What we want in Halo 6

Halo 5 has launched, and even though this seems early, now is the time when he have to let 343 know what we want in the next installment. Right now, Halo 6 is a pile of paper. Very malleable paper. So lets start naming things off that we want in the next game!
My own personal list:
Split-screen (at least for multiplayer)
DMR aestetic change (toilet paper roll scope looks meh)
Open-world? Maybe??? (They have the perfect set up for it after Halo 5)
Mind-blowing features (something we have never seen before. Something new to games, or just FPS’s) ((I just want my mind to be completely blown))

additions:
Customizable spartan (like Reach)
Pick fireteam members (Chief, Fred, Buck, your with me!)
FIREFIGHT! (Fan favorite = no brainer)
Better unlock system rewarding completion, rather than complete random unlocks. (get REQ’d… Or not)

What do you guys want in the next Halo? It could be story-wise, gameplay, sound- whatever! Just put it here and lets let 343 know what we want early in the design stage of the next Halo.

Longer missions and missions that don’t only take 2 minutes to complete…

> 2533274837720524;2:
> Longer missions and missions that don’t only take 2 minutes to complete…

I agree, especially missions 3-4. These missions shouldn’t be separate because how short they are and how greatly they’re related in the missions

playable Promethean soldiers!!!
i got more coming so plz wait

Halo themed Reapers :stuck_out_tongue:

Whoever wrote Hunt the Truth needs to write the story for Halo 5. He/she is excellent, whereas the man who wrote Halo 5 and Spartan Ops is awful.

Also, more than three missions of Blue Team. Lots more.

I want another human plane like the hornet… its just not the same you know what i mean

> 2533274831420277;6:
> Whoever wrote Hunt the Truth needs to write the story for Halo 5. He/she is excellent, whereas the man who wrote Halo 5 and Spartan Ops is awful.
>
> Also, more than three missions of Blue Team. Lots more.

I wouldn’t judge him so harshly. I like to compare him with David S. Goyer, has some interesting ideas, but needs supervision from time to time to get the execution right.

I also find it odd that he seems to have some sort of weird fascination with monitors. Those things always end up saving the day in his Halo stories because of reasons.

> 2533274799400272;8:
> > 2533274831420277;6:
> > Whoever wrote Hunt the Truth needs to write the story for Halo 5. He/she is excellent, whereas the man who wrote Halo 5 and Spartan Ops is awful.
> >
> > Also, more than three missions of Blue Team. Lots more.
>
>
> I wouldn’t judge him so harshly. I like to compare him with David S. Goyer, has some interesting ideas, but needs supervision from time to time to get the execution right.
>
> I also find it odd that he seems to have some sort of weird fascination with monitors. Those things always end up saving the day in his Halo stories because of reasons.

I found the names. Brian Reed wrote Halo 5 and Spartan Ops. Chris Schlerf wrote Halo 4. Noah Eichen wrote Hunt the Truth.

I think Halo 5 was really poorly written. The main villain was a stereotypical “Evil AI”, created by a stereotypical “Turn to the Dark Side”, who wanted to do evil for “The Greater Good”. It was also a character who was meant to be dead, having just had a touching, emotional death scene at the end of Halo 4. The other villain, the Warden Eternal, wasn’t particularly interesting either. Of all the other characters, only Buck (Joseph Staten’s creation) and Exuberant Witness were interesting.

Noah Eichen, on the other hand, has interesting ideas. In Hunt the Truth, he wove an interesting story, packed full of mysteries. The start of the series, with conflicting accounts and the resulting mystery, was wonderful. Then, Ben’s quest to bring down ONI was great, with ONI always being two steps ahead, with there always being a twist waiting around the corner. During all of this, there was also the mystery about Master Chief on Biko. It was excellently written.

Chris Schlerf did far better in Halo 4 than Reed in Halo 5. He explored Cortana’s character, and her descent into madness and rampancy, really well, before giving her a memorable, heroic sacrifice of a death. Nothing Reed did with her was really new, because Schlerf had already looked into her mind, and her rampancy. Master Chief’s character was also dealt with far better in Halo 4, although this could be because Master Chief gets barely any screentime in Halo 5.

And we all know how amazing Joseph Staten’s original trilogy, ODST, and Contact Harvest were.

In my opinion, Brian Reed deserves to lose his role as the writer of Halo 6, and it should be given to Noah Eichen, or returned to Chris Schlerf. Reed can stay around to write Exuberant Witness’ dialogue, because she was perfect.

flood awakening

At risk of sounding like a broken record: Sangheili player models for Warzone.

> 2533274889742137;11:
> At risk of sounding like a broken record: Sangheili player models for Warzone.

They have some Sangheili models all ready to go.

I found it a bit disappointing that, when you think about it, other than destroying Argent Moon, the Chief does absolutely nothing important in the story. Think about it, the marketing of the game promised us a rogue Master Chief responsible for the activation of the Guardians, which destroyed cities and had hundreds of casualties, and because we didn’t understood his motivation, his termination felt necessary, but in reality, he has nothing to do with it.

