What went wrong with Halo 4?

This will be a detailed list of things wrong with Halo 4. Feel free to add, or comment about my list.
You could say that most of this is opinion, but the majority of it actually promotes worse gameplay, and I don’t think that is very much arguable.

I don’t expect you to read my entire rant on the flaws of this game, so I will break it up into sections; just skim through and see if you agree with most things or not.

I would like to firstly say that I am a competitive Halo player, always have been. Although my viewpoint may be different than yours, believe me when I say that these flaws affect all players of the game, of every skill level. A player doesn’t have to be competitive to know that some things in this game just don’t work right.

Also, if you are one of the people that like to comment “Halo is evolving and you’re just mad because you can’t adapt”, let me tell you, im the adapting master. I have multiple games where I’ve gone +40 with flag caps, and I still think this game is trash. Can’t I be good at it and still dislike it? Anyway, here’s my rant.

Matchmaking

Its clear to me, and to many Halo lovers, that the quality of the online experience has dropped terribly, even compared to Reach. Its no doubt that the lack of H4 sales was due to the flawed and what seems to be a “Unfinished” multiplayer.

  • The bullet magnetism in this game is ridiculous. It makes it hard to miss shots.
    With the accuracy and ease of killing this causes, it eliminates the necessity of teamwork.

  • There needs to be Less personal ordinance and more static weapon drops on each map. There is no point for a player to even navigate the map if weapons are dropped at his feet periodically.

  • There is an overwhelming need for separate Ranked and Social playlists, ill expand later.

  • There is a serious lack of playlists on this game as of right now. In every Halo before this there has been Team Doubles, Snipers, multiteam, Slayer FFA, and a Hardcore/MLG playlist (Not “Slayer PRO”). I realize some of this wasn’t on H2 at first, but ever since then it’s been there. 343i needs to quit forcing players to play their playlist choices. (Regicide, Dominion, FFA regicide/throwback).

  • There are TOO many vehicles on the maps! Its bad enough that 75% the maps in Halo 4 are BTB maps, but its even worse that they are overpopulated by every vehicle they could fit. Not to mention that the Ghosts respawn much too fast, and there are not enough weapons on the maps to take out these massive amounts of vehicles.

  • It seems as though there is a lack of firepower on big maps, yet there is an overabundance of it on smaller maps! On a map like adrift or haven, there may be as many as 4 or 5 powerweapons in circulation at once, mainly due to ordinance.

  • Weapons Despawn much too quick in this game as well. It may seem that I contradict myself by saying there are too many guns, yet guns disappear too quick, but its true. There need to be LESS weapons in circulation and they should Despawn a lot slower.

  • Killcams - They were a terrible addition to the game. There are many reasons for not having them, including; You cant use your death cam to call out, you have no idea where your killer went afterwards, there is no more T-bagging (If you’re into that), and ontop of it all, the killcams are laggy and they barely even depict what actually happened. Useless.

  • Respawn timers, they held multiplayer together in more ways than anyone realized. It stopped people from chasing you down after they died, because by the time 5 seconds had passed, they already lost the urge for revenge on you, and they went back to thinking about the game at hand. It creates havoc spawning throughout the map, making it almost impossible to have map control.
    With instant respawn, players simply dont care about dieing anymore… there is no more “Punishment” for deaths, you just jam a button like it never happened. You have no time to reflect on what happened, you just get over it instantly… Instant-Respawn.

  • Medals - There are way too many of them, and they are handed out for the stupidest of tasks. A simple “Kill” can now earn you a medal. What a joke.

  • The maps: Wow what can I say about the maps in this game. Whats the word…horrendous…atrocious…flagitious. Who is working at 343? Is it just a raccoon pressing buttons? Because anyone could design a map better than what I have been playing on. The maps have no choke points, no strategic layout, no creative thought as to structures or terrain.
    From the competitive view, these maps don’t flow at all, there is no clear point of control, so there can be no clear battle for it. Each map is full of players mindlessly walking around looking for the enemy, and I think that’s how 343 likes it.

  • Auto Ball/Flag pickup - Not much to say here, 343i must have thought it was too much of a hassle for players to hold the or [RB] button. Ridiculous addition to the game that causes more problems than not.
    - Joining session in progress: The next time that I join into a game that is 30 seconds from being over and my team is losing by 20 kills, I am going to blow up planet earth. This has got to be the most frustrating thing, not to mention, you get a loss for it. But the game doesn’t visibly show loses, so I guess no one cares like they did in H3.
    This doesn’t apply to matchmaking, but the Main Menu and title screen are just a complete mess. It’s a big step down from the Halo 3 menu navigation.
    - Many weapons and abilities should not be available in your loadouts, including:
    Boltshot, Plasma pistol, Pulse and Plasma grenades; Active Camo, Jetpack, Hardline shield, and Promethean Vision. I believe that ALL of these items should be placed upon various maps as power-weapons and items of interest, creating the sandbox element that halo is custom to. Loadouts themselves are fine, just not when they’re cluttered with OP weaponry.
    The gameplay is deathly boring. There is no Urge to win, and it is incredibly easy to be good at. It is entirely too easy to land your shots, making each encounter based on the situation, not on the individuals skill.
    Moving on to customs now, because matchmaking is just a train wreck.
    Custom Games
    It is truly amazing how Halo Reach had a plethora of custom games options, and somehow, Halo 4 has failed in this department aswell. The LEAST you could have down is transfer the existing options over to Halo 4; including certain gametypes (One bomb, VIP, Rocketrace), and many more.
    There are many things in Halo 4 that most certainly should be able to be turned off.
    - Sprint. Why can we not turn this off in custom games? What is the big deal 343?
    - Flag/Ball auto-pickup - If its my gametype, I should be able to drop the flag and pick it up as much as I please.
    - Elites. Why cant players become elites in customs, or at all?? Its just a punch in the face to the community.
    - File sharing has yet to work properly (Under the start menu). Really though, its not rocket science 343.
    You guys can suggest more on customs, its just a disappointment to me.

