big team on the other hand was pure nostalgic halo fun, hopefully the community can keep it that way.
I’m going to play the hell out of this game when it comes out, no doubt about that, but I do have concerns about customizations.
With Halo, I believe that armor and other relative cosmetics should be primarily obtained in a natural way, with something like a battlepass being a secondary way to get unique or special cosmetics.
(Other examples of a good secondary obtainment method would be a difficult achievement, or a vidmaster challenge.)
Will I cope, seethe and mald if the battlepass is the only way to get cosmetics? No, not really. The price-to-gain ratio looks decent, at least to me. But would I be somewhat disappointed? Sure.
Besides this, though? Nothing is really gonna “make or break” this game for me. Halo Infinite’s flights were a stellar first impression even as incomplete packages, and I’m psyched for launch!
What will make it top to me:
Custom Gametypes actually be fully customizable to the player model, size, etc. Finally play as a grunt would be badass or hell, even cortana. But sadly this won’t happen.
Look up advanced slayer mod halo 4 as links aren’t allowed apparently. This already tells me a bad sign.
Actually have race gametype ready to roll
Forge has all the best dorge worlds included from past halos to this one including reach. Also have actually big forge maps. Big enough we could theoretical make our own campain.
Terrain editor would be nice. But won’t be happening I’m guessing.
In forge actually have ways to place water, real water where Spartans won’t insta die. It’s unrealistic and I don’t know why they keep doing that. Or at least maps with water don’t kill you.
Out of bounds in forge maps going to be far out or non existent.
Forge utensils could use ability to be scaled via x y z access.
Forge vehicles - regular vehicles and block fusion to vehicles would be awesome so that way people can make unique vehicles. But have all the past vehicles from all games in halo on this one as forgeable items
Hoping grappling hook isn’t on a cool down timer in multiplayer or very small cool down timer
Weapons: That glitch to fuse weapons or modify them, lets have that as a feature now.
It’s been 2 years and you don’t have any of the above in halo infinite, I won’t be buying it. You spent all the time working on graphics and didn’t think of the community at all.
If all else fails. What will really make this game break for me is the forge worlds being small again and race game type non existent. That will earn them a gone forever from me.
I would like a campaign that is actually interesting to replay unlike 4 and 5. And I would like lots of maps, again to keep it interesting over the long term.
What I don’t want is the grapple hook turning the game into Spider-Man. It must stay true to its FPS roots,
And we absolutely need Master chief’s poncho as a skin!
It is in a way. It’s the same kind of mechanic, but for some of the weapons like the AR it didn’t quite seem like a true Smart Scope. That could change from the Tech Preview, though.
How good their post-launch is. It’s already gonna be on shaky ground with no campaign co-op, no forge, and challenge-only exp at launch. Those need to be fixed in 6 months.