Once he arrives on Meridian, he is guided to a Guardian that sends him and Blue Team to Genesis. After a few skirmishes there (which have absolutely no effect on the story), he is abducted by Cortana, rescued by Osiris, and that’s pretty much it. Felt more like fanservice than an actual role.

> 2533274831420277;9:
> > 2533274799400272;8:
> > > 2533274831420277;6:
> > > Whoever wrote Hunt the Truth needs to write the story for Halo 5. He/she is excellent, whereas the man who wrote Halo 5 and Spartan Ops is awful.
> > >
> > > Also, more than three missions of Blue Team. Lots more.
> >
> >
> > I wouldn’t judge him so harshly. I like to compare him with David S. Goyer, has some interesting ideas, but needs supervision from time to time to get the execution right.
> >
> > I also find it odd that he seems to have some sort of weird fascination with monitors. Those things always end up saving the day in his Halo stories because of reasons.
>
>
> I found the names. Brian Reed wrote Halo 5 and Spartan Ops. Chris Schlerf wrote Halo 4. Noah Eichen wrote Hunt the Truth.
>
> I think Halo 5 was really poorly written. The main villain was a stereotypical “Evil AI”, created by a stereotypical “Turn to the Dark Side”, who wanted to do evil for “The Greater Good”. It was also a character who was meant to be dead, having just had a touching, emotional death scene at the end of Halo 4. The other villain, the Warden Eternal, wasn’t particularly interesting either. Of all the other characters, only Buck (Joseph Staten’s creation) and Exuberant Witness were interesting.
>
> Noah Eichen, on the other hand, has interesting ideas. In Hunt the Truth, he wove an interesting story, packed full of mysteries. The start of the series, with conflicting accounts and the resulting mystery, was wonderful. Then, Ben’s quest to bring down ONI was great, with ONI always being two steps ahead, with there always being a twist waiting around the corner. During all of this, there was also the mystery about Master Chief on Biko. It was excellently written.
>
> Chris Schlerf did far better in Halo 4 than Reed in Halo 5. He explored Cortana’s character, and her descent into madness and rampancy, really well, before giving her a memorable, heroic sacrifice of a death. Nothing Reed did with her was really new, because Schlerf had already looked into her mind, and her rampancy. Master Chief’s character was also dealt with far better in Halo 4, although this could be because Master Chief gets barely any screentime in Halo 5.
>
> And we all know how amazing Joseph Staten’s original trilogy, ODST, and Contact Harvest were.
>
> In my opinion, Brian Reed deserves to lose his role as the writer of Halo 6, and it should be given to Noah Eichen, or returned to Chris Schlerf. Reed can stay around to write Exuberant Witness’ dialogue, because she was perfect.

I agree that the story could have been better executed. Writing for games is difficult, and I would feel more secure having someone with lots of experience in this area taking over.

> 2533274799400272;13:
> I found it a bit disappointing that, when you think about it, other than destroying Argent Moon, the Chief does absolutely nothing important in the story. Think about it, the marketing of the game promised us a rogue Master Chief responsible for the activation of the Guardians, which destroyed cities and had hundreds of casualties, and because we didn’t understood his motivation, his termination felt necessary, but in reality, he has nothing to do with it.
>
> Once he arrives on Meridian, he is guided to a Guardian that sends him and Blue Team to Genesis. After a few skirmishes there (which have absolutely no effect on the story), he is abducted by Cortana, rescued by Osiris, and that’s pretty much it.

Indeed. I myself thought they were going to adress what the Librarian did to Chief in 4, and have the guardians be some sort of result from that. All the emotional scenes with Chief and Cortana felt a bit milked after Halo 4.

> 2535410366109922;10:
> flood awakening

They hinted this in the comics once, and I was really surprised not to see them.

> 2535408812723049;16:
> > 2535410366109922;10:
> > flood awakening
>
>
> They hinted this in the comics once, and I was really surprised not to see them.

They’re probably saving it for Halo Wars 2.

For the game to not end with a huge cliffhanger, and to resolve or introduce some of the characters that are in the waiting line, such as Mendicant Bias, Guilty Spark, and the Didact. Maybe add some Flood, as well.

Why do people want Split screen when there is now a bigger world since early Halo games, Like internet connection. Multiplayer has expanded pass the bygone days of eternet set-up…if people want to do split screen , time warp back to 2001. Keep split screen away from any current gen system.

> 2533274805976818;19:
> Why do people want Split screen when there is now a bigger world since early Halo games, Like internet connection. Multiplayer has expanded pass the bygone days of eternet set-up…if people want to do split screen , time warp back to 2001. Keep split screen away from any current gen system.

Its easier to just take one system, and one tv to go play at a friends house with three other people, instead of grabbing four tvs, four xbox’s, and having to hook all of them up to one internet source and praying the lag doesnt go berzerk. Not to mention, what if your friends dont have an xbox, but want to try halo? Pass around one controller?