what weapons do you like ?

Hi,
I am curious I would like to have different opinions on halo infinite weapons,
what weapons do you like? or not to like?

I really like the commando and the br, not like the bulldog and s7 sniper

The BR was my favourite by far with the AR and the Sidekick coming second. I absolutely loathe the Skewer and the weapon that ricochets everywhere.

The Ravager, AR, BR, Bulldog, Commando, and even the Sidekick felt pretty good. The Gravity Hammer was a lot of fun!

Pulse Rifle and Needler were my go tos in the flight. Wasn’t too big on the Skewer, though I have a feeling it’ll be more fun when vehicles are involved.

Literally all of them. My favorites if I had to chose would be Commando, BR, and Side Kick. The pistol feels like a mini game when using it.

Really liked the BR and AR. The AR being able to carry its own weight this time around was especially satisfying.

Was disappointed in the sniper/commando/gravity hammer.

I love them all. They all feel like a surgeon’s tools, ready to cut, splice, score and precisely deal with any opposition. There’s a counter to every strategy, and every weapon is effective in the hands of a noob but deadly lethal in the hands of a seasoned master, the equipment becoming the sauce on this weapon-filled meal, complimenting the tools at our disposal perfectly, allowing us to execute plans, strategy and kill in ways previously impossible.
it is, in a word, glorious.

The power weapons are extraordinary. The S7 now has become a tool specifically for a true marksman, the Gravity hammer when in the right hands can wipe an entire team.

> 2533274809226598;2:
> The BR was my favourite by far with the AR and the Sidekick coming second. I absolutely loathe the Skewer and the weapon that ricochets everywhere.

It’s difficult to land shots with the skewer or any sniper in this game. The Heatwave is a great weapon once you get used to it’s intended use, being area denial and cc much like the Ravager’s secondary fire.

> 2533274882898126;7:
> I love them all. They all feel like a surgeon’s tools, ready to cut, splice, score and precisely deal with any opposition. There’s a counter to every strategy, and every weapon is effective in the hands of a noob but deadly lethal in the hands of a seasoned master, the equipment becoming the sauce on this weapon-filled meal, complimenting the tools at our disposal perfectly, allowing us to execute plans, strategy and kill in ways previously impossible.
> it is, in a word, glorious.
>
> The power weapons are extraordinary. The S7 now has become a tool specifically for a true marksman, the Gravity hammer when in the right hands can wipe an entire team.

I feel like people are failing to see this vision about each weapon having a specific purpose and arguably play style. The weapons have a specific use however are roughly effective still in situations that are not their strengths still. They almost all have a similar body kill time too.

The Battle Rifle felt like the only weapon fully optimised on the flight build on Xbox. The Assault Rifle was in a pretty good place imo but it will most likely get nerfed.

Pulse carbine and needler were my favorites in the technical build

Commando was also fun

I wish I was better with the skewer as it looks like a fun and deadly weapon when put into the right hands

Was disappointed in the bulldog for a shotgun it doesn’t do enough damage imo

Im really liking this Pistol or Sidekick. It isnt dominating the sandbox like it was in H5. The Ar also feels pretty good but it needs a slight nerf because it is too effective outside of the normal short to medium ranges. The Commando is cool but I would rather have the Carbine back, it feels like a blend of the DMR and the Carbine.