Forge / Spartan Ops / Campaign

Forge - A big downgrade from Reach’s forge-world. Not to mention the fact that the appropriate forging pieces are only on three maps. That’s a large limitation.

Theater - Why can’t you watch videos with friends? Why doesn’t the announcer pronounce the multikill medals when you record clips? Why can’t we watch films from campaign? This game came out five years after Halo 3 and it didn’t do any of these things, which Halo 3 did. Thats a lack of programming.

Spartan Ops - Began to get very repetitive after the first episode. Not only does the storyline get more dull with each chapter, but its also extremely laggy online. Not Frames lag either, pure lag from the host and massive amounts of enemies. 343 should have tested that better.

Campaign - I wasn’t very pleased with the campaign. I do like the concept of the new trilogy, but master chief didn’t seem as serious as he normally was. This part is definitely my opinion. I also did not like the ending… at all. Chief didn’t have as many one-liners as you would expect, and he just seemed less of a solider, more of a person.

Here is likely the most important part of Halo. This is what made halo unique from other First person shooters, this is what started an entire new era of gaming. This, is what made players log countless hours upon hours of gametime:

1-50 Ranking system

Why is a competitive ranking system so important, zoltan? Thanks for asking sir

The previous ranking system from Halo 2 and Halo 3 had an astronomical impact on every player in the game. People far too often confuse and relate the 1-50 ranking system with competitive players just wanting “Their way”. Many players are misinformed of the benefits of this ranking system, and how it was actually good for players of all skill ranges.

Lets start with the obvious.

  • A leveling system such as this matches you with players at your EXACT skill level. This creates an equal playing field for all players, no one has to be the victim here. This promotes opponents that make for an equal fight with you. Everyone knows that. What people often overlook is the fact that you are constantly improving upon yourself with each game you play, and each person you face.

Having a better person own you over and over does little to improve your gameplay, while beating players worse than you doesn’t help you anymore, and is unfair to them. (My point is, its not fun to lose by 40 kills and its not fun to win by 40 kills, there has to be a medium where players have healthy competition).

While many people have complaints that “If you didn’t have a 50 in Halo 3 you were worthless”, that is just incredibly untrue, and those players have no idea about the true concept of the ranks. A 50 should be something that you want, an accomplishment in the end, the goal that you are constantly working toward, yet you can go at any pace you want.

I remember climbing the ranks. I had prior knowledge from Halo 2, but wasn’t quite good enough to get past a 40. With practice and a passion for the game, I have now acquired seven 50s, and consider myself an excellent player.

The point is that the HR/H4 ranking system reflects our entire world’s way of thinking… We want things NOW, we have no patience, and we want to do as little work as possible; and if you can’t be the best, no one can. Pfft.

The beauty of the Halo 3 playlists was the fact that there was Social AND Ranked.
-Social was a place you went to play, maybe take things less seriously, and just relax on the game.
-Ranked was the place that you went to improve upon yourself, continue to your ultimate goal, better your gameplay, and have competitive play with players your level.

Halo 4 lacks this basic system. Halo 4 has a very faulty trueskill system; if there is a lacking number of players in the playlist, it will bring practically any players into the same lobby. It is also ridiculous that I play against guests, even though it happens rarely, its pretty much a free win. It shouldnt be like that… There needs to be a segregation system, to cater to player needs. Every player.

Right now 343 doesn’t care about any players, besides the ones who like BTB all day.

It really concerns me that 343i wants to Change so much between just a single Halo title. Yes, change can be necessary, but no other title changes THAT much in one swing. I definitely think that ordinance and default sprint could have waited until a later halo, you know, make small adjustments between games.

There’s also a point to where if you change something too much, it becomes something completely different. Some may say they’re okay with the “New Halo”, but I rather not call it Halo.

I’ll end it with that, don’t forget to take the poll.
Leave some comments flaming me, thanking me, or just talking about the game. It doesn’t mean any different to me, thanks for reading.

The change between Halo 3 to Halo 4 was way too dramatic…

Change is good. Too much change is bad. Halo 4 changed too much. It’s still a good game, but Halo 4 is not Halo, despite the name being on the cover.

