What WFF rounds can't you pass?

For me, it’s the urban “defend the power core” and defend the spire/garageb

Raid on Apex 7: Defend Armory, Round 1.

it is strange how random the difficulty is in warzone. Or how much ammo the prometheans eat. 3 mags of an ar to the face is to damm high.

the playlist screen

> 2533274959284859;1:
> For me, it’s the urban “defend the power core”

Same

The one with the 4 mantises and when they put on in the armory, and the one where there’s 3 wardens and 50 Knights on the beach. Anything else feels winnable

I’m 0-8 on APEX 7 and 0-11 on URBAN. Always fail the same rounds. Needs to be fixed.

I love defend waves. When a lot of enemies are in a small space it’s chaotic and FUN.

My most hated wave is 5 followed by 3. 5 only with Eternal Wardens. Those are the worst. And sometimes I got 2 missions in 1 wave. Wave 3 we had to kill some bosses which is hard enough for wave 3 but as soon as we finished them in 3 minutes it said we also had to kill 3 eternal wardens. I was like ‘‘ARE U KIDDING ME ?’’.

> 2727626560040591;5:
> > 2533274959284859;1:
> > For me, it’s the urban “defend the power core”
>
>
> Same

This one.

Also on Stormbreak round 5. Having to waste 2 minutes shooting bullet sponge knights only to have to kill 3 Wardens in under 2.5 minutes whilst being unable to get any good vehicles near them and having to basicly wait a minute (30 sec spawn and 30 sec run) when you die because any attack of him one-shots you.

> 2533274959284859;1:
> For me, it’s the urban “defend the power core” and defend the spire/garageb

This and Round 5, when you have to kill both mythic wardens. It’s not necessarily hard, but time runs out too fast.

Double Wardens after a metric tonne of Knights. By the time the Knights are down to spawn the Wardens, the timer is almost up. Closest I’ve been has been getting one warden down. Just not enough timer on the clock.

Round 5 where they spawn 3 Wardens at the back of the base, impossible to position your vehicles to kill them and Round 3 where they spawn 4 Mantises, your REQ level isn’t high enough by round 3 to spawn anything good enough to kill them.

Any vehicle boss round before round 4, and any warden fights that take place in an area that’s hard for tanks to hit.

Round 5. :frowning:

> 2696128169794517;11:
> Double Wardens after a metric tonne of Knights. By the time the Knights are down to spawn the Wardens, the timer is almost up. Closest I’ve been has been getting one warden down. Just not enough timer on the clock.

Yes that and the grunt goblin and the hunters.

Wich to choose?
Defend core -urban
Mantis in base
Grunt mech+hunters
Warden in base

I’ve done this one but it doesn’t change the fact that it deserves a to be on the list
Defend garage urban (repell knights and soliders with splinter turrets armed with lv 1 req )

Pipap on Apex
Urban ('nuff said)
2 Wardens on Round 3 in Apex