What will be the resoultution of Halo 5?

Question in the title…

I would like to have it at 1080p but 60fps is way more important then 1080p.

The main reason why I want to be 1080p 60fps, is because all those Sony fanboys can shut up.

I’m fine if its 900p but 720p just isn’t next gen.

I don’t know what it will be at come launch (still optimising and all that). but the Gamescom footage was constant 60fps with a variable resolution of 720-1080. it ould be noted that this is an improvement on what was shown at e3 and Franky commented that they are still early on in the optimisation process.

If the xbox one can’t run H5 at a bare minimum of 900p and 60 FPS then I might as well turn the $400 paperweight back to the store.

Eh, resolution doesnt mean anything really.

The truth is that developers can squeeze a better looking game out of lower resolutions by simply upscaling the image while taking advantage of the extra resources to add in AA and extra post-effects. That’s why games looked so good towards the end of the 360 era because Devs had heaps of tips and tricks.

Basically a 1080p game can look worse than a 900p game.

1080p is a misconception created by games journalists for headlines who try to fuel flame wars to generate revenue (basically clickbait for fanboys).

To answer your question, H5 is running at 1080p and 60fps, even when ti doesn’t matter, the industry has forced their hand, they NEED it now only because it’s one of the things that will be scrutinised. We don’t know for sure but sadly it could have been a major reason if not THE reason for the dropping of Split Screen. It’s entirely feasible that the suits decided that having the game run at 720p at ANY point even for split screen, was unacceptable due to the bad (and completely undeserved) press it would undoutably generate

> 2533274913936758;3:
> If the xbox one can’t run H5 at a bare minimum of 900p and 60 FPS then I might as well turn the $400 paperweight back to the store.

Sigh.

I would be fine with a dynamic resolution, I dont really care, but i hope they at least go all in as much as they can after having to cut splitscreen. Now that they dont have to run 4 halos on a single screen, hopefully they can push the engine a lot farther. My priorities in order are FPS, splitscreen, and then resolution. FPS afdects hiw the game feels the most, splitscreen is fun, but resolution doesnt matter that much to me when playing from like 6 feet back. If I had a 100 inch screen id care more but I dont.

> 2533274805962294;4:
> 1080p is a misconception created by games journalists for headlines who try to fuel flame wars to generate revenue (basically clickbait for fanboys).

sigh

> 2533274913936758;7:
> > 2533274805962294;4:
> > 1080p is a misconception created by games journalists for headlines who try to fuel flame wars to generate revenue (basically clickbait for fanboys).
>
>
> sigh

Can’t argue with the results

Yeah I agree with you guys on this. The resolution isn’t a big deal at all, but the media and PlayStation fanboys ae obsessed with 1080p.

> 2535425417025574;9:
> Yeah I agree with you guys on this. The resolution isn’t a big deal at all, but the media and PlayStation fanboys ae obsessed with 1080p.

yeah that’s a good summary of my wordsplurge haha thanks

> 2533274805962294;8:
> > 2533274913936758;7:
> > > 2533274805962294;4:
> > > 1080p is a misconception created by games journalists for headlines who try to fuel flame wars to generate revenue (basically clickbait for fanboys).
> >
> >
> > sigh
>
>
> Can’t argue with the results

No, the problem is that you think 1080p is made up. PC games have native (notupscaled) 1080p support and have for years. Do consoles have to upscale to get “1080p” …well probably. Even the PS4 can’t do true 1080p and 60 FPS despite what Sony’s fanboys might think.

Just so you know, THIS is what real 1080p looks like on PC. No PS4 or XB1 game comes even close because yes, all they can do is pretend to do it through upscaling.

> 2533274913936758;11:
> > 2533274805962294;8:
> > > 2533274913936758;7:
> > > > 2533274805962294;4:
> > > > 1080p is a misconception created by games journalists for headlines who try to fuel flame wars to generate revenue (basically clickbait for fanboys).
> > >
> > >
> > > sigh
> >
> >
> > Can’t argue with the results
>
>
> No, the problem is that you think 1080p is made up. PC games have native (notupscaled) 1080p support and have for years. Do consoles have to upscale to get “1080p” …well probably. Even the PS4 can’t do true 1080p and 60 FPS despite what Sony’s fanboys might think.
>
> Just so you know, THIS is what real 1080p looks like on PC. No PS4 or XB1 game comes even close because yes, all they can do is pretend to do it through upscaling.

