So over the past couple months people have been talking about what they don’t want from Reach to be put in H4 and what the want returned from previous Halo games. But I want to know what people do want to return from REACH.
For me it’s Sprint and Evade
Please stick to Reach, I already know people want Dual Wield back.
When it comes to gameplay mechanics, only thing I want from Reach is the hitscan and an extremely tweaked version of evade. The evade would be made to work better as a strafing tool and not as a movement tool. It would have more limited distance, but larger speed.
Halo Reach really doesn’t have any other mechanics I’d like to see in future.
-Sprint
-High level of character customization
-Better physics
-Pre-animated-to-ragdoll deaths,
-Melee animations that actually look like our Spartan is swinging full strength
-The way glass shine (more realistic looking visors yet)
Nothing, except for maybe the hitscan. In halo 4 i want the graphics not to be so childish, but more dark and that other things like spartans should look bigger like in halo 3, through your eyes.
> Yea I think Reach might be Elites last place in Multiplayer.
It’s not, Halo 3 was. Players complained and complained about Elite hit-boxes in Halo 3. So what Bungie did with Reach is they made everyone in multiplayer games a Spartan unless otherwise specified.
> > Yea I think Reach might be Elites last place in Multiplayer.
>
> It’s not, Halo 3 was. Players complained and complained about Elite hit-boxes in Halo 3. So what Bungie did with Reach is they made everyone in multiplayer games a Spartan unless otherwise specified.
True I’m just saying that after Reach It seems like Elites might die out of Multiplayer or get replaced.
Hitscan
Sprint (If stopping power is implemented and functions the way it does in Gears)
Evade (If tweaked so that it doesn’t cover large distances)
The Grenade Launcher
The improved Forge
The maps Countdown, Zealot, and Anchor 9 (With the space sections removed on Zealot at A9)
Armor customization
The flaming oddball
The new gametypes