Thanks for voting. Have anything with customs or matchmaking that especially irritates you? I find the join in progress extremely annoying.

They took the lazy way out and copied COD instead of innovating or staying true to halo’s roots.

Excellent post, agree with everything 100%. It annoys me, 343 could have met in the middle with both the competitive and casual sides of the community, but chose not to. Competitive people have once again been left in the dark. Honestly, this game offers zero incentive to win, and to try your best, because either way your going to be rewarded.

> Excellent post, agree with everything 100%. It annoys me, 343 could have met in the middle with both the competitive and casual sides of the community, but chose not to. Competitive people have once again been left in the dark. Honestly, this game offers zero incentive to win, and to try your best, because either way your going to be rewarded.

Who needs incentive when you have fun?

The biggest problem with Spartan Ops is the permenant requirement of Gold and the inability to play offline. Microsoft are trying to squeeze money from the stupidest places.

> > Excellent post, agree with everything 100%. It annoys me, 343 could have met in the middle with both the competitive and casual sides of the community, but chose not to. Competitive people have once again been left in the dark. Honestly, this game offers zero incentive to win, and to try your best, because either way your going to be rewarded.
>
> Who needs incentive when you have fun?

Whether you have “fun” is irrelevant, anyone can have fun running around with power weapon bingo and shotguns everywhere, proud of themselves that they got a kill with their OP weapon. A balanced competitive setting out of the box without having to remove 80% of the game and change everything around would mean a much more successful halo.

> > Excellent post, agree with everything 100%. It annoys me, 343 could have met in the middle with both the competitive and casual sides of the community, but chose not to. Competitive people have once again been left in the dark. Honestly, this game offers zero incentive to win, and to try your best, because either way your going to be rewarded.
>
> Who needs incentive when you have fun?

Not everyone has fun being a casual player.

Just like not everyone has fun winning and trying hard.

Thanks for posting though

> Excellent post, agree with everything 100%. It annoys me, 343 could have met in the middle with both the competitive and casual sides of the community, but chose not to. Competitive people have once again been left in the dark. Honestly, this game offers zero incentive to win, and to try your best, because either way your going to be rewarded.

Thanks, yeah 343 could actually easily cater to both sides.

Thanks for actually reading it and not just voting :slight_smile:

Im glad other people atleast vote though.

Balancing issues come to mind also. I don’t mind ordnance or loadouts or sprint, but they need to be implemented in clever and unique ways. Now everyone has a plasma pistol and plasma grenades, and in my opinion this makes vehicles near useless (depending upon map / which vehicle). Then there’s firefight. No other horde mode has challenged me the way ODSTs firefight did. It was magical, a co-op mode that was challenging. It wasn’t that frustrating Dark Souls challenge either, it was that honest to goodness challenge that kept you coming back. If ODST had online matchmaking I’d still be playing it. Reach was a step down with firefight, but it was still there.

Truely though, if we could atleast get playlists for everyone that would be nice. I’m almost certain humanity has the technology to add more playlists so everyone can have fun.

> > > Excellent post, agree with everything 100%. It annoys me, 343 could have met in the middle with both the competitive and casual sides of the community, but chose not to. Competitive people have once again been left in the dark. Honestly, this game offers zero incentive to win, and to try your best, because either way your going to be rewarded.
> >
> > Who needs incentive when you have fun?
>
> Whether you have “fun” is irrelevant, anyone can have fun running around with power weapon bingo and shotguns everywhere, proud of themselves that they got a kill with their OP weapon. A balanced competitive setting out of the box without having to remove 80% of the game and change everything around would mean a much more successful halo.

Fun is irrelevant? Isn’t the most important thing in Halo (and any other game) the fun factor? Who plays a gave if their not having fun?

I understand fun is a subjective term, but the fun factor is, always was and always will be relevant.

> The biggest problem with Spartan Ops is the permenant requirement of Gold and the inability to play offline. Microsoft are trying to squeeze money from the stupidest places.

lol, Yeah, it should be like firefight, how you can play it offline or online.

No idiot’s going to post that youtube clip from “The Big Lebowski”? You guys are slipping.

To be honest, I games specifically to win, yet I get my “Fun” through winning.
If I am not winning, I am not having fun. Thats just the type of player I am.

So trying hard is having fun :slight_smile:

> No idiot’s going to post that youtube clip from “The Big Lebowski”? You guys are slipping.

That was a funny movie, which clip are you referring to?
Is it related to my thread? lol

Yes i’m totally agree, everyone can be SR 130 , only playing, doesnt matter if play well or bad , still giving you the same level experience, the hability level its just necessary, It was great fun and addictive just trying to level up.

> Yes i’m totally agree, everyone can be SR 130 , only playing, doesnt matter if play well or bad , still giving you the same level experience, the hability level its just necessary, It was great fun and addictive just trying to level up.

Agreed, thanks for reading my thread.

I just wish people could understand the 1-50 system worked for everyone. It was a way for all levels to be competitive, whether you were a level 20, a level 40, or a level 50, you always wanted to improve and level up.

You dont have to be a tryhard to enjoy bettering yourself and gameplay.

Thanks for your input