Duh, we know this, this also should tell you that the fact something isn’t 1080p doesn’t mean anything compared to all the other visuals. Overall visual quality is important - whether or not you get to that state with 1080p or not shouldn’t make a difference.

> 2533274805962294;12:
> > 2533274913936758;11:
> > > 2533274805962294;8:
> > > > 2533274913936758;7:
> > > > > 2533274805962294;4:
> > > > > 1080p is a misconception created by games journalists for headlines who try to fuel flame wars to generate revenue (basically clickbait for fanboys).
> > > >
> > > >
> > > > sigh
> > >
> > >
> > > Can’t argue with the results
> >
> >
> > No, the problem is that you think 1080p is made up. PC games have native (notupscaled) 1080p support and have for years. Do consoles have to upscale to get “1080p” …well probably. Even the PS4 can’t do true 1080p and 60 FPS despite what Sony’s fanboys might think.
> >
> > Just so you know, THIS is what real 1080p looks like on PC. No PS4 or XB1 game comes even close because yes, all they can do is pretend to do it through upscaling.
>
>
> Duh, we know this, this also should tell you that the fact something isn’t 1080p doesn’t mean anything compared to all the other visuals. Overall visual quality is important - whether or not you get to that state with 1080p or not shouldn’t make a difference.

“Overall visual quality” is noticeably impacted when you upscale 720p to 1080p. So yeah, it does mean something. Other contributing factors include how high a poly count your models have and how much processing power is put into lighting effects, etc but the resolution affects all of it.

Of course, if you don’t have the right tv/monitor it would all be for nothing anyways. Which is why it doesn’t matter to console devs anyways.

I’m just going to throw some facts out there in response to what I’ve seen mentioned on this post.

First, DigitalFoundry’s analysis of Halo 5 footage from Gamescon puts the game at running a nearly flawless 60fps (not including the intentionally 30fps cutscenes) with a dynamic resolution ranging from a peak of full 1080p to bottoming out at just 900p. The campaign footage on average ran at a lower resolution than the arena gameplay, which makes sense if you consider everything going on in campaign. I’m not certain but I believe their analysis also specifies that the vertical resolution is the only dimension that scales. Realistically this is the best case scenario for a AAA title on current gen consoles as it consistently maintains frame rate in any situation while maximizing the resolution at all time.

Second, and yes this is in response to a specific comment: The frame rates we are discussing here are, in fact, native resolutions. It is true that some games upscale, however most current gen games refer to their native resolution. Consoles run on very similar hardware to midlevel gaming PC’s, and while history has suggested it is difficult to hit that 1080p 60fps mark, there is absolutely no reason to suggest it is impossible, as several AAA titles this year have shown as much, Halo 5 included (At times). There was some footage cited as “true 1080p PC gameplay”. Do not confuse graphical fidelity with resolution. Yes, a good gaming PC can outperform an Xbox in terms of fidelity at 1080p, but that does not make the Xbox game’s resolution any less true. As far as this video goes, graphical style and fidelity are the differences from the PC and Xbox footage, not resolution. That being said, in my personal opinion, the PC footage here is not very impressive, and I am more impressed by the lighting and artistic style of Halo 5 than this game.

> 2535425417025574;9:
> Yeah I agree with you guys on this. The resolution isn’t a big deal at all, but the media and PlayStation fanboys ae obsessed with 1080p.

Yep, i dont know why 1080p is such a big deal haha

> 2533274913936758;13:
> > 2533274805962294;12:
> > > 2533274913936758;11:
> > > > 2533274805962294;8:
> > > > > 2533274913936758;7:
> > > > > > 2533274805962294;4:
> > > > > > 1080p is a misconception created by games journalists for headlines who try to fuel flame wars to generate revenue (basically clickbait for fanboys).
> > > > >
> > > > >
> > > > > sigh
> > > >
> > > >
> > > > Can’t argue with the results
> > >
> > >
> > > No, the problem is that you think 1080p is made up. PC games have native (notupscaled) 1080p support and have for years. Do consoles have to upscale to get “1080p” …well probably. Even the PS4 can’t do true 1080p and 60 FPS despite what Sony’s fanboys might think.
> > >
> > > Just so you know, THIS is what real 1080p looks like on PC. No PS4 or XB1 game comes even close because yes, all they can do is pretend to do it through upscaling.
> >
> >
> > Duh, we know this, this also should tell you that the fact something isn’t 1080p doesn’t mean anything compared to all the other visuals. Overall visual quality is important - whether or not you get to that state with 1080p or not shouldn’t make a difference.
>
>
> “Overall visual quality” is noticeably impacted when you upscale 720p to 1080p. So yeah, it does mean something. Other contributing factors include how high a poly count your models have and how much processing power is put into lighting effects, etc but the resolution affects all of it.
>
> Of course, if you don’t have the right tv/monitor it would all be for nothing anyways. Which is why it doesn’t matter to console devs anyways.

I see what you’re saying but at the end of the day - it’s the end result that really matters.

Neither of us have the technical knowledge to really judge what the inner workings of their engine mean apart from witnessing the end result, and I have a games design degree haha - all we know is that the 1080p debate is ultimately flawed/damaging.

I’m hoping 1080p, but honestly, it’s not a big deal at all. Just numbers, and I’m not a resolution/graphics snob. The game is fun!

> 2533274913936758;3:
> If the xbox one can’t run H5 at a bare minimum of 900p and 60 FPS then I might as well turn the $400 paperweight back to the store.

Pretty much that. Suffice it to say that I will be highly disappointed if we had to shell out for an entirely new generation of hardware and we’re still stuck with 720p (albeit with a good framerate). I don’t expect a console game to have top of the line graphics, but there comes a point when you have to grow concerned about whether or not we’ve already hit a ceiling with the hardware.

> 2535425417025574;9:
> Yeah I agree with you guys on this. The resolution isn’t a big deal at all, but the media and PlayStation fanboys ae obsessed with 1080p.

No resolution IS important. People downplay it way more than people exaggerate how much of a big deal it is.

I promise you if you played a game at 1080p for a long time, and then went down to 720p or even 900p, you wouldn’t like it at all.

> 2533274961520300;14:
> I’m just going to throw some facts out there in response to what I’ve seen mentioned on this post.
>
> First, DigitalFoundry’s analysis of Halo 5 footage from Gamescon puts the game at running a nearly flawless 60fps (not including the intentionally 30fps cutscenes) with a dynamic resolution ranging from a peak of full 1080p to bottoming out at just 900p. The campaign footage on average ran at a lower resolution than the arena gameplay, which makes sense if you consider everything going on in campaign. I’m not certain but I believe their analysis also specifies that the vertical resolution is the only dimension that scales. Realistically this is the best case scenario for a AAA title on current gen consoles as it consistently maintains frame rate in any situation while maximizing the resolution at all time.
>
> Second, and yes this is in response to a specific comment: The frame rates we are discussing here are, in fact, native resolutions. It is true that some games upscale, however most current gen games refer to their native resolution. Consoles run on very similar hardware to midlevel gaming PC’s, and while history has suggested it is difficult to hit that 1080p 60fps mark, there is absolutely no reason to suggest it is impossible, as several AAA titles this year have shown as much, Halo 5 included (At times). There was some footage cited as “true 1080p PC gameplay”. Do not confuse graphical fidelity with resolution. Yes, a good gaming PC can outperform an Xbox in terms of fidelity at 1080p, but that does not make the Xbox game’s resolution any less true. As far as this video goes, graphical style and fidelity are the differences from the PC and Xbox footage, not resolution. That being said, in my personal opinion, the PC footage here is not very impressive, and I am more impressed by the lighting and artistic style of Halo 5 than this game.

A bad game is a bad game even at 1080p, a good game is a good game even at 360p.